Despite the recent blue post stating that Feral Druids were set to receive a 3% buff to their damage output, this change hasn’t actually been implemented as confirmed by the latest datamining results. Many in the community, myself included, were hopeful this small buff might help alleviate some of the performance gaps we’ve experienced lately, but it’s disappointing to see that even this small adjustment hasn’t been implemented yet.
Although, a mere 3% increase would still not adequately address the fundamental issues Feral Druids face in raid content. Currently, Feral Druids are significantly behind other melee DPS classes, and especially behind Balance Druids, who not only now excel in single-target scenarios but dominate AoE encounters and offer substantial utility in M+ (solar beam).
Given Balance Druids’ consistently stronger performance, it’s frustrating to see Feral continually overlooked or receiving insufficient tuning. A more impactful change is necessary to bring Feral Druids closer to parity with Balance Druids and other competitive DPS classes.
Edit: I should also mention that people should take a look at where Feral currently stands according to recent Warcraft Logs data and the Archon raid tier list. Overall, Feral Druids are performing just slightly better than Augmentation Evokers, who primarily provide support rather than direct DPS. This indicates just how under-tuned Feral Druids currently are.
Even on encounters where Feral should theoretically excel, such as Sprocket (a fight leaning towards single-target scenarios), the spec sits disappointingly in the middle of the pack. It is almost considered trolling to play Feral on AoE fights like Stix, where our damage numbers sit way below just about every other spec in the game.