Introduction
Hi
I’m Lucenia aka aka Lucy. I’m an Elemental shaman player for a ~world 300 guild on retail and have played Ele for ~15 years, including playing it in classic TBC, Wrath, Cata, and SoD. I also maintain the Ele sims and Discord guides in both Cata and SoD currently. Suffice to say, I really love Elemental shaman and I love to play it competitively. But if I had to use one word to describe Ele on retail WoW, it would be “neglected”. Ele has been neglected from way back in the Dragonflight Alpha/Beta, all the way up to the current state of Farseer, Stormbringer, and the spec tree.
When I first read through the Farseer and Stormbringer trees I was cautiously optimistic. However after playing both on beta and then doing raid testing with both this weekend, I can’t with good conscience recommend that anyone play Ele until it receives updates, and I’m currently not planning to play it myself. Stealing from someone else’s idea, Hero talents should do at least one of these things:
- Add a new mechanic that changes your core gameplay loop at least part of the time
- Does substantial damage that the player feels
- Does/adds something that’s a visual spectacle
For me, Farseer and Stormbringer both fail to meet any of these 3 expectations for Ele. Both specs have underwhelming visuals (Farseer by far even among the two), both don’t meaningfully change your rotation, and both don’t feel like they’re adding meaningful amounts of damage that I can feel as a player.
Farseer
Overview
Farseer on paper had a lot of potential to change our gameplay (in AOE at least). In practice however it’s a forgettable hero tree that doesn’t add anything positive to the spec, and that - while playing - I often completely forget I’m even playing Farseer. Ancestors spawn mostly passively or through buttons we already press frequently in our rotation. They’re hard to see, the damage they do doesn’t feel impactful, and they don’t change anything about our core gameplay loop.
Farseer lends to an even more “degenerate” playstyle (to quote Blizzard) where you’re mostly just pressing Lava Burst and Spenders every global. When I first saw Farseer, I thought that maybe they would replicate all of our buttons and help us maintain more flame shocks in AOE, help us put down more earthquakes, generate some extra procs, etc. But in practice they do very little but spam Lava Burst just like Farseer players will. In single target the farseer rotation for probably about 98-99% of the time is:
- Maintain Flame Shock
- Press Lava Burst
- Press a spender
When playing it in raid testing I found myself rarely pressing another button, including Icefury and Frost Shock. There’s simply too much Lava Burst to be had and the spec is incentivized to press Lava Burst as much as possible in order to reduce the cooldown of Primordial Wave and to try to proc Deeply Rooted Elements.
Farseers needs to be revisited with some fresh ideas for how they can actually change the player’s gameplay and feel more impactful visually, or otherwise needs to be reworked into a new hero tree entirely. It’s a boring, forgettable, and encourages a boring, forgettable playstyle.
Farseer Suggestions
- Allow our Ancestors to replicate all of our spells verbatim
- This could lead to a different AOE gameplay loop where they could help us maintain Flame Shocks and play into Skybreaker’s Fiery Demise
- This should also be paired with removing the cap on Flame Shock targets for Elemental. This is a huge hinderance on our AOE gameplay, and with Farseer Ele shamans looking to yet again spam Lava Burst (a single target spell), it would give us a new way to deal with multi-target situations without sacrificing as much single target damage.
- This next idea is a bit different. Fire-oriented builds are inundated with Lava Burst because of the combination of Lava Surge, Primordial Surge, Windspeaker’s Lava Resurgence, 3 charges of Lava Burst, and suffice to say, that’s the core problem that lends to the 2-button gameplay loop. So what if Farseer found a way to break this loop? Maybe the wisdom of the ancestors allows you to hone your skills during Ascendance - changing how it works fundamentally. You command greater control over fire, it makes it so that during ascendance you can no longer spam Lava Burst, but your entire kit is empowered so you’re incentivized to weave your spells more.
- To go along with the previous idea, the thing many of us liked about Lava Burst was how it hit hard and let us “weave” our abilities buffed by Master of the Elements. The iteration of Ele in Castle Nathria and Sanctum of Domination allowed us to do just that and was exremely popular among our community at the time. Reducing the availability of Lava Burst is the only way to incentivize us to return to this kind of gameplay loop.
Stormbringer
Overview
Stormbringer is the bigger letdown for me, and that’s not because of the concept; it’s because Stormbringer is barely functional whatsoever. I assume that Blizzard’s intention with Stormbringer was to add an aspect of “RNG” to an otherwise “on-rails” rotation where we’re typically casting the same sequence of spells over-and-over. In practice (at least in the current implementation) this doesn’t work at all for several reasons.
- Tempest does almost no damage (see below)
- It can lead to awkward situations where you’re preparing to cast a power Lightning Bolt buffed by Surge of Power and Stormkeeper, only for Stormkeeper to fall off because you were forced into casting Tempest after using your spender.
- There’s some strange stuttering with our GCD when Tempest is consumed or cancelled that can cause you to lose .5-1s of time casting.
Tempest hits for less damage than our Lightning Bolt, half of the hero talents that interact with it are non-functional, and it doesn’t seem to interact with any of our spec talents. This lends to an awkward play-style where pressing tempest doesn’t feel good at all and disrupts the natural cyclical flow that lightning builds have. From what we’ve found on the Beta so far, it’s better to cancel your Tempest than to press it (at least in Single Target, but its AOE damage is also laughably bad). If something doesn’t change, Elemental is looking to use this macro with Stormbringer:
#showtooltip
/cancelaura Tempest
/cast Lightning Bolt
Looking at specific Stormbringer talents, Conductive Energy is possibly the biggest letdown for me. In Single Target there’s no denying that it will barely do anything, as we already sustain 90% or higher uptime on Lightning Rod. In AOE however, if Tempest were to apply Lightning Rod to all targets hit, that would be a game changer for giving us a way to deal potentially “uncapped” AOE with our severely-limiting target-capped Chain Lightning. Instead however we have an iteration where Tempest only applies a single Lightning Rod to the target it was cast. This makes Tempest far less appealing to press in AOE, as we generally only have 2-3 Lightning Rods out at most at any given time.
