Here is Frostfire Mage feedback after heavily testing it (from Frost Mage PoV since Fire PoV was already posted above).
Frostfire Mastery - good starting talent and I am very glad that you cannot cancel its stacks for optimization purposes. However, specifically Frost has an issue that without Frostfire Empowerment procs and with bad RNG for Frostfire Infusion procs you sometimes can not stack Fire Mastery to full before it resets, especially if you actively use Glacial Spike and Ray of Frost. That is not a fault of the player, who plays the rotation “correctly” and as such should be addressed.
Suggestions:
- Buff rate of Frostfire Infusion for Frost only.
- Significally buff damage of Fire Blast for Frostfire Frost. Currently its damage is so undertuned that it might be a dps loss to use even despite granting a stack of Fire Mastery. With Fire Blast doing meaningful damage it would also be a potential stacker for Fire Mastery each cycle, since its base cooldown matches the cooldown of Mastery cycles.
Imbued Warding vs Meltdown - decent choice node that gives options between more sustained survivability increase of Imbued Warding and more mobility and reactionary survivability in form of Meltdown. However, Imbued Warding still has several issues. Firstly, it for some reason no longer affects Mass Barrier and does not mention it in tooltip - is that intended? If yes, it should still buff at least shield applied by Mass Barrier to Mage himself to be in line with normal Barrier. Secondly, Blazing Barrier is just extremely weak compared to other spec barriers - it has lower shield value, weakest additional effect and is nerfed in PVP on top of that. That causes Imbued Warding provide much lower value (25% of Blazing Barrier’s value) than Spellslinger’s Reactive Barrier (up to 50% of Ice Barrier’s value) and should be addressed.
Suggestions:
- Remove PVP nerf from Blazing Barrier in general, it is no longer justified since Blazing Soul is long gone.
- Buff Blazing Barrier in general (for example increase its backlash value to at least equal or higher value of Shaman’s Lightning Shield / Evoker’s Blistering Scales and it could also reduce physical damage taken while active like in Legion - these buffs would bring it in line with barriers of 2 other specs, since both of them have 2 additional effects already - Ice Barrier has highest absorb value and passively snares and Prismatic Barrier reduces magical damage taken and duration of harmful magic effects). Other option is to buff value of Blazing Barrier granted by Imbued Warding for Frost.
Frostfire Bolt - contrary to many I like its new animation and the spell in general. However, it has its issues as well. Firstly, its velocity is likely faster than Frostbolt’s which can negatively impact shatter combos. Secondly, it still did not inherit Frostbolt’s PVP modifier which makes it strictly worse than Frostbolt in PVP - you both deal less damage with it and get locked on 2 schools if interrupted instead of 1. All of that should be addressed.
Suggestions:
- Make its travel speed match speed of Frostbolt to preserve shatter combos.
- Make it inherit Frostbolt’s PVP modifier.
- Additionally buff its damage (only in PVP) to justify using it and risking getting kicked on 2 schools over just using Frostbolt with other hero specialization and risking only 1 school lockout.
Elemental Affinity vs Flame and Frost - can be an interesting choice, but Elemental Affinity currently is bugged - it does not affect Fire Blast (Fire spell) but affects Frost Nova, Ice Nova and Ice Floes (Frost spells). As for Flame and Frost, it is just inferior in most cases - Frost usually holds Cold Snap for additional Ice Block and would not waste it to reset even Dragon’s Breath and Blast Wave and Fire needs to literally die and waste his cheat death to trigger it for usages. As such, bugs of Elemental Affinity should be fixed and Fire and Frost could be redesigned.
Isothermic Core - visually cool and powerful talent. Meteor currently falls last and after all comets, which is not very nice, since it reduces synergy with Ice Nova / Freeze / Frost Nova shatters, all of which can break or expire before it even hits the target(s). To address that, consider making it fall in the middle of their sequence instead. It is also a non-optional Frostfire spec talent that kinda makes Comet Storm for Frost and Meteor for Fire mandatory and not all people like that. As such, it could use a choice node alternative to let people pick the preferred “Frostfire AoE boosting” option.
