Feedback: if I want to do a mythic 15 without a timer, I should be able to do that

let us create a mythic 15 (timed) or mythic 15 (non-timed)

“but there should be a failure condition and consequences if you fail”

there already are. if we die or wipe, the time we take running back and repair costs are already a sufficient punishment. We don’t need to be punished further by failing the run and depleting the key and getting no loot at all for any of the bosses killed thus far less loot

our time is valuable so players will naturally want to do the dungeon quickly (if possible) - but if one of my friends needs to attend to the baby for a minute or we want to take a bathroom break, we should be able to do that. or if someone needs to go, we should be able to find someone to replace them.

“ok but then why would players ever choose to do it timed if they didn’t have to?”

why do players do ANYTHING in this game? they don’t have to. there are players that literally only do pet battles. there are players that only raid. there are players that only pvp. you need to stop thinking about things this way. if you want to provide some (COSMETIC ONLY) rewards that players can chase if they like doing timed dungeons, by all means, go nuts, the sky is the limit regarding how you can support players that enjoy that activity in the game.

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You can, just pretend there is no timer!

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That’s not how it works.

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No. If you want to run dungeons without a timer, Follower, Normal, Heroic, and Mythic are all right there waiting for you.

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No. If you want to run dungeons without a timer, Follower, Normal, Heroic, and Mythic are all right there waiting for you.

but those don’t give the highest item level rewards, so I feel if I want that box to be ticked each week for my weekly vault, I am being pressured into a play style that I don’t enjoy

I mean, so?

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Just ignore the timer.

Correct.

No they aren’t. Not timing a key and losing the crests and gear is very fair.

You can literally 4 man these keys up to 20.

And no you should not be able to replace people. That would be exploited so much.

No. The timer needs to stay. If you want an untimed dungeon Do zeros or ignore the timer.

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Yes, so if you want the better rewards you’ll have to do more challenging content.

Just don’t play it then! Simple. You act as if Blizzard is holding you hostage and won’t let you go unless you play Mythic Keystone Dungeons…

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Nope. That is the whole M+ schtick. If you can’t do a M15 timer, drop a few tiers.

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Non timed, but every one only has one life.

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“Remove penalties.”

Is what you meant to say.

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Hah. Then don’t do M+. Like saying you want to play sports but don’t like all the icky sweating and panting.

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You can still get the highest rewards just for completing the 15, timer not relevant. Next season, the gear will be capping at +10 anyway, +15s will just be for rating and personal goals/fun.

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Ok, then do it. If you’re with a premade, nobody’s going to flame or leave. Literally the only ‘punishment’ by busting the timer is the keystone level going down. If you are ok with this, I don’t see an issue here…

You used to be able to do this in Legion, but it was abused by players who would swap in their low geared alts and reap the rewards of the key, iirc. My memory is fuzzy on this, but I know for a fact you used to be able to swap players in keys.

Did you really read this and think to yourself, “yes, this absolutely makes sense”? Yes, why would players ever choose to do timed vs non-timed? You didn’t even form an argument here.

I like that they’re looking into non-timed end game dungeons, but I hope it turns into more than just lower reward M+. Keeping the highest rewards behind timers defeats any attempt to make a non-timed progression mode.

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I liked the idea of getting multiple chests of gear in the beginning of Legion when you time the key with a lot of time to spare.

I think when you start the keystone, the interface should allow you to check mark the options you want to make that key.

If you checkmark a timer to be active, you get bonus gear upon completion within time.

If you do NOT checkmark the timer, you get normal gear amount and only gain +1 keystone upon completion regardless of how long it takes to complete.

Perhaps to make even more customizable options for keys, you can choose which affix you want to contend with that best suits your comp. Meaning of the lesser pool of affixes, you need to pick 1 of them and the greater pool of affixes you also need to pick one. Obviously this would only be able to be picked if the keystone is of the appropriate level. Otherwise it would be greyed out. Then be done with the constant weekly affixes changing which causes increased frustration over dead keys.

So yea tl:dr…
Maybe the keystone interface allows the keystone holder the option of how they want to play the key by picking if it has a timer or not and choosing the affixes from appropriate pools.

Perhaps add other options in the future as needed.

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You can do all that right now. No one is stopping you.

No, this would be abused for carries and pugs. They can kick you out before last boss and invite their friend or buyer.

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In reality I doubt many players would sign up to “untimed” 15-20s, because most decent players would be wary of spending 1+ hours in said runs as they would attract a certain kind of player

And also there’s the issue of io score, an untimed run wouldn’t give any score so there’s also that issue

So not only would the timed runs be faster/smoother/more efficient (due to attracting better players), they would be more rewarding too

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The eternal battle of removing all difficulty.

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Just don’t play it then! Simple. You act as if Blizzard is holding you hostage and won’t let you go unless you play Mythic Keystone Dungeons…

The argument “don’t play the game then” is not a very good argument. I like doing dungeons.

This feedback should not be hard to understand - some players just don’t like timers.
They won’t even touch M+ simply because there is a timer.
It doesn’t matter how generous that timer is.

And some of those players want to be able to do dungeons without a timer, and still be eligible for the highest item level rewards from dungeon content.

I mean just imagine if Blizzard were to implement “timed raids” and started giving out higher item level rewards for groups that can clear the raid in a certain time limit.

The community would tear itself apart and the toxicity would be insane. It would be even more difficult to be invited to a group.

So why should this standard be considered acceptable for dungeons?

3 Likes