Feedback: One-Armed Bandit (Mythic)

Testing for One-Armed Bandit (Mythic) begins today at 13:00 PT (16:00 ET, 22:00 CET).

Please use this thread for feedback and bug reports regarding this encounter or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!

This boss has radically buggy casting if kited. and since you have to move boss a lot, it causes a lot of weird breaking issues. Can you please flag every spell he has “can cast while moving” flag.

As it stands. you delay some casts by accident repositioning boss. or you delay casts on purpose kiting him around the room endlessly. So best case scenario you have annoyances with predicting timings and worst case it encourages degen behavior of tank running away from boss to min max timings.

Some of the walls fully block vision when trying to shoot coin (esp by the entrance)

There’s no visual when someone else is in a coin and they can immediately shoot it out and 1 shot you without any reaction time. The circle visual around coins landing (damage) was not always appearing. If you were in a coin, you could not see circle visual from another coin ( if 2 spawned next to each other).

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yeah a max range visual for the coin that is shot back by players is needed imo.

some coins got stuck aswell, spinning on a fixed position, and granted an infinite damage buff (high roller)

Boss mechanics can be interrupted by inserting the coins too. Like the tank hit and AOE absorb, etc. . Also the tank hit was some times doing it’s damage upfront instead of as a droppable debuff after 2 seconds with a graphic.

the person who gets “the big hit” circle alongside the tank has no debuff or any other indicator. if people are stacking it is hard to determine who has to move.
tank has a debuff but the other person does not.