Doom with new Pact of Ered’ruin is the epitome of button bloat (11 June Change)
Hey everyone, just some quick feedback on the very confusing way Doom is being handled. I’d first like to point out that the ‘Imp Army (HoG, Nether Portal)’ Demo players still have not quite been properly served after the initial talent rework despite the admittedly very cool Vilefiend changes.
It was a big surprise to me when I learned that Doom now takes the place of the Nether Portal ‘side’ of the tree, with Pact of Ered’ruin being the tier 10 talent in its place. Though this was a cool new way to make Doom impactful, I don’t feel like it quite scratches the itch that the ‘imp army’ players would want to replace Nether Portal.
Regardless, testing with Doom/PoE did feel cool. For the first time since picking up Demo, it felt like this was a button worth pressing. Pact of Ered’ruin, along with Doom Internal and Impending Doom, I think perfectly accomplished the stated goal in Alpha
-Make Doom worth pressing
-Make Doom a viable choice against other powerful talents
-Make Doom a full on build option.
Though not really replacing Nether Portal, these 4 talents did achieve developer goals and provide a new, interesting focus for Demo. Now pressing this button meant burning down the timer as quickly as possible to get a Soul Shard and a Demon Spawn. Very engaging way to play.
Cut to today’s change of making Pact of Ered’ruin, a tier 10 choice in the tree, non-deterministic.
To be honest, this would be a head scratcher for any tier 10 talent imo, but I think I’m especially confused by the seemingly counter-intuitive change to the original goal. Doom in DF was never picked as it was an odd duck for Demo. In 10.2.7, the complaints of Doom are that it’s clunky, it doesn’t add very much to the rotation, doesn’t fit in with the feel of demo, and doesn’t provide much use. The additional 3 talents added in TWW (Impending Doom, Doom Eternal, PoE) have rectified this not by turning Doom into an interesting spell itself, but by giving players a cool augment that rewards us in the form of resources (Soul Shard) and a big single target burst (Doomguard).
Without these talents, Doom is still an uninteresting spell that feels irritating to press.
This leads to the core of the issue;
Making PoE a random chance while leaving Doom Eternal and Impending Doom untouched will turn Doom into a very unfun must-pick
To recap:
In 10.2, Doom is an un-fun quasi DoT with no real reward for using it. So nobody picks this talent, everyone ignores it, no biggie.
In Beta build 1, Doom is a timer mechanic that you’re incentivised to burn down quickly to summon an actually cool move.
In Beta Build 2, Doom is an un-fun quasi DoT that rewards you with a valuable resource in a time when the Soul Shard economy has been nerfed
To me, this not only deminishes the goal of making Doom a worthwhile button to press, but also turns Doom into an irritating must-pick to generate the additional resources. Where initially, it seemed like Doom was meant as a new end-game build for Demo, we’re left with the same annoying kind-of-DoT that exists in Dragonflight but now with less damage options to chose from (no Nether Portal) and scarce resources tied directly to Doom.
I feel like there’s exactly 3 paths forward here:
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If you don’t like the Doomguard, come up with a new tier 10 augmentation for Doom that has a cool effect on Doom’s end. Not a chance of something, not a stronger Doom, a cool effect that engages players
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Leave Doom, Impedning Doom, and Doom Eternal as is, but move them all way higher in the tree. Not to harp on it, but this is not a satisfying end-game build currently. If it’s only meant as an AoE button that generates a Soul Shard, it should not be weighed against the likes of Gloomhound/Charhound
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Rework Doom entirely so that pressing Doom by itself feels powerful.
Hate to break it to you guys, but the spell Doom by itself, a timer that does AoE damage at the end of it that players will have to keep up, will never be a popular choice. It’s like playing worse Afflic and doesn’t work with the Demo rotation/idea. It’s either got to be an annoying filler spell that we have to cast for Soul Shards, or a cool end-game spell that’s worth the points to spend.
As it stands, the only impactful tier 10 talents are the ones revolving around Vilefiend. You’re asking players to choose between pet-crit on the right, and an unfulfilling chore on the left.
Please reconsider the direction Doom is going, or give us a different, more active choice.