Friend presented an idea today that I think is really excellent.
Problem Statement: Battle rez charges in M+ dungeons are consistent but not helpful if you’re speeding through a farm key. You get 1 charge at the start and another every 10 minutes. If your key takes 20 minutes, you basically get 2 Battle rezzes for the whole key. That’s kinda lame because your group is killing it.
Solution: Link Battle rez charges to the new waystone system for dungeons. Every time you hit a waystone, you receive an integer number of rez charges based on how far you made it through the instance. (i.e. a smaller dungeon with only 2 waystones may give more than 1 charge when the group gets to it).
I love this idea because (a) it rewards good play and (b) it gives us another reason to play around waystones as an objective in the key!