GREAT suggestions so far. I love the focus on player immersion and benefit rather than value that solely goes towards Acti-Blizz. Keep them coming.
Instead of charging people to switch covenants - which punishes those people willing to tank/heal and/or willing to play optimally for the group theyâre joining - perhaps a reward can be given to those players that stick with a single covenant and show loyalty?
If they want choice to matter and have meaning - they can still incentivize and reward those people willing to make a solid commitment without punishing players that say⊠take on a tank role for their guilds raids, but also enjoy PvP.
Giving something like a mount - or a special tint of their covenants mount at the end of the expansion at the end of every season would still reward players that stick it out with a single covenant - immersing them in the benefits of staying loyal long term - but avoids the negative aspects of charging people to switch covenants when theyâre just trying to play the game Blizzard has created.
specific great suggestions provided down below are:
- To shorten the commitment to each season and have rewards given at those shorter time intervals
- Provide discounts on repair bills to players who stay committed; with the discounts possibly increasing the longer you stay committed.
- With the new M+ cache being change to picking from 6 options - committed players could earn an extra choice.
- Players could be given extra Anima out of their weekly chest; perhaps scaling with each week committed to that covenant (capping at some point).
- Consumables could be awarded on a weekly basis; also scaling the longer a players sticks with their covenant.
- Providing additional xmogs/mounts that connect and tie in to the covenant themes.
The key to all of these great ideas: Blizzard isnât the sole beneficiary of the âconsequenceâ being imposed on those that are just trying to play the game optimally AND these ideas all have an objective benefit to those players who stick with their choice
Thanks to all who have contributed so far - keep the ideas coming!
In a game with so many ways to play - and with players willing to help out groups by taking on healing/tanking roles - it seems silly to charge them for trying to play âfor the greater goodâ in a role that doesnât blow things up. Especially when playing from multiple roles influences players to become better at the game.
Thoughts on this alternate approach to covenants?