Feedback: LotM should be a high risk/high reward talent

This is just a copied comment from other thread, but:

Talent is just an overall 5% loss. On top of that, you sacrifice survivability and it no longers help you in parsing on logs like before.

There’s some fundamental issues with LotM:

  • Overhealing also creates absorbs
  • Absorbs do not have cap, which means you can get a DT to drain half of your HP and kill yourself in a high burst AOE damage event.
  • Even if those two points were fixed, Holy Shock has been nerfed by about 24% since Beta, meaning the talent its less attractive the weaker HS is.
  • It’s just an overall healing loss for 2 points, if it was a 5%-10% overall healing buff, the story would be different, since it would be a high risk/ high reward ability.

On another note: this is of course nitpicking, but I would have rather have Dawnlight healing not being increased in next reset by 30% and make up that difference in Holy Shock buffs instead to buff our capability to spot heal effectively.

I really want this talent to become viable in some way, since its pretty unique relative to Hpal and thematic, and no other healer as a similar mechanic currently.

I hate the entire concept of it personally. Cuz like you said, it’s just an overall healing loss. However, I think the biggest issue is that it blocks healing from beacons until the heal absorb is gone….whyyyyy? Thats sooooo stupid. If you could just heal up the absorb with beacon then it might actually be playable

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