Suggestion: Make it a choice node with talent that would make Frozen Orb (for Frost) and Flamestrike & Flame Patch (for Fire) deal X% additional damage as Fire / Frost damage with according frostfire visuals. That would both create a good AoE boosting alternative node for people who don’t want to take Comet Storm or Meteor (as both Frozen Orb and Flamestrike are frequently picked already) and make Frostfire Frost better synergize with tier set, which currently heavily favors Spellslinger with his Frozen Orb boosting / resetting talents.
Severe Temperatures vs Thermal Conditioning - decent choice node between a talent better suited for Flurry based playstyle (where every Flurry combo boosts next Frostfire Bolt several times) and Deathborne playstyle which continuously uses Frostfire Bolt. However, Thermal Conditioning can be undertuned in some cases - with max stacks of Slick Ice it would drop cast time of Frostfire Bolt below GCD, making part of its effect wasted. That could be addressed.
Suggestion: Change Thermal Conditioning to reduce cast time of Frostfire Bolt by 5% (which would turn its base cast time to 1.52s with max stacks of Slick Ice and close to GCD) and also increase damage of Frostfire Bolt by X% constantly to compensate for the cast speed bonus reduction. Such change would still keep the option competitive, but would make it more compatible with Slick Ice.
Frostfire Infusion - decent effect and small “Frostfire Lances” launched from you occasionally look good. However, like mentioned above its proc rate could be boosted for Frostfire Frost only to help with Fire Mastery stacking and bring its proc rate more in line with Frostfire Fire, who has much higher number of spells used per minute.
Excess Frost - decent effect. Its only issue is that being tied to Flurry which has 30 seconds base CD is heavily misaligned with cooldown of Excess Frost itself, which has around 12 seconds internal cooldown. You can reset Flurry with procs, but that is still often RNG based and situation where you have Excess Frost and no Flurry charge to use it is still possible. As such, consider reducing base cooldown of Flurry to 25 seconds - that would not affect its availability much since it is frequently reset, but would allow to better align it with both Excess Frost cycles (that have around 12 seconds internal cooldown) and Fire’s Phoenix Flames availability frequency, which have similar base 25 seconds CD.
Excess Fire - unlike previous talent, being tied to Ice Lance it is available to spend immediately, but has other issues. First one is already mentioned issues with Fire Mastery stacking for Frost outside of Frostfire Empowerment procs with solutions suggested above. Second one is the proc itself - Living Bomb for Frost has much lower value than for Fire, as Frost does not have multiple damage / power boosting talents for it like Fire does. Also, for some reason Excess Fire Living Bomb does not spread to enemies hit, making the effect even weaker. As such, to address that consider buffing damage value of Excess Fire Living Bomb for Frost only and consider allowing it spread to X nearby enemies hit.
Frostfire Empowerment - good and powerful proc, but also has some issues. Firstly, tooltip says that it increases damage by 100% while buff’s description and effect instead make it guaranteed to crit. Which effect should it have then? If we were to pick I would prefer 100% damage increase, since it is much more compatible with Shatter for Frost and Combustion for Fire. Secondly, it does not apply frostfire snare and damage over time effect to cleaved targets, which might be an oversight, but also could be intentional.
In addition to that, consider making both the affected by proc Frostfire Bolt and its explosion larger, since they are barely different from normal Frostfire Bolt cast. That would give this proc a bit more oomph and make you feel like you lauch a Frostfireball (which it kinda already is mechanically).
Flashfreeze Burn - decently powerful capstone effect which both allows affected by Frostfire Empowerment Frostfire Bolt stack to max and reset timers of Mastery stacks and provides initial burst. Things that could be changed are tooltip (not the Frostfire Empowerment stack itself gives you Frostfire Mastery stacks but used with it Frostfire Bolt instead) and maybe a small boost could be given to Frost’s version, since Icy Veins are available much less frequently than Combustion.