Feels like they going too far on DH rebuild in SL

Feels bad. All the other classes are getting all kinda of old skills and talents back but DH are getting STRIPPED. Seriously whos the class designer in charge of this? I would like to see a third spec added (ranged), new talents instead of the cookie cutter build literally EVERYONE has because if u don’t your gimped. Instead they are wrecking DH.

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I’m fine as long as long as momentum is useless. Honestly dh is simple but very strong. Yes shamans have a lot of shiny buttons but their dps is poo poo.

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That [quote=“Dreddfel-illidan, post:1, topic:573582”]
I would like to see a third spec added (ranged),
[/quote]

That would be awesome. A ranged dh, like a MM hunter but different. DH’s would have artillery and mortars and bazookas… Critial hits would send opponents flying upwards and backwards…and they would be on fire…fel fire…draining 10% health a second…for 9.5 seconds…

was thinking more single handed cross bows hehehe

Diablo Demon Hunters have almost 0 resemblance to WoW Demon Hunters. It would be extremely weird for the Illidari to suddenly be dealing with heavy artillery lol

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How exactly is the class getting “stripped”?

Well, if you put it into perspective, it kinda is. Other classes are getting tons of stuff back and we are only getting ours nerfed for the most part.

Blur from 35% to 20% damage reduction
No baseline leech in Meta
Leech talent is 5% (instead of 10) and enables leech in Meta (30%)
Netherwalk CD from 2 to 3 mins
Darkness CD from 3 to 5 mins iirc
Blade dance 1s dodge removed (still works for death sweep)
5 target cap for blade dance(death sweep) and fel barrage (tbf almost all melees are target capped now)
Eyebeam deals even less dmg in aoe now (square root scaling)

I am sure I have missed something

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im a little shocked the Demon Hunter community isnt in an uproar tbh. Most other classes are staying the same with some buffs. Demon hunter going to be stripped down. Ive not seen any real improvements to the spec but a TON of nerfs.

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Unless they changed something recently blade dance still will have the 1 sec 100% dodge and darkness is still a 3 min cd. There was some confusions because they are adding ranks to all the abilities for the new leveling of shadowlands. At max level you will have the rank 2 of these abilities which keeps darkness and blade dance the same as they are on live.

But ya, I was just having this thought today that we are losing a lot in shadowlands when it is supposed to be an unpruning of classes. To add to your list:
demonic duration is nerfed
eye beam cooldown reduction no longer uses soul fragments but chaos strike refunds and it is on same row as first blood, so not really viable to take
No more furious gaze so much slower of a spec now

All we really get so far is
Chaotic transformation baseline so we get the blade dance and eye beam reset on meta use
Immolation aura baseline but nerfed to 20 fury on use when untalented
Some new talents that seem pretty bad and clunky

So far looking like a pretty terrible expansion for DH

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I’m seeing massive survivability fixes to bring us in line with other classes and these fixes were long overdue. Regardless of any personal beliefs, DH survivability is massively ahead compared to other MDPS, and the dodge on Blade Dance creates some major problems in M+ when you can nullify key boss abilities, like Overseer Korgus’s Deadeye, just by using regular Blade Dance whenever it’s cast.

It’s almost guaranteed to be a Legendary effect or a tier bonus (supposedly Tiers are being added back later in Shadowlands).

Yes but no. It didn’t generate fury on use until this past patch, which is an improvement because it allows other fury generation talents to be taken. Having IA generate fury baseline is a great boost to Demon Blades builds. Hunger needs to be replace, the defensive row needs some tweaks, and First Blood needs to be made baseline, but it’s an OK second pass.

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Cmon let’s be real. Demon hunters are on the OP side of the spectrum currently. You can’t even deny that.

Shadow lands is simply bringing them into line with the rest of us.

