Im loving Faerie fire, triggering Omen Of Clarity!
Bearweave could still have a place since bear FF also procs omen. Your opportunity cost vs benefit for bearweaving is just reduced with these changes.
Regardless, Blizzardâs idea of class fantasy has always reinforced the concept that each Druid form serves a unique purpose, and utilizing the tank form to dps is counter to their vision.
You made feral druids by far the best phys dps for the rest of the xpac, and 2k dps above other top phys in ICC. Grats
So a number you pulled out your back side because you just donât like that someone else got a buff.
I think you guys (Blizz) are forgetting what Classic / legacy content meansâŠ
Nice good news
Donât worry theyâll release new âclassic pillarsâ to compensate for this. Then forget the original pillars ever existed.
The 2k figure is real, they are simming over 17k in ICC bis
Holy shoot theyâre not joking when they say blizz buffing feral LOL
Only in single target âŠ
SIM or look at a long term cleave fight and find that warrior class on top always no matter what.
Please fix wild growthâresto druids need some love too.
How many of those are there, really?
Blockquote
Lich king is best, you have ghouls on phase 1, valkyrs on phase 2.
Lord marrowgar has 4 targets almost all the time
lady whisper is an add boss
gunship has a bunch of ads in your factions ship
valithria with the worms
Cleave fights are very limited, and useless cleave adds used for padding will be removed by WCL. Feral druid now sims 1k-1.3k more than an smourne warrior or marks hunter, and 2k+ more than a mon smourne warrior in single target, depending on if you have a rdruid or another class as your flex healer. To top that off, feral has way better aoe capabilities than a warrior, doesnât require a legendary to compete on dps, and brings a battlerez.
Before the buff, Feral was already simming 15.6k dps in ICC bis, 2nd-3rd top of physical dps, more than a non smourne warrior, and very similar dps to the other top phys, marks hunter, which is sitting at at 16k according to wowsims. smourne warrior sits at 16.3k, 1.2k of that dps being smourne alone.
There was already a very good argument to bring more hunters and ferals in ICC instead of warriors before the buff, because they have better aoe, and were simming more single target dps than warriors without the legendary. Each shadowmourne will most likely take more than two months, and you will already bring a ret for their raid buffs.
Now after the buffs, sitting at 17.3k-17.6k, feral will blow every other class out of the water. Raids will bring 0-1 fury warrior, and any other phys class in the game will only be brought for a buff.
Blizzard was way off their mark with a buff meant to compensate for the lack of bearweave and albino snake. If this buff stays, feral druids will be dps monsters, and the only class to play.
If they wanted to do patch by patch balance updates, then thatâs something they could do, but that obviously was not their intention here, and not something they have done before.
Instead, they take the last patch of ICC, balanced around ICC gear and tier sets, and think it will fit properly for earlier tier content.
Of course if they do balancing/use the last patch like this, pure phys classes balanced around ICC apen stacking, Feral and warrior, would be terrible in earlier tiers, and thatâs how it was until they buffed feral so much.
You are wilding man, warriors aoe is very consistent, feralâs aoe is specifically strong in bursts but it is very taxing as it doesnât produce any combo points and it drains away energy.
Warriors have absolutely zero AoE capabilites.
Have you even played one in wrath?
You clearly live in a different world and have not played in later phases.
Warriors have the BEST aoe cleave in ICC period, thereâs no class that can beat a warrior in a cleave situation like Lich king 25h. Do you know anything about warriors?.
AoE is not cleave. Cleave is not AoE.
They are not the same thing.
Theyâll say anything to pretend warriors donât deserve a buff at this point. Just advocate your case and realise they spew nonsense 24/7.
Iâm a hunter player on the Asia server for classic wotlk, and I wanted to share my thoughts about recent changes to ret and feral, as well as their potential review on the hunter class.
In my opinion, the classic wotlk hunter has a rather perplexing mechanic, particularly for Survival spec. The sniper training talent requires players to stand still during fights, while trap weaving, which is essential for decent DPS, forces players to frequently move in and out of melee range. Although Blizzard removed melee weaving in wotlk to avoid this play style, trap weaving still contradicts the overall hunter class experience.
I wasnât initially planning to bring this up, but seeing the recent changes to ret and especially feral, which aimed to simplify feralâs play style, made me reconsider. I wonder if Blizzard could take a look at the wotlk hunterâs somewhat unnatural gameplay and implement a potential fix.
I understand that class changes can be risky, especially when it comes to PvP balance and other potential issues. However, taking inspiration from the ret pally fix, I thought of an idea: what if a glyph, preferably a minor one, could replace the âfreezing arrowâ ability with an explosive trap projectile (in place of the frozen trap)? This wouldnât require new talents or changes to black arrow damage or mechanics, as those could lead to unwanted PvP consequences. Instead, a glyph could offer players the choice between using freezing arrow or the explosive projectile, making the rarely used frezzing arrow (in PvE) more appealing and providing an ideal fix for trap weaving in wotlk.
Thatâs just my 2 cents on the matter, and Iâm not sure if Blizzard has plans to review the hunterâs trap weaving play style. Nevertheless, I thought Iâd share my thoughts here.