Spellfrost Teachings
I love this proc as Frost, it feels strong and even is starting to feel Spellslinger-y. However, as Arcane this is just not a good feeling proc. In single target the damage is too low to be worth utilizing in any unconventional way, itāll just be an extremely minor buff on things youāre already doing. In AOE, the damage will be significant and the extra orb is nice to have, but also basically requires taking Charged Orb for functionality reasons which is currently awful to think about how that works with how few talent points we have to construct coherent builds with in our spec tree now. An additional issue with this talent as Arcane is that it is very intuitive to Arcane Barrage prior to using Arcane Orb, however in single target, Arcane Orb only recuperates half of your charges, making this proc even worse numerically than it already is.
Sadly, I really liked the Empowered Arcane Echoās from the old Spellfrost Teachings talent, they would proc on random targets and you noticed it happening, looked cool. That said, I think focusing on Orb spells is the right direction, but I really want to call out one major issue. Some bosses that exist over absent terrain (think Eye of the Jailer in Sanctum of Domination) do not get hit by Arcane Orb, it instead just falls off the platform and doesnāt connect. The design team will need to make sure that Arcane Orb connects on these encounters.
Overall, I want this proc to feel good, as Arcane, I think to do so it needs something extra, I think it needs to fire off several consecutive orbs, this would solve the issue of not getting enough charges to recuperate to full. It would also allow this proc to cover a couple of Arcane Barrages in AOE which I think would be a very comparably good feeling to the Arcane Soul provided by Sunfury.
Force of What?
Simply put, this talent is strong, but about as boring as you can make a talent in WoW. Why Spellfrost Teachings was changed to be the Orb proc instead of this escapes me for reasoning.
Controlled Instincts
The change to this talent makes it do nothing in single target, why was this even changed? It was low enough damage that it did not present any real threat of a degenerate Blizzard spam rotation for Frost and it promoting Charged Orb for Arcane I view as a good variation on talent choices between hero trees. Reconsider this change as having a talent that does nothing in a situation just feels off.
Thank you
For your continued commitment to this tree, I do feel that it is starting to come together.