Feedback on One Button Assistant – Marksman Sentinel Hunter Flavor

As someone who values tactical clarity and streamlined combat, I appreciate the intent behind the One Button Assistant. It’s a genuine quality-of-life feature for players who don’t have the time or the desire to master piano-style rotations. That said, the current implementation for Marksman Sentinel Hunter leaves room for refinement. Here are a few key pain points:

Opener Ambiguity
The overlay on the action button obscures cooldown visibility, making it difficult to anticipate your opener. Without clear feedback on which ability is ready, every pull becomes a guessing game. This undermines strategic planning and forces reactive play in a spec that thrives on precision.

Aimed Shot Melee Trap
When the assistant front-loads all your alpha strikes and burns cooldowns early, it often leaves you exposed. When mobs close the gap, you get stuck in a loop where Aimed Shot begins casting, gets interrupted, and re-queues while you’re getting pummeled. It’s a frustrating cycle.

Tactical vs. Burn Prioritization
Some abilities—especially in Sentinel Hunter—are more tactical than the assistant currently accounts for. The system seems optimized for boss burn-down metrics, but neglects situational nuance like mob spacing, threat management, or disengage timing. A more context-aware priority system would elevate the experience significantly. Example: One button assistant often Opens with volley means the mobs immediately close the distance to you, so they are out of the volley target area in seconds. Volley is perfect for when mobs have closed the distance and won’t be moving away or out of the volley target area.

A Godsend with Caveats
Despite these issues, One Button Assistant is a godsend for players who want to engage without memorizing spreadsheets or juggling 20 keybinds. It lowers the barrier to entry and makes the game more accessible. But it needs polish—especially for specs like Marksman that rely on timing, spacing, and tactical spell use.