Feedback: Trickster Rogue in The War Within

I like the theme of this. Conceptually I’m enjoying the idea of gameplay changes and skill expression surrounding the usage of the Fazed mechanic, and the bit of utility it adds in making your attacks unable to be parried.

I don’t mind plate spinning. I’m used to it as outlaw, so that’s fine. However, I do think that Feint was an odd choice. For outlaw we’re going to be able to maintain near 100% uptime on that due to Float giving Feint CDR, so it becomes a maintenance buff we’ll have to press possibly every 5 seconds to maximize damage. That seems rather excessive, even for plate spinning enthusiasts, and especially on an ability that is supposed to be a defensive.

I’m not sure why an already existing rotational ability was not chosen to apply the debuff, like sinister strike/backstab or dispatch/evis. Maybe secret tech and killing spree could apply the debuff at double effectiveness to keep it interactive and skillful for lining up bursts, without having to awkwardly force a defensive ability into a damage rotation.

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