Elemental Stormbringer Feedback
I found a talent set up that made it so I could basically use the Storm Elemental on a 1 min CD. It feels good and flows good to summon an Elemental more often, but Elemental’s damage profile especially compared to Enhancement and other classes is so very low. Most of the time I average around a steady 750k. Where my Enhancement friend was averaging around 1.2mil…
Whats the pro/con to having to cast tempest?
Elemental has to cast Tempest - proc’s about 1/2 as much as Enhancement and does about 1/4 the damage.
Enhancment has insta cast Tempest - Proc’s often and does more damage
Elemental (with the right talents has 1 elemental on a 1-2min CD that does 5% overall damage) Give me an Army of casting Elementals? So I can have control over the Elements maybe?
Enhancement has an army of wolves that do 25% of their overall damage and get summoned when certain conditions happen… and they happen so often it’s their 2nd highest damage dealing ability.
Lightning Rod seems to be working now but we need a more reliable way to spread lightning rod.
Elemental’s earthquake doesn’t do enough overall damage even with our 4 set. It still basically hits like a wet noodle. It’s an Earthquake basically one of the most devastating natural disasters in the real world. It feels as if ya’ll keep pushing for us to use the ability often, but never give the damage profile high enough for us to really feel like we are forcing the world to shake.
In truth for Elemental, I’d really like to see the spec become the Overseer of Elementals. Where we summon Earth, Wind, Fire, and Water Elementals to do damage instead of only ever summoning one elemental that even when empowered by the talent only ever does 5% of our overall damage. In my opinion Elemental should be a similar version to a Demonology Warlock. Not to the point where I have like 20+ Elementals out at one time… but where it feels more like I am in tune with the Elementals who commands them to do my bidding. Instead I summon 1 every 1-3mins and they feel more like a hunters pet who then disappears as I try and keep casting yet everything just continues to hit like a wet noodle.
Stormbringer Elemental Shaman sounds more like a Shaman who should control Wind, Lightning, and Water Elementals to Shock, dampen, and disorientate their enemies. When someone is in water they become more easily to get shocked. Could create a Debuff that Water Elementals spread that causes enemies to take +damage from Lightning attacks. Wind at high speeds, you tend to feel like it cuts into your bones, and makes you more cold. Have you ever tried keeping your eyes open when wind speeds are at 30mph+? Can use wind elementals to cause a brittle bone debuff that increases physical damage received aka (earthquake / earthshock) and their attacks could ocasionally knock over/blind the enemies to disrupt casts etc.
Just a few idea’s
For a Class called Elemental shaman it really only ever seems like we get pushed into using just One element to perform at our highest peak. In Dragonflight S3/S4 We mainly use Fire. We are basically a dollar general version of a fire mage who’s damage doesn’t even match…
Previous seasons we just use lighting to do our main damage. It’s like we used to be a class that was like a jack of all trades but a master of none… and due to that mindset we are always behind… We need a new identity.
Group buff? Pssh only Enhancement get Windfury for Melee… what about a Totem for Elemental that buffs casters/magical damage?