Feedback: Mythic+ Testing February 19th - February 25th

A hotfix has been deployed to PTR realms with balance adjustments to creature tuning, visuals, and dungeon timers. All dungeons will remain available for testing during this period.

The Rookery

  • Quartermaster Koratite’s Bounding Void cooldown increased
  • Consuming Voidstone’s Consumed Void damage buff increased from 1% per stack to 2%.
  • Erupting Darkness’s missile travel time increased from 2 seconds to 3 seconds.
  • Unruly Stormrook’s Energized Barrage is no longer interruptible, and cooldown reduced.
  • Kyrioss
    • Lightning Torrent can now move clockwise or counterclockwise.
    • Lightning Dash now has a swirl visual to indicate its impact area.
    • Coalescing Void Diffuser’s spell visuals updated.
  • Stormguard Gorren
    • Chaotic Explosion has been removed from the encounter.
    • Chaotic Vulnerability’s duration reduced from 20 seconds to 10 seconds and damage vulnerability increased from 100% to 300%.
    • Crush Reality’s cooldown has been increased, and the Reality Tear area denial it leaves behind no longer grows.
  • Voidstone Monstrosity
    • Stormrider’s Charge duration increased from 9 seconds to 12 seconds.
    • Entropy’s damage reduced by 33%.

Darkflame Cleft

  • Timer reduced from 34 minutes to 33 minutes.
  • Enemy forces required updated.
  • Minecart event
  • The cart’s movement speed reduction has been increased while there is an enemy nearby.
    • Dev note: The goal of this change is to allow classes with cast time abilities and persistent area effects to be more effective during the event.
  • Shuffling Horror and Creeping horror’s enemy force value reduced.
  • Sootsnout and Torchsnarl’s enemy force value increased.
  • Blazikon no longer immediately casts Blazing Storms after players are pushed back by Dousing Breath.
  • The Candle King
    • Molten Wax’s radius reduced by 20%.

Cinderbrew Meadery

  • Benk Buzzbee’s Honey Marinade’s duration changed to 90 seconds and ability cooldown increased.
  • Goldie Baronbottom’s Let It Hail damage reduced by 38%.

Priory of the Sacred Flame

  • Taener Duelmal’s Ember Storm damage reduced by 37.5% and missile travel time increased from 2 seconds to 3 seconds.
  • Baron Braunpyke’s Hammer of Purity’s missile speed increased from 2 seconds to 3 seconds.
  • Prioress Murrpray’s Purify duration reduced from 8 seconds to 6 seconds.

Theater of Pain

  • Timer reduced from 35 minutes to 34 minutes.
  • Blighted Sludge-Spewer now casts Decaying Filth.
  • Mordretha’s Death Walker adds health increased by 50% and Death Bolt’s damage increased by 140%.

Operation: Mechagon - Workshop

  • K.U.J.0.'s Blazing Chomp periodic damage reduced by 30% and dispel damage reduced by 20%.
  • King Mechagon’s Cutting Beam’s periodic damage increased by 33%.

The MOTHERLODE!!!

  • Crawler Mine’s health reduced by 33%
  • Azerokk’s Azerite Infusion’s damage vulnerability reduced from 200% to 150% and channel time reduced from 4 seconds to 2 seconds.
  • Azerokk’s Resonant Quake’s initial cooldown slightly increased.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Are you really going to make us suffer through an entire season’s worth of minecart events just because it’s going to look okay once on stream in the MDI?

7 Likes

just get rid of the minecart for all that is holy

4 Likes

It reminds me of the City of Threads “you have to hunt for the Eyes of the Queen and it’s really slow, maybe in MDI they will invent new tech that is soooo cool and it will look awesome at the event!” and that did not remotely happen.

There isn’t much skill expression in the Minecart event either. Maybe split candle running with multiple players? But that’s bottlenecked by the need to kill mobs. And “running multiple candles” is not my idea of interesting viewing.

I mean COT is at least normal movement and fits a pattern/was easy to learn.

This cart is just atrocious and poorly designed, deaths during it are insanely punishing etc etc etc

Just let us use the cart for the final fight since it’s the main mechanic and delete it otherwise, sorry about the lore but it’s a terrible M+ design Blizz.

We appreciate the cook…ya burnt it.

2 Likes

Can you just not leave Azerokk the way it is?

This is gonna be a flat out unbearable fight with pugs.

1 Like

Lots of changes again, but none of them actually fixing major issues S2 M+ dungeons have (enemy HP and damage being few key levels higher than intended)…

What the point of giving feedback if you completely ignore it?

Just slap 20-30% across the board nerf to everything and let us have a fun season for once.

5 Likes

still overtuned damage and mob health. still unpuggable mechs… S2 gonna be a blast :slight_smile: :yawning_face:

4 Likes

lol you think the mdi competitors want a timegated rp thrown in the mix.

One of the lead designers was interviewed recently and said he gives season 1 a 7.5 or 8 out of 10. https://www.wowhead.com/news/countdown-to-classic-interview-with-morgan-day-healers-in-mythic-season-1-in-372585

And honestly I think that’s kind of terrifying. There were some good ideas and affix changes, but how that played out with the overall dungeon design still made this the worst M+ season ever in my opinion.

6 Likes

My rating for the first season of this expansion is 3.

7 Likes

Yeahhhhh you take a survey of the playerbase and it’d be miracle if they even got 5/10.

4 Likes