Feral druid or outlaw rogue?

  1. Which is more fun?
  2. Harder to master?
  3. Better at pvp?
  4. Better at pve?
  5. Better at surviving?
  6. Better mobility?

Play the game and find out?

2 Likes

Feral druid for every category except 2. Outlaw is dreadful right now. It’s one of the hardest specs to play, while providing some of the least output.

5 Likes

want to hear your opinion :green_heart:

1 Like

Druid is a rogue and a tank and a heals and a caster. oftentimes a combination of the 4.

Feral
1 instant travel form, all types
2 all specs included if you get bored with melee
3 NE shadowmeld can act as a vanish
4 make it a BS to open lock boxes
It’s a better main, but I’m biased because I main a NE Druid

seconded. i’ve mained outlaw off and on (mostly on) since DF and i’ve given up on it this season.

2 Likes

it seems feral druid then

Maybe once everyone gives it up they’ll rework it.

My brewmaster needs more outlaws for keys again.

1 Like

I prefer druid, but mostly its because of the spec diversity. I like tank specs for a lot of solo pve stuff, like delves and world stuff that usually requires a group. if you are only interested in melee dps though, id say rogue since you have 3 specs to play around with.

In theory, sure. In practice, not really.

Wildly different trinkets, and desired stats. In the case of guardian/feral vs moonkin/resto, they also need different weapons, which means either a ton of luck in vault, or eating a big spark tax to do both roles well.

Probably the easiest swap is moonkin to resto and vice versa. Similar stat desires, same weapon. Just need to maintain two sets of trinkets.

1 Like

It’s actually even easier than this because there is a lot of overlap between S and A tier trinkets between the two. Sure, the purely optimal trinkets might be different between the two, but it’s unlikely anyone’s ability to get through content at the level they want to be challenged would be significantly hampered if you’re using A-tier trinkets rather than S-tier because it allows you to do both reasonably well.

Outlaw Rogue doesn’t starve for energy

Glad to know I’m not the only one. Sin is passable this season but I don’t really think that rogue currently has both a great and super fun to play spec.

2 Likes

Thirded. I tried, I really did, but I got my outlaw to 700+ and a frost death knight alt that hit 80 only an hour before was doing far more damage just by pressing three buttons.

1 Like

This.

Scary thing is, this is even after they ā€œsimplifiedā€ the ā€œN’zoth says you need to chillā€ MADNESS that is Roll the Bones.

I switched to Assassination just because I got sick and tired of the Rube Golberg insanity. Outlaw would need to do orders of magnitude more damage to justify all the spinning plates you have to deal with. Since that’d never happen, all the spec. can hope for is an epic dose of streamlining.

The WoW forums are one of the worst places to ask people for opinion on classes. Most people on here have no idea how their spec functions most of the time.

You’d have more luck asking the class discords for accurate information.

Outlaw rogue got alot going on, and rogues generally feel squishy as hell

But you you got more than 10 brain cells, you should play outlaw

I play BOTH. I swapped my Outlaw to Assassination not long ago personally.

Feral, the burst is soo good.
I am Fatebound on my rogue, i do enjoy the coin flipping effect!

Skill ceiling for both Feral and Outlaw is pretty high. At a glance feral seems high, but you can get WAs to basically tell you optimal bleed re-apply times and it’s not that hard.

Outlaw’s has something similair for optimum RtB’s.

Feral

Feral

Feral (barkskin, offheals with regrowth, BiS hero talent has excellent bear form synergy)

Feral. With that said, realistically both have great uptime in content that matters.

I will say Shadowstep with multiple charges feels better than Wild Charge (doesn’t have a ā€˜cast’), rogue in a dungeon situation.

1 Like

Well you got 2,7k io why dont you tell us