- Which is more fun?
- Harder to master?
- Better at pvp?
- Better at pve?
- Better at surviving?
- Better mobility?
Play the game and find out?
Feral druid for every category except 2. Outlaw is dreadful right now. Itās one of the hardest specs to play, while providing some of the least output.
want to hear your opinion
Druid is a rogue and a tank and a heals and a caster. oftentimes a combination of the 4.
Feral
1 instant travel form, all types
2 all specs included if you get bored with melee
3 NE shadowmeld can act as a vanish
4 make it a BS to open lock boxes
Itās a better main, but Iām biased because I main a NE Druid
seconded. iāve mained outlaw off and on (mostly on) since DF and iāve given up on it this season.
it seems feral druid then
Maybe once everyone gives it up theyāll rework it.
My brewmaster needs more outlaws for keys again.
I prefer druid, but mostly its because of the spec diversity. I like tank specs for a lot of solo pve stuff, like delves and world stuff that usually requires a group. if you are only interested in melee dps though, id say rogue since you have 3 specs to play around with.
In theory, sure. In practice, not really.
Wildly different trinkets, and desired stats. In the case of guardian/feral vs moonkin/resto, they also need different weapons, which means either a ton of luck in vault, or eating a big spark tax to do both roles well.
Probably the easiest swap is moonkin to resto and vice versa. Similar stat desires, same weapon. Just need to maintain two sets of trinkets.
Itās actually even easier than this because there is a lot of overlap between S and A tier trinkets between the two. Sure, the purely optimal trinkets might be different between the two, but itās unlikely anyoneās ability to get through content at the level they want to be challenged would be significantly hampered if youāre using A-tier trinkets rather than S-tier because it allows you to do both reasonably well.
Outlaw Rogue doesnāt starve for energy
Glad to know Iām not the only one. Sin is passable this season but I donāt really think that rogue currently has both a great and super fun to play spec.
Thirded. I tried, I really did, but I got my outlaw to 700+ and a frost death knight alt that hit 80 only an hour before was doing far more damage just by pressing three buttons.
This.
Scary thing is, this is even after they āsimplifiedā the āNāzoth says you need to chillā MADNESS that is Roll the Bones.
I switched to Assassination just because I got sick and tired of the Rube Golberg insanity. Outlaw would need to do orders of magnitude more damage to justify all the spinning plates you have to deal with. Since thatād never happen, all the spec. can hope for is an epic dose of streamlining.
The WoW forums are one of the worst places to ask people for opinion on classes. Most people on here have no idea how their spec functions most of the time.
Youād have more luck asking the class discords for accurate information.
Outlaw rogue got alot going on, and rogues generally feel squishy as hell
But you you got more than 10 brain cells, you should play outlaw
I play BOTH. I swapped my Outlaw to Assassination not long ago personally.
Feral, the burst is soo good.
I am Fatebound on my rogue, i do enjoy the coin flipping effect!
Skill ceiling for both Feral and Outlaw is pretty high. At a glance feral seems high, but you can get WAs to basically tell you optimal bleed re-apply times and itās not that hard.
Outlawās has something similair for optimum RtBās.
Feral
Feral
Feral (barkskin, offheals with regrowth, BiS hero talent has excellent bear form synergy)
Feral. With that said, realistically both have great uptime in content that matters.
I will say Shadowstep with multiple charges feels better than Wild Charge (doesnāt have a ācastā), rogue in a dungeon situation.
Well you got 2,7k io why dont you tell us