I’ve had some time to sit down and play the three specs. I realize that they are all three going to be going through some talent changes coming up, so this will be posted knowing of future changes coming. The main one I know best is fire, so I’ll lead off with that.
Sunfury
I cannot stress enough how absolutely amazing this hero tree is. Its theme and execution is incredible. It feels incredible to press combustion and get the phoenix. The cool factor is off the charts.
- Spellfire Spheres - I’m hoping the animation for these is a work in progress as they look a little janky now especially when going to 4 or 5.
- Orb generation out of combat feels a little slow at 50 seconds per orb. this is 2.5 minutes to generate 3 out of combat between pulls. On some raid encounters this might be a little irritating waiting. Something like one every 20 seconds would be a lot more palatable.
- The spell damage for each orb feels a little bad to be honest. A little juice in between cooldowns isn’t bad, but losing that when going in to cooldowns feels a little counterintuitive. I would rather you GET this spellpower increase for the duration of the phoenix as it uses the orbs in your cooldowns.
- Arcane Phoenix spell selection. With very low sample size it appears the phoenix has an equal chance of using greater pyro, meteor, and arcane surge. This might be a frustrating source of RNG, but I’m kind of ok with the chaos.
- Burden of power is really invisible to me. It feels very passive and forgettable. Lining it up with sun king’s blessing is probably not something you can reliably do on purpose.
- Gravity lapse. This spell is thematically SO cool. I would like it if the animation raised the target off the ground more noticeably however. As it is the enemies are only lifted off the ground what seems like an inch.
- The other part is it will undoubtedly feel kind of bad to lose blast wave and have no way to talent back in to it if you play sunfury. I would like an option to play sunfury that does not have me replacing blast wave while also not polluting my pool of exceptional spells for pve purposes
- Glorious Incandescence is an absolutely amazing spell. Timing the mini meteor with fireblast and combustion is satisfying visually and gameplay wise. I would like to see the fireblast charges be more reactive to the animation however. I see the meteors land and I don’t get the fireblast refund immediately with the impact.
- Sunfury execution feels kind of weak from the outside looking in. This one is hard to comment on without seeing the upcoming fire changes, but at first glance I don’t feel 5% more health for scorch execute really feels epic. I would want some effect tacked on for the 30% baseline instead.
- Rondurmancy. Unfortunately with the extremely heavy cooldown reduction with fire this is an entirely dead and unusable node. If the upcoming fire changes include HEAVY removal of cooldown reduction this will be different, but generating 5 orbs is oppressively difficult without extremely fortunate crit strings. Even getting THREE orbs ready for combustion with both sun kings and unleashed inferno is inconsistent. In combat orb generation for fire mage feels sluggish, and I would like to see this solved honestly with a reduction to cooldown reduction with the spec. More on this later.
- Memory of Al’ar. This feels incredible. I would like the animation of hyperthermia to be made more visible. On retail I use loud bangs to indicate hyperthermia when I play unleashed inferno. Going to alpha without my weak auras has made it entirely impossible to use the talent because its SO hard to see. I would add this to the buffs at your feet in the default UI. The actual hero talent though feels GREAT. I love it.
- This hero tree honestly feels like it was made for unleashed inferno. It pairs and flows with it so well that it’s hard to not choose unleashed inferno with it.
- Sunkings blessing works with sunfury, but you have annoying collisions between wanting to hard cast pyroblast and having the post phoenix hyperthermia.
- Greater Pyroblast is not whitelisted for combustion auto crit from the phoenix.
- Currently running out of mana. I’m assuming this will be fixed haha.
- Currently the phoenix randomly targets spells. I would like this if if simply copied my target.
Frostfire
The theme of this hero tree is also really strong. It’s not quite as cool as sunfury to me, but that’s more because sunfury is unbeatably amazing. Here’s some feedback on it.
- Frostfire mastery flows really well on fire entirely because the meteor interaction with excess frost. I do like that this is forcing us to take meteor as I’m a big fan of meteor honestly.
- Frostfire bolt animation is more like FROSTfire. The frost is very evident but the fire is too muted imo. I would like to see more red present in this to balance it out more. The casting animation on your hands is cool though.
- The choice node for cooldown reduction feels really imbalanced for the fire side of things. I don’t feel like this node is impactful.
- Isothermic core CARRIES the visuals of this hero tree. The combo is incredible and satisfying.
- The excess frost and fire mechanics in this tree are really solid. You feel rewarded for going up to 8 stacks with a small payoff. Very satisfying.
- Activating combust giving Flash Freezeburn is really really solid. I love being able to time this proc to extend the buffs.
- This spec flows incredibly well with sun kings blessing. It pairs extremely well with the feel of it.
General Fire Mage Feedback and Hopes
- We have to lead off with this ladies and gentlemen. I would like to see fire return to being a burst spec or at least given the option to burst. The uptime on combustion has made it feel like a damage stance rather than a cooldown when I can achieve 60-62% uptime with the tier 30 set.
- Frostfire works really well with sun king’s blessing. Sunfury work really well with Unleashed inferno. I really hope the dominance of sun king’s blessing doesn’t continue in to its 6th consecutive tier force choosing one of the hero trees
- Unleashed inferno IS the answer to the the most important points above. This talent struggled to see the light of day because sun king’s blessing was TOO strong. I played more unleashed inferno than anyone, and I even admit that its handicapping my performance…that feels bad. I would like to see the cooldown reduction heavily nerfed or removed from unleashed inferno and the damage boost buffed to compensate. Combustion is the ultimate iconic burst cooldown, and it hasn’t felt awesome in a very long time because of cooldown reduction and sun king’s blessing watering it down. For reference, UI was about 8% behind SKB in damage, and the peak burst of UI was only a paltry 10% higher than SKB. It’s simply undercooked.
- Cooldown reduction in fire right now is a little out of control. It is actually difficult to always get three orbs for sunfury let alone FIVE without holding combustion for a LONG time. I think sun king’s blessing is a good place to have a one minute combustion with cooldown reduction, but I would like the counterpoint of unleashed inferno to balance it out. An uptime combustion skb spec vs a heavy focused burst no cooldown reduction unleashed inferno. This balance would drive some very fun choice and variety if it were actively balanced and maintained.
- I would love player castable pve greater pyroblast
I have a LOT more thoughts on fire, but I want to wait until the changes hit to spend time on this. I just wanted to highlight those points as MAJOR focuses for fire this alpha from my point of view no matter what happens with upcoming changes.
TLDR: Sunfury is amazing, frostfire is cool, give fire mage burst options again, balance UI fully to match SKB.