I’ve only played my Main: Paladin, on the Beta so far.
I usually try most of the other Specs/Classes eventually, but I always end up back on Paladin. I think at the moment I have 7 Max-Level Paladins and another 4 or so Paladins in MoP Timerunning Limbo. I’ve played WoW from Day 1.
I Solo’d ~5 or so Heroic Dungeons as Prot to get a feel for things, then spammed roughly 15-20 or so LFG PUG H Dungeons as Prot/Ret (not trying Holy without Addons).
I also Tanked Thursday’s Heroic Raid Testing (1st Boss=Fine, 2nd Boss=Cool/Fun).
As expected I’ve been enjoying Paladin overall, but it isn’t perfect.
Ret has left me whelmed.
The Interrupt-Range-Nerf upsets me greatly! Far more than losing Auto-Attack Range bothers me - give Rebuke a cool Animation and the same range as DK/DH Interrupts please!
But Ret is still a very solid Spec and very fun in general.
I’m not a fan of auto-Wings on Wake of Ashes, and I think it creates more Design-problems than it solves, such as how it makes Cooldown-priorities awkward and is just generally awkward with Divine Toll & Execution Sentence.
Wings lasting longer than the rest of Ret’s Cooldowns was great and healthy for the Spec! It naturally encouraged Players to use those last few seconds of Wings to throw out some juicy +Crit Off-Heals.
The 8 second auto-Wings doesn’t even last long enough for a full Divine Toll to run its course, and it caused Blizzard to nerf Herald of the Sun. It’s already been unhealthy for the Spec’s Design.
It also feels severely flooded/overcapped on Resources during Cooldowns. It looks like Templar would solve the glut of Holy Power, but it shouldn’t need a band-aid from the Hero Talents to function smoothly, and layering the issues like that will cause confusion regarding how to Balance Ret in the future.
If Blizzard is determined to keep auto-Wings though, I think the Divine Toll Cooldown-Reduction Talent that nobody takes should be changed to 30seconds so it syncs up properly with Wake of Ashes.
I haven’t tried Templar at all yet, but Herald of the Sun was fine.
It was actually the Hero Spec I was most excited about, but having only a single Beam go out feels super underwhelming and I didn’t even notice it half the time.
I haven’t gotten to try it as Holy yet though, where it seems like that Hero Spec will shine brighter than on Ret.
It’s fine if Ret favors Templar though, since it looks fun. I’ll be testing it soon.
Prot Paladin has been great.
I had no problem soloing Heroic Dungeons (except for those big rock Mobs in… Rookhold? Rookroost? that self-cast a big absorb shield, cause they re-cast it before I could break it).
I played Prot in the Heroic Raid Testing today and it was good. It was a little scary on the Boss Pulls because Prot’s mitigation feels super slow to ramp up ATM even with CDs and I accidentally used a 5-man-Dungeon Talent Build, but once I was able to finish my Opener or when the Blood DK took the Boss first it was nice & smooth.
Blessing of Freedom seems like it’ll be extra useful in a Raid filled with sticky spider-webs too.
WoG somehow feels significantly weaker than in DF, as both Prot and Ret at least. Flash of Light was super wimpy too.
BUT, Prot now has viable Talent Builds that can take the more interesting Cooldowns like Moment of Glory (which is basically +25% Leech plus other great bonuses on a 1.5min CD), so there’s a lot of new room to explore with Talents/Playstyles.
Like, I noticed that my Cooldowns were naturally desynching A LOT more than they do in DF, but also that staggering my Cooldowns like that actually felt really good. I tended to fall into a rhythm where I would use 2 Cooldowns at a time, and by the time I needed them another set of 2 CDs would be available. There were some dead-spots here and there, but that easily could have been me playing suboptimally too.
I just had this idea, but I think maybe the Talent that reduces Eye of Tyr should drop it to a 30 second CD. It would fit smoother in the Cooldown-cycle and would be reasonable to use as one of the first GCDs on a Pull while the rest of the mitigation ramps up.
Lightsmith wins my award for MOST UNDERRATED.
Even from the first Alpha Patch-Notes I was intrigued by Lightsmith, but I didn’t expect to like it so much that I haven’t wanted to even try Templar yet.
I like Lightsmith so much I wish I could use it on Ret too!
The Absorb-Shield from the Shield Armament is nice and thicc, it helps with those scary first few GCDs of a Pull, but I’m also suspicious that it’s part of the reason why WoG & FoL are currently tuned to be embarrassingly weak. Because the Shield was often my top Healing-Done as Prot, and I LOVE spamming WoGs.
