WARLOCKS BASELINE CHANGES:
Buff to Filler Spells:
Filler spells shouldn’t be very strong, they are the kind of spells you want to cast when you don’t have other spells or cooldowns, so i don’t completely agree with the buff blizzard did for DFight on some of the Filler Spells, but among those chances i found the following as big issues:
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Drain Soul and Shadowbolt did not get buffed by the same amount, Spell power for Drain Soul increased by around 25% (140% to 175%) while Shadowbolt went for almost 80% gain (from 39% to 70%), this might make Drain Soul a dps loss outside of execute when compared to Shadowbolt, yet, Drain Soul is a talent.
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Shadowbolt and Demonbolt on Demonology are now very similar spellpower values, personally i do not care for Shadowbolt hitting harder on Demonology, be it baseline or from effects like Sacrificed Souls or Stolen Power, increasing damage always feels cooler on spells like Hand of Guldan or Demonbolt than on Shadowbolt (think of the decimating bolt change on SL alpha/beta who for demo went from shadow bolt only to demonbolt only)
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Incinerate is the one i have no criticism against, in part because part of the spec identity is having beefier casts.
Removal of Dark Souls and the existence of Demons as the big cds of each spec:
Affliction might end up suffering with the lack of Dark Souls associated with the low-power Darkglare have when compared to Infernal or Tyrant, in fact, i wouldn’t be surprised if affliction don’t even pick Darkglare as a talent in single target due to its position in the lower-end of the tree.
Destruction is fine as Infernals not only exist as a source of damage/aoe damage but generate soul shards across its duration resulting in more chaos bolts casts.
Demonology has been like this for eons and it’s fine, but that is a great part because Tyrant acts very much like its own “Dark Souls” extending pets duration and increasing the damage dealt by them by 15%.
Darkglare on the other hand only exists as a source of low Damage and a moderate effect who extends dots by 8s, an effect which players have historically struggled to perceive and notice its strength.
WARLOCK CLASS TREE:
Overall, the first interaction of the class tree for Warlocks is pleasing to the eyes, but I have some feedback, rambling, praises and criticism directed towards it.
Pacts:
- Pacts could be named in homage to famed Demon Lords in the game, Kiljaeden; Archimonde;Mannoroth; Varimathras: this could lead to some more flavor, similar to the Old Gods Idols for Shadow Priests Tree.
- Pacts the Imp Mother should have spec-specific effects similar to Pact of Anihillan and Pact of Eredar, right now only Demonology would have a interest in picking it.
- Pact of Annihilan and Pact of the Eredar have pratically the same effect for Demonology.
- All 3 Pacts could benefit of having more creative effects, even if that require them costing more or being moved to become Capstones.
Covenant Abilities in the class tree:
- The Shadowland covenants spells are all very weak in terms of Class Identity, Affliction have better ties to Soul Rot, Impending Catastrophe and Scouring Tithe as they have dot interactions; i don’t desire more covenant abilities in Dragonflight.
- Decimation bolt isn’t a spell who many warlocks feel attached towards, in particular not everyone is a fan of buffing Filler spells.
- Decimating bolt as a capstone is a little of a letdown, specially when all capstones are active abilities and warlocks seem to be very shockfull of them in Dragonflight.
Grimoire of Synergy
- It’s position in Tier 7 means a damage increase talent is competing against Defensive/Utility/Healing Talents, making it feel like a forced pick.
- It’s damage budget would be better directed towards improving Tier 9 Talents /Tier 10 Capstones
- Due to the above, you should always pick Grimoire of Synergy, favoring the middle-right side of the following Talents in detriment to the Left Side[Teachings; Pact of Imp-Mother]
- The power of Grimoire of synergy also looks more like a Tier 10/Capstone talent.
Teachings of the Black Harvest:
- Very Cool idea, improving the utility of your primary Demons is a cool idea.
- Sadly, the current effects are underwhelming and very minor compared to Soul-Link or Soulburn who are the talents Teachings of the Black Harvest Directly Competes.
- As a tier 8 Talent, where it competes against other tier 8/9 and 10 talents for a limited amount of 11 talent points it should provide better effects.
- Better forms of utility for Teaching of the Black Harvest could provide a better fighting chance for this talent versus Soul-Link and Soulburn.
Soulburn
- While Soulburn is better than Teachings of the Black Harvest, it’s still not as desirable as Soul Link.
- Improving it’s utility with other forms of Soulburn could be greatly appreciated, Soulburn: Curse( https://wowpedia.fandom.com/wiki/Soulburn:_Curse) as a form of applying AOE curses would be great utility in M+ scenarios.
- Soulburn Healthstone currently could be used as a Damage dealing cooldown on Demonology due to the existence of Demonic Consumption Talent.
- in the Past, Soulburn: Summon Demon filled a similar role to Fel Domination.
Dimensional Rift:
- Dimensional Rift don’t feel like a Warlock Ability, but a Destruction ability as it provides help in what Destro currently suffer [Gcds for movement].
- Demonology nor Affliction can actually see the Soul Shard Fragments, as they only normally generates or spend full Soulshards, its confusing.
- Soul Shards bits can eventually generate 1 Full Soulshard on Affliction or Demonology, but that gameplay is unintuitive and risk creation of Overflow of Soulshards without the warlock even being able to perceive it.
Demonic Inspiration and Wrathfull Minions:
- Demonology can easily trigger this spell with a simple filler cast of 2s; Destruction Requires a few casts of Incinerates/Immolates; Affliction requires a Proc who usually happens only once every 10 seconds.
- The effect benefits more Demonology who have higher primary pet damage, while being pretty bad for Destruction or Affliction.
- They are Damage talents surrounded by Utility/Defensive talents, this creates a bad feeling while picking talents in that zone of the talent tree.
- Would prefer to see this spells removed as they do not contribute to anything.
Accrued Vitality
- The 2 point cost is too high for an effect like this, while having a very niche use on Destruction and Demonology.
- The use for Affliction while more ample, is still limited to Inevitable Demise Builds.
- The position of this talent would better synergize with the Left-side of the Tier 3 Talents and its traits, while Spell Lock would fit more in the Middle of the Tier 3 talents.
CLASS TREE STRUCTURE
While the Class Tree have a much better structure than of many other specs, i believe the structure at the final of the talent tree could be improved, allowing for a more diverse range of choices.
In other situations i would refrain from providing a direct solution as i understand its frowned upon, but i wished to share some of my rational while considering some of the observations i made in a more visual exemple.