As we all know all classes will now have uncapped aoe in 9.1.5.
Swipe and Brutal Slash which are both builders.
Swipe by itself does not do alot of damage. Having this uncapped will only increase our slightly.
Now the issue is Brutal Slash. Having this uncapped does buff our aoe a bit however at the same time it is on the same talent row as Primal Wrath which is uncapped till 20.
In mythic plus people almost always run Primal wrath.
This wouldn’t be such a huge issue if other classes weren’t gaining a huge dps increase from getting hard cap removed
Example
In a standard dungeon as Retribution Paladin my aoe ability Divine Storm does about 25% of my Damage
As a druid my Swipe does about 5-8%.
The sheer dps increase my ret is going to get from being uncapped is huge whereas Feral druids will not gain a huge amount.
My simple suggestion is this
Buff Swipes damage to bleeding targets from 20% to 100%
Thrash Damage Increase
Primal wraith Should work the same however now has an added affect where when you refresh primal wraith it exsanguinates the target causing them to take x amount of Physical Damage.
Oh also another suggestion is to do something about the lost combo point if you crit at 4 CP
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If you buffed swipe by that much you would never use Shred outside of Berserk. So that won’t happen.
Thrash’s dot component needs buffed if they want to safely increase our AOE. That will still result in us doing a little more in the way of sustain damage, but the reality is that is our niche. Most of the time you aren’t going to annihilate a pull in actual burst classes burst window. So that means thrash will have time to tick.
Yes that would also increase our ST by a bit, but due to how much it will scale up over multiple targets it will be much more noticeable there than in ST.
Unlike Swipe, where a 100% buff would break other systems, you could probably buff Thrash’s dot by 100% without doing significant unbalancing to the ST component of the spec, or the existing playstyle. It would still result in a dot that is less than half the power of rake. It would add about 45-65dps per target at 100% increase.
Alternatively, they would have to do some serious FB rebalancing to redistribute a substantial amount of our dps back out into Rip to be spread via PW. That’s significantly harder than buffing Thrash by 100-150%, if probably more effective.
Alternatively, Berserk needs to have an AOE impact and do something like make shred and rake hit 3 targets while active. (I’d like to see the Frenzyband dot component made baseline but that’s not happening as long as it’s a legendary.)
All of that assuming they didn’t just make Berserk a 50% energy cost reduction ability again that would let us spam.
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Maybe something simple then.
PW also applies Rake to all enemies?
Hmm, half duration rake added would probably add more like 110-150 dps per extra target. I don’t think you’d be able to keep rake up without true PW spam, but you PW spam at 4+ targets anyway, and it would let you use more swipe spam instead of tab-rake which would probably also up the AOE burst by a bit.
Would turn PW even more hyper efficient than it already is, and truly remove everything else in the row from AOE contention though.
Maybe they need to add an AOE finisher that does Flat out damage, increased if target has bleed on them
Make PW baseline, replace it with a talent similar to searing nightmare that increases it’s initial damage by x amount when rip is already active. swipe should probably also get some love, a flat buff or some kind of interaction with berserk so berserk doesn’t feel so garbage to use on trash packs. Honestly don’t feel like feral’s in a bad spot rn, but with the AoE cap being lifted it’s going to be unless we gain some form of burst AoE even if it’s mediocre. rn our AoE dmg only gets applied if pulls are huge and the packs live a long time, which just isn’t good for anyone in m+ 
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Suggestions/wishlist has been made for years and years…no point getting hopes up for anything really.
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Imo i think they need to remove the damage buff on tigers fury and add that damage baseline atm they have to balance around the fact that dots most of the time, when applied with tigers fury, are doing 20%-25% more damage then when not giving a huge difference in damage when they are applied making ti very hard to pin down what damage will be like where our damage is literally 25% more a third of the time then rebalancing damage would be a lot more straight forward and consistent the energy gain from it would still make it a very important rotational cd however it would leave us with more consistent damage windows and allow for cleaner balancing and overall stronger dots across the bored
That’d feel pretty weird, especially with 2-3 target cleave. Say you get an empowered rake from stealth only to replace it with the lesser Primal Wrath rake. Would be a feel bad moment.
Though, that could open the possibility of opening with shread instead (specifically for the extra combo point) so you can Primal wrath in only 2 globals. Given that as long as both crit of course.