Feral Attack Range

This is probably old news and I’m sure it’s been talked about but I wanted to hear from others if this is something that has been addressed from Blizz and I want to hear others input on it.

Since TWW, I noticed the attack range on feral is really poor. You basically have to be right on the enemy butt, in order to attack and do anything.

I main feral, but it’s annoying as heck and I get yelled at for stepping on crap in the process, due to the lack of the melee range. Sometimes it makes me want to switch balance, but I enjoy tanking on the side so it make sense to stay feral.

I hope in the next patch, that it’s been addressed and or something Blizz will look into because I don’t recall being this bad in previous xpacs.

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You’re right that it wasn’t this bad in previous xpacs but that’s because Blizz deliberately reduced Feral range. Astral Influence used to increase melee attack range but no longer does (if you were wondering why all the talent guides suddenly dropped it, that’s why). This was a deliberate move to clamp down on the range of melee classes across the board (Rogues got hit too) so I wouldn’t be too optimistic about it changing any time soon.

I think Feral gets it worse than most other specs though due to the odd shape of our character model being much longer horizontally than humanoid models.

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This is the rub. Same can be said for specific Bear models too

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True. I think bears don’t really feel it as often because as a tank, more often than not the enemy is trying to move to where they are.

Could just be a me thing too then, always trying to stand at max melee range

/shrug

I was always under the impression that the player’s hitbox starts at center mass of the player model and extends outward that is why catform always had issues with ravage/shred on moving targets from behind. Basically the back of the druid had to be inside of the model of the target in order for the hit to register. Add lag to the equation and it was even worse. That is why they added (or said that is why they added) the slow to feral/bear to compensate for lag.

I thought that it was odd when they removed the slow and made it a separate talent during the tree redesigns. I was curious if we would start to see this issue again and I have experienced it and heard about it on a few occasions. I have actually had to push into packs more strafe around the outskirts of a pack to reach the one mob perfectly positioned outside of mangle and thrash range.

I am not sure if they ever extended the hitbox range for druids specifically but I do miss those extra 3 yards from the removed talents.

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Especially annoying with your model be visually in melee range and not being in actual melee range. Also having to multi dot with strict melee range is awful.

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I have the opposite problem. I’m so used to playing Feral that it throws me off to play other melee. There is definitely a different feel to Feral.

They took away range extenders and it makes all melee a real PITA for a couple of reasons…

Inconsistent mob hit boxes that don’t match their graphic forcing you inside a lot of large mobs.

Encounters with a lot of movement and hoppers, and since you need to be a lot closer to the mob it increases the chances that it’s going to be behind you when it moves.

In dungeons and raids it makes melee annoying as hell to play. Just one of the many things they’ve done to make the core game play loop less fun.

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Feral this is going to suffer in S2 raid because the raid boss mechanics do not favor maps.

S2 is a spread raid unfortunately

The range feral had was a core part of its identity imo, I was really unhappy with its removal and I hope it gets reverted sooner rather than later