The Hammer Armament is solid if unexciting, it was doing around 10% of my Details Overall most of the time, but I’m not sure how Details calculates the Hammer I gave to other Players (the Paladin always gets an Armament too, like Power Infusion & Priests).
The Buffs seem to use full Smart-Targeting too!
In the Raid Testing, when I simply Self-Cast the Armament, the Shield always went to the other Tank even when they were 39 Yards away, and I couldn’t track the Hammer well, but it seemed like it might use the same logic as Evoker’s new Prescience (which is exactly what I wanted, and want for Blessing of Seasons too).
In general the Armament felt like having an even better Blessing of Seasons, but as Prot.
Lightsmith-Prot scratches that “Support-Tank” Playstyle itch super good, like a metal hairbrush scratching off old sunburnt-skin good.
But running out of Mana was a huge downer & felt really terrible & totally killed those wonderful “Support” vibes; and I went OOM a lot often every Dungeon, sometimes multiple times per Dungeon, as both Prot and Ret, just from using WoGs or FoLs between damage to keep my PUG Groups from wiping.
I not only had to stoop so low that I asked a Mage for Water… I had to ask THREE Mages for Water in one day of running Heroics.
What kind of Paladin has to beg for FOOD, Blizzard?!
Paladins should be the ones FEEDING(Supporting) the Groups with our ample generosity, not having to ration out scraps of Heals or not being able to cast Freedom on someone because we’ve run out of “Light”(Mana)!
I don’t like WoG & FoL being wimpy, but as long as they Crit good & hard like they always have, and as long as I can keep casting those wimpy Heals for a long long time, then I’m a happy Paladin.
I say that Mana should deplete significantly faster for every Spec, but also regenerate significantly faster in-combat as well.
All Mana should function more like Arcane Mage Mana.
Drastically increasing the Tempo of Mana and un-homogenizing it would make it far easier to balance/improve Healers.
Just like how Mana in Magic: The Gathering is a major pillar for WotC to Design around, and how it gives the Players tons of Agency in how they use their Mana and control over the Tempo of the game.
(Mark Rosewater’s (MaRo) “Drive To Work” Podcast is brilliant if you’re interested in Game Design, btw.)
It seems like Blizzard has forgotten that they can be creative with Mana. Other big-names in the WoW Community have asked for the return of Spirit, we share similar goals I think.
Let Healers choose to dump all of their Mana in ~30 seconds and then use their non-Heal-Spells (which should cost 0 Mana) while they wait 30-60 seconds for their Mana to regenerate back to 100%. Or they could choose to be frugal with their Heals and never ever go OOM.
Only Healers have a Time-Limit on their Gameplay, after at most ~15 minutes Healers are usually completely tapped-out and can no longer properly participate in a fight. Why is that?
Why in 2024 do Healers still need to Drink?
Eating Food to regenerate Health makes sense and sensibly caps Health-Regen, but Drinking Water to regain Mana has been nothing but an annoyance since at least the days of Darkmoon Sugar Fish Feasts in BFA Mythic+.
Making Mana ebb & flow faster would also have a side-benefit of making Cooldowns like Innervate far more interesting/cooler abilities.
Paladin have always been weak outside of their Cooldowns, it’s part of their Core-Design and one of my favorite aspects of playing them.
Being strong in CDs and weak outside of CDs is itself a tool, it naturally encourages an ebb & flow of highs & lows, and gives the Player greater control over their own Tempo.
If a sustained-output Class like Warrior or BM Hunter is like Heavy Metal or Techno Club Music, then a Class with strong Cooldowns such as Paladin or Mage are like Prog-Metal or Jazz.
To each their own, but give me Jazz-Inspired Prog-Metal any day.
Keep Paladins strong in Cooldowns, and weak outside of Cooldowns.
Divine Purpose has too high of an opportunity-cost, taking it requires giving up an entire “standard Build” Capstone Talent.
There’s a dozen ways to make it more accessible, but please let me take the Talent without Trolling my Groups! I LOVE Divine Purpose!
On a related note: Seal of Order sucks and always has. It’s never fun to take, eats up an entire Capstone Talent, and is required because of its sheer power-level.
Kill Seal of Order with Holy Fire! oh isn’t that called “Radiant Damage” now?
Oh! And Blizzard make super sure you fix that [Divine Purpose + Bastion of Light = infinite Holy Power for 30 seconds] Bug.
I reported it a bunch of times and even made a dumb/cringe video about it to get the word out, so you have no excuse not to fix it, and it MUST be fixed because it turns Prot into an invincible God for 30secs on command and is 100% consistently repeatable.