Let’s talk about Dooms, Doombrands and Doomguards.
About Doom.
I believe the TWW version of Doom as an active button press was an interesting idea, and i do admit it had an significant increase in gcd usage due to its reseting nature but at the same time, with it generating a shard on cast, it quite simply semi-filled the spaces of shadowbolts.
This new version of a Brandified Doom is also not a bad idea, in fact, its something that feedback from all corners have pushed for, in essence, it is Doombrand but it does have a few issues i would like to show some consideration.
Doomguard Summoning
Doombrand Tierset effect worked its mechanic towards Summoning a Doomguard not as a true % proc, but as a hidden cumulator, and once understood properly it added a sense of control and expectation towards when Doomguards would come.
I believe this new version currently lacks this mechanic, and if the team is truly commited towards making Doom in Doombrand this is an aspect it should have.
Furthermore, i believe this information of “when a doomguard” will spawn should be clear and transparent, a buff the players can actually see being cumulated would be ideal.
About Demonic Cores
Truth be told, Demonic Cores in TWW are much, much more rarer than in DF, as such some consideration towards the tunning of this new passive version of Doombrand should account that.
The values of cumulator Doombrand had (0.25 per Doombrand with a complex DR mechanic based on Doombrands in range of each other) might not be enough in a world where Demonic Cores are rarer, in fact, maybe its not even necessary to have a Diminishin return even.
Furthermore, now that Doom gets applied by Demonic Cores the fact Demonic Cores also reduce its duration is weird, this too was an concept in early doombrand ptr version, but it got changed based on feedback at the time.
Given this change towards Doom is in essence a Doombrandified Doom, i would believe fully comitting to the transformation would be sensible, making it so that Demonic Cores apply it, but Soul Shards reduce its duration just like the Tierset version of Doombrand.
Think of it like this, if both the applicator and duration reduction are tied towards the same mechanic you introduce some weird gameplay considerations who might not be very fun.
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In AOE, the optimal way to play the tierset becomes to accumulate as many demonic cores as possible and spend them in sequence, securing maximum duration reduction of as many brands as possible breaking some of the natural uses of Demonic Core Demonbolt and its strategical uses.
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In Single Target you have the opposite problem, because a new Doom value is so much higher than -4s of the current Doom you are heavily punished to spending Demonic Cores to reduce duration of Doom unless you have them in excess (not a thing in TWW as we discussed above) but also punishes you to use Demonic Cores in a more natural and fluid way.
As such, if the objective is to truly make Doom in more of a Doombrand i would say, fully embrace the idea, make what is effective the DF tierset as a talent.