Introduction
It’s been now almost two weeks since TWW released, and I had more than enough time to tinker around with the professions and the new patron order system.
My first impression has been good so far, but there is still a lot of work that needs to be done to make the system fair for all professions. Some professions require a hefty amount of investment with little in return or suffer from too many crafting goods you can specialize for, so you may end up with patron orders you can’t do. This will result in ppl not interacting with the patron order system as they should do, imo. as rewards feel unsatisfying for the most part.
Patron Order Rewards
Some scenarios I would like to suggest for the POS is having a clear Reward Structure going forward. This means, as the harder the order is to fulfill for the crafter, the better the reward should be. While I see potential, this may end up being a WoD Garrison Situation if it offers too good of rewards, it is def. atm. very unsatisfying to engage with.
Some possible solutions I would like to suggest is f.e. offer a portion of the invested materials as a reward in some scenarios or having profession specific benefits (f.e. giving some of the materials for the Crowd Pummler to Engineers or Potions / Flasks to an Alchemist).
Alchemist= Flask / Potions
Engineer = Crowd Pummler Parts/ Throw Potions
Blacksmith= Null Stone / Profaned Tinderbox (those drop way too rare)
f.e.
Additionally, the Gold Reward should increase a bit in my PoV. The hardest ones should at least reward 2k Gold, while easy ones should give 200 Gold.
Patron Order Requirements and the Skill Point Lottery
As it is currently is, Crafters have to roll a dice every time new orders pop-up in the Patreon Order System. If they are lucky, they can get Skill Points for almost no afford. If fortune isn’t with, you will see something like this:
Currently, my leather worker is specialized on mail bracers, yet I hadn’t any patron orders offering those to me. Getting orders I can’t fill out cost me around 10 skill points now as my LW wasn’t able to do these orders.
The POS should offer only orders you can fill out skillwise.
Additionally, the requirement and amount of epic orders should have a minimum and maximum per week. My alchemist f.e. had 3 orders for a flask cauldron, which required me to buy the vendor item for 57k gold (he also wasn’t specialized into flasks). This shouldn’t be the case and should be rebalanced.
Also, Items that may be content of another profession but are part of a recipe should be autofilled by the patron. So you as a Blacksmith won’t need to worry about getting LW Items from the Auction House to fill out an order.
Engineering feels not worthwhile in War Within
I was really excited about the new Mount for Engineering and had hopes it may be a good selling item for us engineers. Yet it is more of a shopkeeper than a good seller, making the investment of pilfering parts not really worth it.
Additionally, the profession doesn’t offer a lot of wanted Equipment Items besides some Profession Tools.
Googles f.e. have the problem since tier set have been reintroduced that they occupied a tier slot. It would be nice to have the possibility to turn Googles into tier items while keeping the special attributes of Googles.
Profession Bugs
Underneath, I will update Profession Bugs I encountered and that need fixing asap. - those have been reported, but yet haven’t received a fix yet (some have being present in BETA).
Blacksmithing:
Charged Slicer (bugged since Beta after Switching it from a Dagger to an axe in some Beta Build)
The Weapon doesn’t benefit from being an axe, despite being fully skilled into axes, as seen below:
Additionally, Finishing Reagents are being locked behind Short Blades Specialization.
As this is one of the most wanted items, a Blacksmith specialized into axes can produce and one of the few reasons you would invest skill points here, it should be fixed asap… Otherwise, any smith who invested into this is miles behind and Short Blades will be dominating the market as they can craft all most all wanted weapons a smith can produce.
This should be fixed before Raid Week!