Feral Cats
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2 pieces: Increases the duration of Rake by 6 sec and its periodic damage by 50%.
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4 pieces: Your critical strike chance is increased by 15% while Tiger’s Fury is active.
2pc needs to be increased by 85% up from 50%, and rake duration increased by 12 sec
4pc is just bad. Ferals do not need Crit anymore, in MC we sit at 50% with full world buffs. Were over cap as it is, theres almost no reason to go for 4pc.
Switch it to giving energy regen on melee hit, or give 22% hit for pure white hits.
6pc needs to be buffed tremendously, for it to over take 4pc t0.5.
The way that t0.5 works, we get 30-40 energy on change per white hit, and with our auto attacks being 2nd or 3rd of our damage, it will proc a crap ton during the fight and frees up a Pshift global.
Nerfing t0.5 will not help anyone, if anything it will hurt new level 60’s that need t0.5 to go into the new raids, since MC will be dead content.
Feral Tanks.
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2 pieces: Swipe(Bear) also causes your Maul to hit 1 additional target for the next 6 sec.
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6 pieces: Your Swipe now spreads your Lacerate from your primary target to other targets it strikes.
2pc is good.
4pc, is kinda terrible. Again Bear tanks dont really need crit. They crit Alot as is, Switch crit for damage done by 5% per stack and your golden.
6pc is good, as it would synergize with pc perfectly if you make the changes above ^