Some spitballs that’d give substantial utility (assuming DR and SN also got significant utility) while also being thematic:
Background Changes:
- Camouflage is now Aspect of the Lynx. It has a 120s cooldown but can be used in combat, fading into stealth over 3 seconds (similar to Invisibility) and charges at triple speed while out of combat.
- A new PvP talent greatly reduces your chance to be hit while in Feign Death and allows one to use Aspect of the Lynx from Feign Death without triggering its cooldown.
- Aspect of the Wild again replaces Savagery and now additionally causes Cobra Shot to deal Nature damage and your Nature damage to scale with Mastery by 50% normally and 100% during Aspect of the Wild.
[To Be Renamed] Why Aspect When Can Beast?
Replaces your Aspect abilities with new summoning actions which also provide part of the benefit of those actions to nearby allies. When you attack, it will likewise attack for (40% of AP) physical damage, reduced against secondary targets.
I.e.
- Summon Cheetah – Summon a Cheetah to run alongside you and convey to you and nearby allies a portion of its spirit, increasing your movement speed by 90% for 3 seconds and 30% for 9 seconds thereafter and the movement speed of allies near you or it by half this amount.
- Summon Tortoise – Summon a Elder Tortoise to accompany you and convey to you and nearby allies a portion of its spirit, deflecting attacks aimed against you and reducing your damage taken by 30% and giving nearby allies a chance to deflect attacks against them to a maximum of 30% of your health thereby spared.
- Said tortoise teleports as needed to ostensibly keep up with you, but you actually get the benefit regardless of whether it’s in range. Might or might not allow you to attack while Turtle is up. Anti-bubbling you [Shattering Throw] kills tortoise.
- When you use Eagle, you get an Eagle. It also increases the range of allies within 12 yards by 12 yards.
- When you use Lynx, you get a Lynx. It also shrouds allies within 8 yards if not currently targeted by any engaged enemies.
- When you use Aspect of the Wild, you also get a Cobra, causing… [to be decided].
- Etc., etc.
Or
Run With the Pack
Your Aspect [Summoning abilities] cool faster based on relevant actions.
- Aspect of the Cheetah - Cooling speed is increased by half your movement speed.
- Aspect of the Turtle - Damage reduced by other abilities other decreases the cooldown of Aspect of the Turtle by up to 10 seconds at a time based on the damage reduced.
- Aspect of the Eagle - Cooled by up to 5 seconds at a time, based on damage dealt, when dealing a non-melee attack.
- Aspect of the Wild - Cools 10% faster while enemies are taking periodic damage and by up to 2 seconds at a time from periodic damage dealt.
- Aspect of the Lynx - Cools 50% faster if you haven’t taken direct damage in the last 6 seconds.
- Murder of Crows - Cools 200% faster for 5 seconds after killing an enemy.
To me, those would be rather Pack Master-esque. Perhaps a bit OP, unless other Hero Talents were brought up to match them, but I feel like that level of tangible power, where it’s utility-focused and it would not negatively affect rotation or substantially reduce the cognitive load of team-play, should be what Hero Talents aspire to.