I played for the entire duration of the stress test. All I know is that all the people in the Beta are mad because its like a ghost town on the beta server because blizzard won’t invite more people. I uninstalled BFA a while ago and have no intentions of reinstalling.
First thanks for allowing me to participate in all the stress tests thus far.
I noticed a couple of things, first when taking the zeppelin to Orgrimmar from Tirisfal Glades it was raining so I went below in the zeppelin and the rain pours through the zeppelin, my character could find no shelter below. *possibly how it always was
And two and more importantly. Layering was entirely overdone. Mob spawns were terrible in the starting areas. Once you’re out of there and on to bigger and better things which took awhile. The layering issue becomes more of a concern, there was a very noticeable lack of other players. It was the worst in the cities. Orgrimmar was almost completely empty. Layering should be used sparingly, and only if there is serious overcrowding, I want to see a lot of other players, I don’t want to fight them for mobs however… mob spawning should match the death rate of said mobs.
Thanks for the fun and nostalgia! See you at launch for sure!
- Was it too crowded, even for a launch day experience?
- Did it feel too empty or too crowded after you moved to the second zone?
I started off on server one in gnome starting area right at stress test launch and it felt pretty good. When server 1 shut down I joined server 3 night elf starting area and it was WAY too crowded - people constantly fighting for every single spawn at a reasonable level range. I played for about 2 hours and took about a four hour break and when I came back there were less people than I would have liked to have seen, but it was reasonable enough and a welcome change from the massive cluster. I played some this morning around the darnasus area and it was a ghost town, I don’t think I ran into another player in an hour or so of playing, which also seems way off
TL;DR: Classic is awesome! It wasn’t too crowded (on Wednesday around noon), because I liked the scarcity and challenge of everything.
I got excited when I looted a grey piece of gear. I had to read the quest text and spend time looking for a book (with no sparkling cheater stuff). I felt like I was really giving a part of myself to others when I spent so much mana on a single buff, personalized for them because it happened one at a time. Copper money felt precious. My mage could actually use all three forms of magic and therefore felt like a REAL MAGE.
I forgot about my smoking habit for several hours on my way to level 10. I sincerely hope BFA & the next expansion will become more like Classic in some ways.
I pretty sure i played on server 3. Horde. I had a great experience i played a druid tank. I got lucky enough to join a guild Two day Heros with over 400 members. We ran a wsg match and won 3-0 we also cleared Ragefire Chasm. I had a great time and i cant wait for Classic to launch. I will main Classic for sure!!
Started the first few hours in Durotar. It was very crowded, but was able to group up and eventually get quests done. Only played a couple hours the first day. The second night I was able to play several more hours, still a lot of people but was able to get a lot more done as people were spreading out more. Unfortunately due to having to work the last couple days I wasn’t able to play enough to get out of Durotar.
- For the most part it was fine. The one area I had problems with was the Favor for Evershine quest. There were about 10 people fighting over the spawns at one point. It took me an hour circling that lake to get what I needed for that quest.
- I didn’t make it to the next zone. It did thin out quite a bit towards the end of the first zone. It never felt empty but considering lvl 15 is midrange for the next zone and people were leaving the zone to go do something else, I don’t think you’re going to get an accurate view of population density in the second zone. I would suggest raising the cap to 19 during the next test. This will keep people in zone and leveling until it’s end.
damn you’re weak
its ok to multi box
but don’t let them enter battle grounds toghre that make it 100% unfair to single players
I was on realm 3. The layering was terrible. It made org look like a ghost town. In the last 20 minutes of the test 10 of use were dancing in the top of the bank and we where literally the only people in org. The only time the city was not barren was once you guys merged the layers at the end. Layering needs to be removed or less layers need to be made to not have layers with very few people.
I have to agree with this, some layering is fine but this was too much. It felt like I started an alt months after release instead of launch on Realm 3. I was Horde on 3 as well, played a Troll and while the 1-5 zone had people Durotar was very empty. It was actually kind of hard to find groups too. I was doing the echo isles quests and did all of the quests with no competition or grouping up. Only saw one other person swimming around in the water.
It felt so much better seeing the mob once layers was removed, and surprisingly the server was rather stable in my case.
First, thanks for the opportunity to see Classic in action. I very much enjoyed the entire experience, struggles included.
I started on server 15 approximately a half hour after launch and in the dwarven starting area, it was an absolute madhouse. Dwarves and gnomes nearly shoulder to shoulder filled the zone. By about 9pm, it seemed enough of the population had spread out or gone to bed that I was actually able to complete quests somewhat regularly and start generating money for my skills.
Later on Thursday afternoon and into the evening, I noticed more mobs up and fewer corpses on the ground in Westfall and was unsure if it had to do with there being less players online or if layering was doing the heavy work.
