Feedback: MM Hunter 11.1

I have to wonder what gear you’re using to come to this conclusion.

I’m confused. If the burst is insane why does it need buffs? Lol

Thank you… This is almost all I want, aside from the Wind Arrow build up to another Wailing. “It just works” so well, and it keeps the rotation interesting and rewarding. And Rapid Fire Barrage… but I can live without it, 2/3 is acceptable. Not sure why we even need to negotiate with Blizz to begin with, but here we are…

This is my main concern with how people are looking at these changes:

Damage =/= Fun (not by itself anyway)

If that was the case, I would just play whatever class is the Flavor-of-The-Month… No, I choose to play a class based on how the abilities and animations make me feel, and as I said, they’ve taken some of our favorite abilities away completely and made the remaining feel like a blur, imo…

Ofc damage is important too, but it’s secondary to what makes a class unique and actually interesting and fun to play. Classes are not defined by their damage, or at least they shouldn’t be if the people in charge of balancing are actually doing their jobs.

Like I said in my OP, I may not like the new rotation and I’ve given my reasons why, but I honestly don’t really give af, just give me my fav fantasy abilities back… There’s no reason these new changes can’t co-exist with them, and if anything, that would solve this damage issue you’re talking about. Wailing Arrow alone was a huge DPS boost.