So obviously this premise might sound ridiculous, but it’s morning and I’ve killed like 30 satyr with zero drops. Last night or the night before at like 2 am I was getting drop after drop. I get it might be rng, but has anyone actually tested drop rates based on time of the day? I don’t know if there is actually a good way that someone could mine the data. Almost all the original devs of vanilla wow left shortly after it was created, so I don’t think there’s anyone still around that would be able to confirm if it was removed at some point.
Is there a way we can know for sure that time doesn’t affect drops? Has anyone ever actually tested this?
It’s RNG. I’ve farmed those demons a lot and felcloth drops are totally random and not related to the time of day. If it was related to the time that would have been figured out by now. Sometimes I kill the demons for the demonic runes. A few days ago I went 1.5 hours with only 3 dropping. However on my hunter I got 3 runes from 6 mobs in a few minutes while questing. It’s annoying but thats part of the game.
The reason I could see it not being figured out is because in vanilla no one really understood anything and it was an obscure thing that most people didn’t think about. Once vanilla ended it became irrelevant so there was no reason for anyone to test it. Private servers don’t actually use the vanilla wow server data and almost all of our current knowledge is based on private servers.
I have noticed that both Felcloth & the Demon Runes tend to run in streaks, after regularly farming them from the Felwood Satyr mobs on several different characters.
This is basically what I’ve noticed as well and seen people mention. Winterfall firewater seems to have a relatively even or normal distribution even though they should have the same drop rate, which makes me think there is some trick to the felcloth drop rate.
I’ve convinced myself that the non grey loot is distributed at a certain pace per player to help maintain prices in the economy. If you every day was a “good” farming day for everyone, prices would tank and the farm would be no good until prices rise again, or its part of the carrot on a stick design of the game. I think the game distributes a certain amount for the server each reset.
Around late phase 2, the glowing brightwood staff and freezing band were pretty hot items. People searching for them for days on my server in trade chat. Then boom I get 2 staffs and a freezing band in the span of 3 days. Then no BoE epics for 7 months, Terrible rolls in group loot(sub 30 rolls 95% of the time), horrible world drops farming and single herb picks 90% of the time.
There is an unlimited supply of items in the game, but there is a governor on the printer to keep inflation at bay.
That is a consumable not a trade good. They are used at close to the rate they are farmed, and thus, a surplus is never really an issue. Eventually a server will hit full saturation in certain professions the faster the saturation is hit, the faster that part of the economy dies. If you can throttle the supply to keep up with demand, but not oversaturate the supply, the profession still has legs for a longer period of time.
Take a look at your servers economy. Mooncloth has been the same price on my server for almost a year, as well as felcloth. This is the indication of stable supply/demand.
I think I might need to go outside, my cabin fever is showing.
I suspect that certain resources may actually have a certain number allocated per the server per hour. So for example if you are farming at 2am server and it’s you and maybe one or two other farmers then you have a much higher chance of getting that item.
But during the day when everyone is farming you are sharing the chance to get a drop with all the others because the same number drops.
Yes. I farmed a lot of felcloth and always at about the same time. Some nights I’ll go for a few hours and get nothing. Other nights I’ll get 3 in the first 10 minutes.