Aside from the packed starting areas, the only other really bad bottleneck I encountered was Fargodeep Mine. Getting the Gold Dust and Candles was a challenge. I didn’t actually complete the quests until this morning at level 15.
I did spend a good deal of time playing since the Stress launch and in that time, I only noticed one real bug but it did happen at least twice. My companion looted a corpse and when he was done, it sparkled as if I were to be able to loot as well. The message that appeared on my screen was “Someone else is looting” even though he was was on to the next mob and nowhere near the corpse.
Classic Realm 15 - Layer “collapsed” on me a few times (chat functionality worked, but everything else was disconnected). Otherwise, layering worked fine. Keep in mind that there are going to be 80+ people interacting in blackrock mountain, and from what I saw on Asmongold’s stream the server couldn’t handle that. If it doesn’t change there’s going to be a lot of frustration.
Also, are quest turn-in markers a little small on the minimap? Or is a resolution change?
Yeah I started on 12 or 13 (the PvE one, I think it was 12) and that felt a LOT better than 3 did. Like my analysis of 3 was coming from Elwynn/Westfall/SW which historically were the most popular starting areas while my 12 experience was in much less popular Mulgore.
Shouldn’t be saying Mulgore looked more like release than Elwynn. Blizz can’t pick 3’s layering as the layering we get.
I played on Classic Realm 3 as Horde. I leveled three times to 10+ in Durotar and The Barrens. I played from 6 a.m. to 11 p.m. PDT on 6/20, and from 4 a.m. to shutdown on 6/21.
The entire experience from level 1 through 15 felt empty. I rarely encountered other players that were on the same quests as me. There were only two times during all of my leveling where I had to wait for respawns because someone else had killed what I needed. It didn’t feel like a launch day experience at all.
Yeah layering on 3 was terrible. There where way to many layers
A lot of people in chat we’re guessing that 3 had the heavy layering out of the servers. They did say they were testing it afterall so I can believe it. It’s fine for a stress test but I wouldn’t want that on release.
I get you with the human areas, I was actually in a Horde raid group that visited and it was hard to find any Alliance. We ran between westfall-redridge for a good 2 hours too.
I don’t recall the server numbers but it was 2 pvp servers and both said high when I set up on them the first day at launch. I tried to create every alliance character and the areas where just too busy to accomplish anything. I switched servers and went to horde and while busy it was still playable. It might be best if a player cap per side was implemented at the start to reduce this issue. Using the pre-built characters should give a good measure on the number of extra servers that will need to be launched to handle the incoming numbers. I was logged in about 6pm eastern on the first day and played most of the next 2 days. By the time I reached the higher lv content for the undead areas it was mostly empty. This could have been people moving to the barrens but a /who seemed to indicate that very few people where on last night and throughout today. If this was because of layering then it made for a lonely experience from lv 12-15.
While leveling I experienced dead mobs showing they had loot and then when clicking nothing would be picked up. Auto loot was turned on.
Anytime I logged out most of my interface options would be reset and would require me to set them up again.
Agro wouldn’t drop after running away. I would run from a mob and go to the local town. The next time I returned to the area the mobs would then start to chase me again. The mobs closest to me would not agro but ones that I had previously had agro on didn’t loose agro and would then pursue me. I ran away again and when I walked past again the same mobs ran at me again. This repeated until I left the zone. I experienced this in other zones as well. I found that if I killed the mob the next time I came by they did’t agro.
Sometimes I would use frost nova and the mob took damage and was slowed for a second but it wouldn’t freeze them in place or show the ice block around there feet. I don’t know if this was a bug or some weird resistance that didn’t show resisted.
When talking to a city guard to get a location some times the marker wouldn’t appear for direction. Talking to them a second time it would normally show up.
There where a couple other minor things that I reported but I can’t recall them off the top of my head.
Overall I had fun and I enjoyed the challenge. As a returning player and only having played 10-12 hours of the new content before getting board I found that I didn’t want to stop playing classic. Even when It was just me trying to figure out how to take out 3 mobs at my lv to complete a quest.
Thanks for the great experience. I am looking forward to the next time I get to play.
I played a druid on server 3 when the servers went up on wednesday and I did have a hard time finding moonsabers to kill at the start, but i was able to group up and get past the first quest. After that first quest i had 0 problems with overcrowding. I had a much easier time in character creation than in the first stress test. I also created several characters on server 15 in the other 2 starting zones over the course of the test and had 0 problems.
On a Windows 10 system I was not able to run the game with vsync turned on. Without that it was very choppy. When I turned this on I discovered that the Windows Game Bar overlay and the Nvidia or Discord overlay made the game crash. Once I disabled those I was able to successfully run classic with vsync turned on.