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Oh I agree defensively demon hunters are way better than other classes and a lot of the nerfs to our defensives make sense. I think completely removing any leech from meta, unless talented, is going a little overboard. Even with the nerf blur is still very good.
It just really sucks when blizzard brings shadowlands up as an unpruning expansion and all these other classes are getting a lot of things added while demon hunters are mostly losing stuff. Would be nice to get something new and exciting for the class.

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Just curious with all the changes coming in shadowlands, how will our solo survivability be. i could care less about pvp, but PVE is my bread and butter. I love the DH class, but seriously we need more things added if we’re going to be stripped.

There is a video from Kibo (wowhead guide writer) on twitch where he hits target dummies. He accidently strafed the tank dummy and had 20% HP for 2 minutes.

No self heal and a very weak 5% leech when talented. This will be really bad when they keep it like that. Meanwhile hunter 10% leech +exhiliration + spirit mend and turtle, oh and feign death ohhh and a pet that can tank in regular content.

All that survivability.

Demon hunters self heal is just strong because demonic and demonic appetite souls.

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we will still be the top class in shadowlands and in pvp we geta mortal strike its doesnt get better then that.

1 Like

I’d rather have no idea what I’m talking about than just dismiss anything that anyone else says if they don’t agree with me, without even looking at their profile.

And you shouldn’t be deriding people for being “LFR heroes and causals” when you’ve never done any Mythic raiding and haven’t been competitively PvPing since early in the expansion. If you spam M+, then you already know that DH are one of the top classes and their utility, which includes defensives, contribute largely to that

As should yours, since you’d rather the class stay busted than get adjustments that have been long overdue since Legion. Sure, maybe there’s PvP problems, I’ll concede that since I don’t PvP. Buy in PvE? This class is infinitely safer to play, entirely due to it’s 1minute DR, than my DK, Warrior, and even my Hunter. BM is the only one that’s close, and even then I have to give up a real defensive to get the Leech passive through a pet, and that’s just a terrible choice that shouldn’t be done.

So yes, I trust my experience for a PvE perspective (playing this class for every tier, except Antorus, of Legion at highest difficulty, pushing higher keys, and the half Mythic of Uldir I did before quitting) over your lack of challenging PvE content for both expansions.

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You’re absolutely right. Clearly you’re the expert here. Keep bringing up how godlike and amazing you were in Legion though, because that’s relevant and the class hasn’t changed at all since then.

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I don’t understand what you would mean by “getting stripped”. DH got downsized from Legion to BFA across both specs. The fact is they are adding more active components to both specs. Just because Vengeance and Havoc will have spell reminiscent of one another dose not mean one or ether is getting “stripped”.

Some people have been shipping the idea that they need to add more active buttons and raise the skill cap which simply isn’t true. If you want more buttons go play Arms Warrior or UH DK. Having Fury management be a thing would be great. Make stuff like Blade dance that dose a good amount of damage not cost next to no fury make me think about how much Fury I have before I start dropping Chaos Strikes. Increasing the Fury cap seems to be a step towards having Fury be something you need to manage more.
Right now they are addressing Havoc’s over tuned defensive kit which in reality is far more important. In addition they are once again reworking talent trees because well well most of the options are barely worth considering.

Honestly I don’t think Havoc or Vengeance will ever have a stellar talent selections until they recognize that movement and positioning talents really don’t work with how most content is designed. Soul Fragments as they are still kind of suck to use. As a Vengeance if you need to move you suck them up even if you don’t need them, as Havoc with Demonic Appetite you need to be painfully aware of where fragments drop so you can save them for Demonics windows. Momentum requires a ton of investment for its play-style and banks on you picking other specific talents to support its play-style (at that point why give me a choice).

Sort of a quick jump but if a talent option needs another talent selection to be a worth while competitor against other talents on there own its not a well designed talent.

The reason we have so much mobility is because Blizzard have this idea that they can make a version of DH that gets most of there damage based on there positioning choices. The moment they realize that play style contradicts the majority of PVE encounter designs is the moment when we will start to see more quality DH talents.

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So… complete garbage?

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