Blizzard, please reconsider having steady flight be an unlock and just allow steady flight from the beginning if we’re going to be skyriding/dragonriding already. For some people this is an accessibility feature. There are people who, even with the changes to dragonriding, still cannot handle it without feeling sick.
Maybe we can unlock mounts instead of flight if we need those unlocks in the game?
I say this as someone who has trouble going BACK to steady after dragonriding, btw. I love the new flight. But let’s not punish people who are literally sickened by it.
If what I said is weirdly contentious for some reason then ignore me. Keep the new unlock system for steady, I am going to be skyriding the whole time regardless.
But after a whole expansion of having to figure out ways to help folks with motion sickness why they aren’t just letting people do it baffles me. Unless hovering is really that important.
I vastly prefer dynamic flight but if they keep standard, which they should because some people really genuinely can’t stand dynamic, then it should just be a toggle instead of something they need to spend resources on creating unlocks for. It’s already a toggle. Just one that needs to be earned. You know? Apparently we just f6 between flight modes. It seems like a weird thing to have to earn but what do I know.
Locking steady flight behind an achievement is an accessibility issue. Steady flight needs to be unlocked with skyriding for accessibility purposes. This isn’t about people’s personal opinions on what’s more fun or whether flight even should exist - offering accessibility options with quests that require skyriding is pointless for as long as steady flight is locked behind an achievement requirement that skyriding is not locked behind.
Maybe they should have dropped "sky’-gliding instead?? That would have actually taken far less resources and freed up dev time.
Or maybe they should just unlock both at the same time?? Because allowing gliding obviates ALL of the reasons they claimed “flight was bad”. Either style allows people to skip all the beautiful obstacles and annoyances designed to draw out the leveling process.
It’s not an accessibility issue. What will a player with accessibility challenges have to do if they do not have steady flying? It’s not dragonriding, they will use griffins or windriders and ground mounts for the four zones they need to register the required achievements.
Is it fair? Debatable. Is it equal? Of course not. But so far, this is how far Blizzard has moved to equivalance.
Static flying has been gated for ages— including when it couldn’t be purchased for gold until max level.
War Within is ground mount friendly. They aren’t going to change their stance on doing the leveling campaign as they want it done: without static flying.
You’ll unlock it at 80 once you finish the leveling campaign and exploring those zones.
My issue is that this SHOULDN’T be the case anymore, though.
Pathfinder had been a thing for ages so people would have to get around on ground mounts. But in the era of immediately unlocked skyriding static flying should no longer be gated. They can’t use the excuse of not wanting us flying over content when we can now zoom over it like jet engines.
The one possible snag here is skyriding is much more interactive than static flying. But it is also way faster so I feel like that equalizes things a bit.
I dunno, I hear of people not liking skyriding because it makes them motion sick and the motion sickness settings don’t help. Why not just let us toggle between flight modes from the start if we are going to be flying in some way immediately anyway?
(Note I personally am big into skyriding so whatever Blizz does doesn’t affect me here. I’m doing the Guild Wars 2 thing regardless. I just find the choice to keep gating static flight bizarre)
Skygliding is 10000% LESS immersive and interactive for me. The only effective way to glide is go all the way up and point at your destination. Which means you just zoom along high above anything you could interact with. It may take pushing the flatulence (vigor) button every few seconds but that’s nowhere near as interactive as searching for nodes and harvesting everything as you go. There is absolutely zero gameplay reason to restrict real flying while allowing gliding. Other than spite from Daddy Blizz that is.
Ill just ground mount it out. What i did in df. Rarely used dragonriding and when regular flying came out never touched a dragon. Blizz does crack me up with there hatred for it. Guess what blizz if i wanted dragonriding i would of just played guild wars.
Since you have made 2 more threads about this that have been closed, guess what you can do to fix your problem?
You get to fix your visual options! Your video options (which are set by the individual player, not the game itself!) can help you adjust how YOU (you the player) view the game (not how the game is seen by everyone!)!!!
The extra exclamation points are to help you see not everyone needs a massive visual adjustment/change to view the game.
Maybe it’s view distance. Maybe it’s aspect ratio. Maybe you just sit too close to a big screen or sit too far from a small one. Maybe it’s the UI scale or other settings?
GW does it better so that is the disconnect really. BlizZard used to take the copy of something from another game and add that polish. But Dr in WoW is so much inferior compared to how it is done in GW there is no point in using it in WoW.
Here’s the problem with accessibility in video games.
It’s impossible to get equity in video games, only equality, because everyone is using the same client and has access to the same settings.
So anything the devs want to add to the game to add a new dimension of difficulty is now an accessibility issue, that has to have a way to circumvent it.
It lowers the bar for everyone, it ties the devs hands and it stagnates the game.
accessibility should always be an aim, but never at the cost of the devs vision of the game they want to make.