FYI, just because a small amount of groups have a feral on their team in high levels of content doesn’t mean that the spec can’t be in a bad place at the same time.
Yes, you can be good enough at the spec to outparse people who are bad at better specs, but this is entirely irrelevant to my argument. My argument is that when comparing specs at a flat line (ex. 90th percentile), Feral sits in a really bad spot. You essentially have to be playing at a higher-than-average level with people at a lower-than-average level to do well in these types of content.
If I picked up my sin rogue that I played last season tomorrow (which I can play at a comparable level to Feral Druid), I’d be doing substantially higher damage while exerting significantly less effort. This discrepancy highlights the fundamental issue with Feral right now, it’s disproportionately punishing to achieve average or competitive results, whereas other specs, such as assassination rogue, offer superior outcomes with similar or even lower skill investment.
This imbalance isn’t just a matter of individual skill; it’s about the relative power level of specs when played at comparable proficiency. That’s why it’s so frustrating to see Feral remain overlooked in tuning adjustments, leaving players feeling like they’re playing on “hard mode” for results that other specs achieve with much less strain.