I hate DND cleave, I hate how GA looks, I hate how I just want damage outside pillar but I guess frost strike needs to suffer due to pillar too. I hate the dated animations on such a cool class. It’s so lame to me right, FDK should be so easy to make cool a DW Ice berserker that lays down an onslaught with two swords (or axes or maces :3) or the towering glacier cleaving the earth in two with a sword as big as they are. ( or axes or maces :3 :3) but nah we get NO animations we get NO neat gameplay we push button and number happens and that will be it!
2h or DW it no matta Breath or Oblit it no matta I prefer DW oblit personally.
It’s just so lame how much love unholy gets and blood (not saying they dont need it too its just so lame to see FDK the way it is) but the ONE spec that really really needs some huge overhauls gets the least. It just feels like how FDK sucked in SL but it got slightly better numbers wise in DF but the gameplay is still NOT GOOD.
Where is our ret pally rework? (not talking in how it plays more it was a BIG change because it needed a BIG change)
All that said loving the state of the actual game tho! (this is not sarcasm)
10 Likes
Time to come play ret brother
4 Likes
World of Paladincraft. It isn’t an accident or coincidence that ret has almost the same representation in timed keys (10 or higher) as every other melee combined.
6 Likes
Which is hilarious, because I stopped playing ret after never getting a rework. Then they get a rework after I gave the paladin life up >_<
Makes total sense though. They had a real rework. While DKs had talents moved around or added.
2 Likes
I see this complaint about “damage outside of pillar” but it’s frankly irrelevant.
You have pillar up every 30 seconds or so, damage outside of pillar is irrelevant because you have pillar up 50%+ of the time.
And with such a short cd, your sustained damage is actually good, while also having some pretty good burst at the same time.
This complaint is totally irrelevant.
1 Like
This take again? Why even have a cd if it is required to be up pretty much all the time if you want any meaningful damage.
5 Likes
Oi! There’s no swearing in here. lol. (I was ret for many many years)
Why do people continue to give their time to a company that they think either hates them or are just incompetent at their job?
If you dont like the product stop paying for the product in hopes that it gets better. They have no incentive to change anything so long as they are getting money.
2 Likes
It makes the gameplay feel worse for a significant portion of the player base. It is first and foremost a game and if a significant portion of the player base isn’t having fun while people like you don’t care one way or the other then having it rebalanced to fix the issue makes sense for the long term health of the spec.
This is counter intuitive. If frost had good burst and had it up all the time it would be over powered.
As is the only time frost does high burst compare to other specs is when Frostwyrms Fury is off CD
Side question. Are you posting from a trial account? You’ve got too few achievements to have actually played the game on that account.
It fascinates me to see this. What’s your reasoning behind it?
3 Likes
If pillar has a 50% uptime it should just be removed at this point. Why have it at all if that’s the case…it’s not irrelevant, it’s extra for the sake of extra.
Averages don’t confirm kills in pvp.
Big CDs like this skew m+ damage profile because you can have this up for the start of almost every pull if you can get the CD that low. Which makes you feel like hot trash every time you have a group that doesn’t kill a huge aoe pack in 15-20 globals because dps falls a cliff at the end of a pack.
Why even bother having it for raids, the raid itself should have a higher mechanic load than us swapping up our rotation/priority that often.
Current Pillar should go die with dnd. Or make it a flat throughput increase and remove the wonky str modifier.
4 Likes
Because they’re lying.
Pillar windows account for 60% of your damage. Pillar has a high of 42.5% uptime on Volcoross, a ST fight with 0 real mechanics for melee. Pillar had around 35-40% in Season 1 for Terros, a similar ST no mechanics fight.
Getting basically 50% more Crit since season 1 hasn’t reduced the uptime of Pillar at all because Obliteration builds were already maxed out by GCDs, not crits. So it’s always going to be 40% or less uptime. 40% or less uptime on an ability that dictates 60%+ of your damage.
2 Likes
Both Pillar and enduring strength will see increased uptime due to TLW, it is more than likely DW oblit will have higher than 50% uptime come TWW
1 Like
Seems fine to me.
I don’t understand the “issue” at all.
I was talking about tww though, in tww, you will definitely have more than 50 % uptime on pillar as long as you play properly, i also don’t see an issue with this.
Pillar is like a 25/30 sec cd, with 12 sec duration, 17 basically in tww. We’re not talking about doing 50% of your total damage inside a 20 second window that happens every 3 minutes.
