It’s only a problem in the the Dragonriding dungeon because… Dragonriding. Every other dungeon you’re rooted to the ground and just follow the map. If you wipe you just run back the way you came. Even if you only roughly remember the path, there’s only going to be so many options in that rough direction where mobs are cleared.
What if they made them even more complicated? What if they were made into mazes, 12 different pathways, trap doors, jump puzzles, and class mechanics that can bypass traps to disable them and open a shortcut
I’ve actually grown to love the older linier designs, as someone who is always doing old content for mounts/pets/mog etc, i can’t tell you how frustrating it is when you’re just trying to clear an old raid or dungeon and it’s all over the place, teleports here, elevators there, talk to this NPC after boss dies or this gate/door won’t open blah blah blah, it’s incredibly annoying.