More abilities is fine as long as they don’t bloat us with passives that come from sources outside our characters. Managing that is what creates a problem.
most of the abilities they returned were flavor abilities. ur not going to get dropped from ur raid group because u dont have eyes of the beast or sense undead keybound
I’m pretty darned casual and I’m liking most of what I see in the changes. It doesn’t look like my rotation is changing much, but the class as a whole is getting more versatile which is actually perfect for someone who dabbles in a cross-section of the game’s activities.
The game has many different players, Some will love the returning abilities, some will hate it and complain.
That is just the reality of fanbases, you can’t make everyone happy. You also can’t get reliable feedback because an upset person is far less likely to give feedback than a happy one.
Then there’s DH who are getting a single new ability, it’s passive and it doesn’t change their rotation at all; if anything it makes it even more forgiving.
Meanwhile Druids and Shamans are getting 5 or 6 new active abilities to manage, each. Both classes known for having to deal with ability bloat already.
That’s not even the worst part, worst part is that snowflake class performs better than most others in almost every type of content using the same exact build and rotation.
The problem is not complexity on it’s own, the problem is adding complexity while continuing to reward mediocrity.
Thats my point though, along with trimming all the bloat and nonsense we lost a whole lot of character identity and then it just kept going until where we think a new class that has a 4 button rotation is great.