Pillar is effectively your sustain damage for oblit, while also providing some burst, due to the fact that damage outside of pillar is pretty bad, and no.
For anyone replying to me, no one is claiming that frost dk burst is insane, so knock it off, i’m just saying that you can have some pretty decent burst windows with obliteration, even if the uptime on pillar is pretty high. And if you disagree. You’re wrong.
So this complaint about “relying on pillar” Who cares. It’s unimportant due to how low the cd on pillar is.
Its less we do NOTHING outside pillar and more we have to base our entire mindset around the last few seconds of said CD if pillar didnt have the ramp up id agree with you though.
5 Likes
It’s unhealthy for the general state of FDK as a whole, not just for raids or M+ pushes. Just leveling up or doing world content feels awful since it is so heavily reliant on PoF and all the mechanics slapped into it in order to deal damage. Many players are right to ask more power taken out of PoF and put into the entirety of the spec’s kit.
The complaint is entirely relevant.
1 Like
Even the ramp up time is not that big of a deal, you’re way overthinking this.
I wouldn’t personally mind if the ramp up time was reduced though, but not the resource gen/proc frequency.
Find another way to fix the spec. And if it’s not possible, then a question has to be raised whether it’s worth it to reduce resources to solve a “problem” while also causing other problems. And the answer to that is no.
Id rather have the runes to spend km when it procs, than wasting half of my procs because i don’t have enough runes, even if it means that it comes at the expense of wasting runic power.
Runic power overcap can be mitigated by increasing the cap itself, and increasing the cost of frost strike like the did here. It’s a “bandaid” But it works, despite what the naysayers are saying. It’s basically a “bandaid” Because it’s not their preferred solution. But their preferred solution would frankly result in a less enjoyable gameplay experience.
The only issue that i can’t really think of a solution at the moment is how to waste less rime procs.
They could start by increasing the rune “cost” of rime to 2, not the actual cost, rime is free, but counts as if 1 was spent, make it 2. So it contributes to the same degree as obliterate, then make it proc arctic assault, but i’m not sure this would solve the issue completely. They could make it so rime uses Km to deal even more damage and benefit from the other km benefits, during obliteration, but then this is adding an extra thing on top of obliteration, not that i’m against it personally, but they do have to consider how much damage % a single talent contributes to, and this would get a little ridiculous.
Or make rime also proc a km obliterate as long as you actually have killing machine. But i’m not sure if they wanna do this.
The sheer existence of an uncapped ramp window means you have a strict priority for every global in that window. If you mess up, or get displaced due to a mechanic, every subsequent global suffers the consequence. That’s a VERY strict design requirement - that’s already asking you to balance 2 resources…
If 40% of my damage happens during pillar (number from thin air to make a point), and 30% of my pillar damage is shoved into the last 4 global because of ramps (RW and pillar), those last globals can account for up to 12% of your overall throughput.
Now if you have to step away due to a mechanic for some reason and miss 1-2 globals in there that adds to that ramp in a meaningful way, or don’t get procs during it, you can lose a tangible portion of dps over that encounter.
What’s the payoff? A fraction of mage damage historically?
3 Likes
At the lowest end of play ramping pillar along with high uptime means that killing mobs in the world takes significantly longer. While other classes can walk up and kill it in 5 or less globals Frost needs 5 globals to set up and ramp far enough for abilities to hit for values that a paladin can do outside of CDs.
At the mid level of play having uncapped ramp means mistakes lower damage more relative to other specs.
Take a second to realize the tank moved the boss just a hair out of melee range. Minus 4% strength.
At the High level of play ramping damage with high uptime means that in DF 30%+ of your time dpsing if you need to perform actions that are not in service of spending more Runes even if they are vital you lose significant portions of damage relative to other players. This issue is getting even worse in TWW and blizzard cant balance frost around the idea that they will regularly get 4-10% less STR than is possible because they would be too strong when they get to fully ramp.
It feels awful to make the Correct decision for your groups health and be punished for doing so.
These are not all of the issues.
I would love to see you provide a reason why having Uncapped Ramp on PoF is good.
Unless its rares or elites there isnt an issue here. Literally no issue.
While pillar doesnt need to ramp up, at least be realistic and not hyperbolic because it sounds like you are saying it takes you a minute to kill anything without pillar up which if its taking you that long to kill something out in the world then you are doing something very wrong.
For once, I agree with you.
Shivers
I need to exorcise my spirit after saying that.