Again, before we go down any rabbit holes, I just want to refocus on the issue.
I like playing set up comps. Specifically, I like playing Jungle, I like playing FMP, and I’ve been playing a lot of both of those this season. I love casting Cyclone to continue a CC chain, to peel, to start a set up, etc. And I didn’t particularly enjoy Season 1 where we ignored Cyclone altogether.
What I don’t like is having my damage tied to Cyclone. I want to be able to do my normal damage and use Cyclone as the situation calls for it, not endlessly fish for Precog, work through Glimpse, work through Grounding, work through Cloak, work through Reflect, work through Transcendence, work through Nether Ward, and so on, before I can start doing my damage. My biggest issue with Wild Attunement is that its mere existence means that Feral’s baseline damage has to be tuned lower. I just want my damage to be damage and my CC to be CC.
It is significantly less fun and enjoyable for me when my damage is tied to CC, and this is not because I can’t get Cyclones off – feel free to check out my videos of my gameplay, I’m Cycloning constantly, and doing so on a controller. It’s not a skill issue. I simply find it way less enjoyable having these two things tied together. I’d say there’s four pillars that make up a spec’s identity in PvP: damage, defensives, mobility, and CC. I think it’s bad to tie two of those things together too intimately, and that’s what Feral has right now with our damage being tied so closely together with Cyclone.