The Awakening Storms talent is probably the most interesting one for me, as you can feel when it procs because it plays an audio cue and your maelstrom bar fills up. This is an interesting way to add randomness to the rotation that actually feels a bit impactful, because all of a sudden you might go from no maelstrom to swimming in it, ready to cast some hard-hitting spenders and Surge of Power-buffed fillers after. I would like to see this talent taken a step further and possible deal damage to nearby targets as well, especially in the absense of Conductive Energy applying Lightning Rod to all targets hit by Tempest.
Stormbringer Suggestions
- Tempest NEEDS to interact with more of our talents. Right now there’s no pay-off to pressing it, especially in Single Target. Even our Elemental Fury talent that gives us 250% crit damage doesn’t seem to apply to it.
- The random aspects of Stormbringer (Rolling Thunder Stormkeeper procs and Tempest procs) need to be trackable in the base UI. One of our biggest grievances in Dragonflight Season 2 was having to use a Weakaura to track Stormkeeper procs. Now we’ll need 3 to track Stormkeeper procs, maelstrom generation feeding into Tempest procs, and Awakening Storms procs.
- Conductive Energy should cause Tempest to apply Lightning Rod to all targets hit in AOE. This would be a huge payoff, especially in the absence of damage, that would also help us deal “un-capped” AOE damage that we historically struggle with. In single target, it should either apply a secondary Lightning Rod or maybe it can apply a stronger version of Lightning Rod.
General Elemental Feedback
Talents
Elemental’s talent tree is widely regarded as disappointing, lacking choice, lacking impactful nodes, and bloated with 2-point nodes. There’s a great writeup from Earthshrine Mod Elivrio about it already (stormearthandlava_dot_com/blog/2023/10/25/open-letter.html). 3 out of our 5 capstone nodes are fire-oriented (Primordial Wave, Ascendance Windspeaker’s Lava Resurgence/Skybreaker’s Fiery Demikse), 1 is neutral (Mountains Will Fall), and 1 is Lightning-oriented (Lightning Rod). Even of that single lightning-oriented capstone, the second Stormkeeper charge is considered a dead node because of the natural way that multi-charge cooldowns work in WoW.
Many of our capstones are virtually useless on their own and require additional 2-3 point investments to even unlock the potential of. Even if Blizzard were to remove these gate nodes (or rather, bake them into the abilities themselves), we would run into a situation where there just aren’t enough impactful nodes to put your points into for any single build, due to the heavy lightning/fire split and anti-synergy that incentivizes you to stick to only one or the other in your rotation.
Defensives
Elemental is naturally tanky, but lacks active defensive mitigation tools compared to most other specs. For reference, I play mage as well, which has Greater Invisibility, Ice Block, a Barrier, Mirror Images, Alter Time, Mass Barrier. Now obviously mage is a squishier class than Shaman, but your ability to control your survivability with a plethora of usable defensives is unparalleled. Shaman has a single charge of Astral Shift, Nature’s Guardian (which is passive and reactive), Earth Elemental increases our health by 15%, and Elemental has a meager 5% damage reduction through Primordial Bond. Dwarf practically feels mandatory for me as a Shaman because it gives me another active mitigation tool I can use to keep up. We need something more, whether it’s baking Primordial Bond into Earth Elemental baseline, a second charge of Astral Shift with independent cooldown timers, passive Damage Reduction when Earth Shield is applied, etc.
Raid Buff / Utility
Of course I’m going to mention this. Elemental is the single spec in the game that provides no powerful raid buff or utility. People keep saying “Death Knight and Shaman”, but that’s not the truth of it. Death Knights bring grips, which have been mandatory in fight design for at least 1 raid boss since Sepulcher of the First Ones, Enhancement brings Windfury Totem, and Restoration has multiple incredibly powerful cooldowns, Ancestral Protection Totem, and now potentially raid-wide 5% increased health through Ancestral Vigor. What does Elemental have?
- Mana Spring Totem is basically useless at this point, not providing anywhere near enough mana to be useful, and even then providing almost zero when playing lightning builds (e.g. Stormbringer) and is available to (and useless for) all 3 specs
- Ancestral Guidance has never been weaker than it is now, and a more powerful version exists in Vampiric Embrace
- Thunderstorm is a tricky-to-use knock that many other specs have access to
- Wind Rush Totem is Stampeding Roar but worse
- Our ability to off-heal or self-heal is far weaker than enhancement
Elemental has a long history of being one of the keynote buff classes. In TBC we were a mandatory bring to buff casters. In Wrath we were (less, but still) important for Bloodlust + haste buff (or spell power in the absence of a Demonology Warlock), in Cataclysm we have a whopping 4 buffs (Totemic Wrath, Elemental Oath, Wrath of Air Totem, Mana Spring Totem) plus being one of only 2 classes with an easily-accessible Bloodlust effect (I exclude hunter because it’s tied to a pet).
The Elemental meme in the community has gone on for too long. Many of us play this spec despite its shortcomings because we love the themeing and (historical) playstyle as much, but as time goes on those of us who have been around for years are worn down, we feel defeated, dejected, and neglected. This is a cry for help from the Elemental community. We want to play this game. We want to play this spec. Please notice us, and please care about us enough to do something.