[-] Needs change.
[=] Needs no change.
[+] Doing fine.
Tier 15
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Predator [=] This is a solid talent that works in sync amazingly with Primal Wrath later in our talent tree. It shines when there are multiple targets for you to cleave with your AoE as it extends your TF duration.
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Sabertooth [-] Sabertooth is too powerful. The +1s added to Rip on the current beta is still too strong and kills the bleed fantasy of Feral Druids.
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Lunar Inspiration [=] Solid talent choice but doesn’t see much play due to Sabertooth. Having a ranged, spammable DoT effect is amazing especially in PvP content. This talent also used to feel AMAZING with the old BT.
Tier 30
- Tiger Dash [-] Dead Talent. I don’t see why anybody would take this over Wild Charge because its just a faster dash with a shorter cooldown.
- Renewal [-] Dead Talent. Feral healing is alright and there’s literally no reason for anybody to take it.
- Wild Charge [+] Needs no change. Honestly I believe Wild Charge could be baseline and devs could delete the entire Lv.30 row and turn it into something more interesting.
Tier 45
- Balance Affinity [=] It’s alright for nothing more than the increased range of your spells, 1st choice if im doing PvE content such as raiding and m+. If you’re down for the challenge go for it but boomy-weaving is super clunky and I hate it, would not recommend.
- Gaurdian Affinity [=] The damage reduction and FR healing is amazing, I love bear affinity but there’s no point in a raid to take it. Good for m+ if you struggle with survivability.
- Restoration Affinity [+] Healing. Healing is always great. If im not in Balance Affinity im in Restoration Affinity.
- ADDITIONAL COMMENT To be honest having these affinities as baseline would be amazing to have again. Pruning them in the first place didn’t make sense to me and I can’t even remember why they did that.
Tier 60
- Mighty Bash [-] Devs nerfed it in SL which was just plain mean. It was a solid talent choice how it was and didn’t need to be nerfed. Buff it back to a 5s and I won’t complain.
- Mass Entanglement [=] Very situational but still a solid talent choice. Works in PvP if you really want to sacrifice your stun to root something like Unh pets.
- Typhoon [+] Solid talent choice for PvE as it offers mass cc, but it’s being removed from the feral talent tree in SL. Will be replaced with HotW and added to the Balance Affinity kit.
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Heart of the Wild(SL) [-] HotW is out of place on this row, it feels super clunky with a 5minute cd just for improved affinities.
For Balance Affinity. Ought to only be used if you plan on boomy-weaving. I’m not sure if you do more damage with this + HotW or not but it sounds like a disaster waiting to happen.
For Gaurdian Affinity. Very situational, clunky and plain out bad in my opinion. There’s no use besides you plan on using this defensively in the very slim chance your tank dies so you have to cat-tank. In addition to that, you lose damage for being in Bear form.
For Restoration Affinity. Again, losing dmg trying to heal. Resto affinity is already strong. I could only see this useable in PvP because the heals are stupid crazy but its not really worth it with that 5min cd? Yikes.
Tier 75
- Soul of the Forest [=] As a spec that suffers with energy regeneration, the extra damage and +5 energy is amazing and helps our rotation. To be honest, it could use a buff to reward us with more energy. Clearly the goat of the row.
- Savage Roar [-] Walking the fine line of dead talent. SotF gives +5 for every 5cp spent while SR costs you 25 energy AND 5cp. Taking this doesn’t work with SBT either, any time spent not spamming bites already takes away from our sub-par damage.
- Incarnation: King of the Jungle [-] Simply doesn’t compete with SotF, even with the changes to Berserk built into it. It only gives you that 20% less energy cost. It needs something more than cheaper cp builders to make this worth taking.
Tier 90
- Scent of Blood [-] Dead talent. It’s useless and so is thrash.
- Brutal Slash [=] Solid talent choice with decent burst damage, would normally take this in boss fights for raids.
- Primal Wrath [+] Go-to PvE talent for that AoE cleave. Im not sure if it’s still uncapped in SL.
Tier 100
- Moment of Clarity [=] Pretty decent but I wouldn’t take it over BT or FF. Kind of clunky since I believe the procs are completely off RNG. The +30 energy is nice though.
- Blood Talents(reworked) [-] Not a fan of the new change, it’s super clunky and painful to use sometimes. I could formerly use BT with cp builders and maim but I can no longer do that. In addition to this, having to use 3 different cp builders seems like an “interesting” change but that means we have to cast thrash. It’s a useless dot effect that costs 40 energy and ticks for nothing. Lastly the fact that BT is still our only real talent choice for this this row. It’s sad really.
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Feral Frenzy [+] I love this talent! 25 Energy cost, quick bleed effect, hits like a truck and the 45s cd isnt too bad. All I want is for it to be able to compete with BT!
ADDITIONAL COMMENT Would be kind of sexy if FF was baseline… Just saying.
Final Words… The Feral Druid fantasy is interesting, engaging and unique but playing this class requires the most effort of all the melee classes and specializations in it’s current state to perform well. The spec is fun, but unrewarding even with BiS, sims and corruptions (in live). Raiding and M+ content for this spec is like trying to eat at the adults table for dinner but you’re always seated at the kids table. Being benched and asked to play something else or simply kicked from a group has been the Feral Druid experience.
I’ve been playing this class for years, Feral druids can be so much more than the stigma surrounding the them. All we need is change.
(Had to repost because I accidentally posted an unfinished draft, lol.)