This will be fully from the perspective of Elemental.
Farseer:
I will start off with admitting that I am personally not a fan of the playstyle accentuated by talents like Primordial Wave (specifically Rolling Magma) or Deeply Rooted Elements. I think the gameplay these talents (and borrowed power like the tier set bonus for Amirdrassil or the Farseer tree) promote is unhealthy for the game and possibly the worst iteration of Elemental that I’ve ever played. I will be as unbiased as possible.
I’ll start off with some elements I like about the tree.
- The addition of another charge of Lava Burst makes certain talent loadouts (ones that don’t include Primordial Surge, like the talent build we run in m+) run a little more smooth.
- The theme of ancestors is very fitting, though the animations are lackluster.
Now the bad parts, I’ll list them in order from most to least egregious.
- The “defensive” node is one of, if not the worst node in the game. I’m not sure what the thinking behind this one was, but it’s laughably bad. On a spec that already struggles to survive the many one-shot mechanics in high m+, this is a genuine problem. This was outlined in detail during the alpha feedback forum for farseer, and I both hope and expect it to be changed.
- The gameplay loop of prioritizing Lava Burst above every other spell in our kit leads to extended periods of time where we press nothing but Lava Burst, even overcapping our resources. This is heavily accentuated by the Farseer tree through things like the extra charge of Lava Burst, further emphasis on the power of Primordial Wave (Rolling Magma meaning Lava Burst feeds into Primordial Wave which feeds into Lava Burst which… you get the idea), as well as the node that causes Lava Burst to have a chance to spawn an ancestor.
- Ancestral Swiftness just feels… weak. 10% damage on one spell on a 45s cooldown that spawns an ancestor and locks us into a capstone on the class tree…? Why? Didn’t warrior’s class tree get changed for that exact reason with Mountain Thane?
- The point investment for this tree is absurd. Nature’s Swiftness on the class tree as a capstone, we have to take Earth Shield for one of our defensive nodes to function, we have to take Primordial Wave in the class tree (which all but locks you into a very rigid talent loadout that only has a few choice nodes for aoe/st). Should we have any cleave in the content we’re doing, we also have to path to another capstone, taking Totemic Recall for Liquid Magma Totem. This is less of a problem for raid, but when it comes to m+ we will have to lose out on some of shaman’s limited utility for the tree to work. Weird.
- Spiritwalker’s Grace having its duration increased is very low value and we’d see much more realistic power from a reduction in its cooldown or even a second charge (like Hover for Evoker).
- This point is subjective, but the rotation farseer causes is just… boring? You press 1 button over everything else and disregard resource flooding with very little skill expression. Less of a point against farseer, more a point against our spec tree that has had no iteration since, what… dragonflight beta? Alpha? Yeah.
Now, on to Stormbringer. I was excited for this one, because I enjoy the gameplay of Elemental’s lightning build. But from my testing on the beta, it’s disappointing in single target. I do find it quite fun in multitarget scenarios.
The good parts:
- Stormbringer is incredibly thematic to Shaman and really feels like you are mastering your command of lightning-based magic.
- Arc discharge is a fun talent that feels like it speeds up your rotation for a bit after casting Tempest.
- Adding in extra overloads to Lightning Bolt and Chain Lightning is just cool, even if it brings a bit of rng to your damage output.
The bad parts:
- It feels punishing to proc Tempest. You have a very strict combo-attack you try to take advantage of, with Lightning Bolt being the big ‘finisher’, but if Tempest procs, you just… can’t cast Lightning Bolt. And then certain buffs run out, and your combo gets stunted. Why is it not a separate button? I’d much rather a new button, preferably with two charges. This way you could play your normal rotation and fit in Tempest at your discretion.
- Building off the previous point: Tempest is completely uncontrollable, but you linked the defensive node to it? Why? It could just as easily be linked to something like Lightning Shield (a spell with no use for years) to add to the theme of the tree, and giving full uptime passive damage reduction, rather than something random that will only occasionally have use.
- Why are Arc Discharge and Storm Swell a choice node? It makes no sense, we should be getting both benefits of the spell. Imagine you pick Storm Swell for more single target damage, then the raid boss spawns adds in the most crucial part of the fight (Echo of Neltharion phase 3 [or even phase 2] is a great example). You get no value. Mythic+ bosses are also a good example. A dead node because you’ll be taking Arc Discharge in dungeons. It would feel better if the spell simply gave you the effect of either depending on the amount of targets hit.
- ROLLING THUNDER. Please, please, please either rework this node or at least create some in game timer so we can see when we will receive our Stormkeeper proc. This was already given heavy feedback during Aberrus when it was our tier set. It feels terrible, nearly impossible to play without 3rd party programs like Weakauras.
- Shocking Grasp: No one wants this. AoE slows are more a hindrance than a help. Slowing down how a tank controls the mobs in a pull is basically never a good thing, I’d rather have no node than this one. Please consider giving us some interaction with Thunderstorm instead. Give it a lingering electricity effect that causes a knock down a couple seconds after the mobs land from Thunderstorm.
All this being said, I think Stormbringer is the one tree that does have actual potential behind it. The bones are good, but the problems are very pronounced. Also, I’m fairly sure it’s a bug, but the cast time of Tempest is unhasted, which makes it feel even worse to press.
All of these problems are accentuated by Elemental’s outdated spec tree. Deeply Rooted Elements and Rolling Magma combined are simply no longer sustainable. Something has to change there, and I’m definitely in the boat of just removing Rolling Magma entirely. It’d also be nice if we could rework at least one of our DPS cooldowns so that we have at least one useful one. Ascendance has been weak for years and will never see play as long as Deeply Rooted Elements stays as is. Our elementals barely contribute, especially Fire Elemental. I’d like if we could get another defensive button as well. Hell, reskin Fleshcraft and give us that back. Pretty sure every shaman enjoyed that button in Shadowlands.
All things said and done, can we get any communication? At all? No notes or blue posts the entirety of alpha and next to no iteration on Ele/Resto spec trees for all of Dragonflight. It’s gotten to a point where shaman players have given up on the class due to no expectation for changes while better performing and more desired classes continuously get improvements (which, don’t get me wrong, they should. They just shouldn’t be the only ones.) There’s currently no reason to bring an ele or resto shaman outside of the player just being better than the competition. I understand this doesn’t really matter at lower levels of content, but the playerbase still thinks so regardless. While enhance will always have a spot, giving shaman as a class representation in raid content, it still feels bad that the other 2 specs fall behind and seem forgotten.
I hope we see something for shamans in the upcoming builds; we as a community have certainly provided enough feedback.