this is a really bad change. hunters are one with their pets, unless you’re marksman, all your pets no longer come to you. heres a bird. dont like birds? heres a bird anyways.
I’m going to go against the grain here and say that I think the eagle is an elegant solution to an age-old mechanic problem. However, I think it’s understandable that people have a favorite pet as Hunter and want to keep it. Can the team find a way to allow the choice of a pet to take the place of the eagle so that those who want their trusty companion are allowed to keep it in some form?
I personally am ECSTATIC I will never have to summon a pet again, but I understand there being a vocal community of pet enjoyers and think there is a closer middle ground than has been reached with the eagle companion.
If you look how True Shot window will be now they are promoting to use Precise shots that grant Streamline and extend True Shots duration. Rapid Fire is not the only ability that grants streamline. Current iteration of MM opening rotation has you Aimed Shot, Steady Shot, and Rapid Fire before you go into your True Shot window. These changes aren’t as wild as you are making it out to be.
Please get rid of hunter’s mark and give hunters a crit raid buff. I get that your are trying to make something unique and different but it ultimately hasn’t worked. Hunter’s mark is probably the weakest raid buff, its the most inconvenient and its borderline useless outside of raid. A crit buff is more consistent other class buffs and it fits with what you have been doing with hunter talent trees. Thanks.
Regarding Pack Leader: The 2-minute cooldown on Shell Cover seems too high. The 10% damage reduction effect just isn’t that strong, and the duration is pretty low at 6 seconds. It’s definitely not as strong as Pack Leader’s previous 20-25% heal on Survival of the Fittest and Aspect of the Turtle. And it’s notably weaker than the alternatives in Sentinel and Dark Ranger.
This is all offset by Aimed Shot gaining an extra half second to its base cast time. A convoluted mess that does nothing and solves nothing.
You should be maintaining streamline up time based on how many more things trigger it. Maintaining Streamline uptime takes the cast time below 2.5, if I am remembering the % decrease correctly.
Which makes very little sense for any hunter that’s not an Orc, Troll, and maybe Tauren, and absolutely no sense at ALL for Alliance hunters.
So, in exchange for a longer base cast, we have an annoying maintenance routine to take care of just to get back to where we were.
This is blunted by the fact we already had Streamline for every 3rd or 4th Aimed. Now we’re not getting that occasional ulta-fast Aimed, but instead every Aimed, with “skilled” gameplay, will be imperceptibly faster than previous. Except our opening Aimed, that’ll be slow as paint drying.
And then Trueshot’s haste is nuked.
Like I said before there are more ways to get streamline up than just rapid fire. So the chances of streamline being up is high. You aren’t waiting for Rapid Fire to get streamline online. On top of True Shot increases Streamline by 50%.
Also, I’ve already said my thing about the Marksman changes, but wanted to touch on this.
Y’all quite literally designed Beast Mastery hunter around Rexxar since its inception in vanilla. He was the inspiration for the spec.
Somehow, in Legion, y’all decided that he needed to be Survival cause he melees, but at his core, he has always been beast mastery - in vanilla, hunters often dual wielded axes, including beast mastery hunters.
Rexxar is a beast mastery hunter. Much like 90% of other NPCs, his weapon of chose differs from his spec.
I do not play BM and I rarely play SV as I need a break from being melee with how melee-unfriendly fights are in this game. However, I do know that my friends who do play BM/SV, were expecting Pack Leader to give them an extra pet. Bringing BM to 3, and SV to 2. Y’all failed to deliver on that. I understand you don’t want visual noise for others in the party/raid, but it’s also not hard to make it so the extra pets are only visible to the hunter if you turn on the choice to hide other players spell effects, y’all do it all the time with other stuff.
Just adding that I also highly dislike the choice to remove our access to pets as Marksman. I was already miffed the Sentinel has to be an owl, so adding onto that with further restrictions on what our ‘companion’ is feels bad.
And on top of that, now I won’t have the option to do a little less damage in order to bring out a pet to help me fight that elite mob. That’s a choice I enjoyed having. It’s a tool that’s come in handy more than once while doing content.
I won’t have access to the pet that I went and got two skins and a mount for. The pet that in-character my hunter has had for fifteen years.
Both as a player and a roleplayer, you’re taking away the class fantasy I get and enjoy from playing Marksman, and it looks like I’m not the only one who feels that way. So now the only choice I’ll have left is to either continue playing a spec I no longer enjoy, or move on to one of two other specs I never have enjoyed.
Please reconsider. Rework and rebalance what you need to, but don’t take our pets away.
So I see.
It’s still all to say we are exchanging simplicity for a plethora of conditionals, to otherwise get to the same result of what we had before.
Real progress would be all of the above changes, and then reducing Aimed Shot to 2 sec base cast time.
Modern pvp and pve forces movement for a majority of the engagement time. Turret specs cannot compete adequately, and it’s why hyper-mobile specs are so well represented, regardless of throughput. If we concede it would destroy Marksman thematic to not have Aimed be a planted spell, the least they could do is make it fast enough to pop off during the precious few windows of freedom.
These changes are pretty miserable, like you’re shoehorning us into aesthetics and fantasies we didn’t want. An eagle for marksman? Alot of marksman hunters -love- the Lone Wolf aesthetic and fantasy. As for beastmaster it was bad enough we -had- to have Hati or Fenryr running around but now we’re adding Huffer, Misha, and Leokk? If you’re going to continue with this path please consider implementing ROBUST glyph support to have these unwanted pets change appearance to pets in our stable. One of Hunter’s greatest charms is choosing our pets (or choosing no pet at all!) to force us to have these things takes away alot of the significance of that choice which was already eroded by static pet specs.
Next issue (there are so many):
Why, again, must they remove Barrage.
It is the seminal room-clearing tool for solo, for delves, legacy raid clears… Not being used because noobs can’t be trusted to use it responsibly in M+ is not a reason to remove it entirely. I thought they had finally come up with a comeuppance with the Rapid Fire Barrage talent, but no.
Would it be too much to ask to just make it a choice node with Volley?
If they want to remove bloat and clunky spells, Volley and Hunter’s Mark are the two nasals that we could do without.
INITIAL THOUGHTS
PL: Tuning issues, with the loss of wildfire bomb/mongoose dmg %dmg I feel like we are going to plummet dmg wise but granted this is exactly what we all asked for since TWW PTR
SENT: all around win there so no real issues, still would rather have DR over Sent though
Tier set: Winning streak when you already have 3 stack of ToS will def feel bad
SPEC: Flanking strike change I think is good but takes away alot of add dmg with boss dmg or your giving up on something. I didn’t feel butchery was that big of an issue on the rotation
I purposefully found this original thread to say that I’m excited about this new direction! I agree MM needs a core fantasy and if pet lovers want to have pet choice they can be Survival or BM, it fits. If this new rework takes place, I will definitely main a MM hunter!
Also loving the other glimpses of synergy spells listed here to change the interaction and gameplay. This has been the best concept of MM I’ve been excited for, coming from a vanilla/BC player. <3
I main survival so I don’t have a problem with pet management, but I never really like having pet when I play mm even though it’s better in pvp most cases, so I’m not worried about this change. However, you probably shouldn’t take away the pets from everyone, just fix the lone wolf talent.
If you don’t want a pet, there are 11 other classes for you to try out. We don’t need to kill the one aspect that has made this class a class, since nothing else binds these three specs together.
Don’t ever make me have a pet though, I will stop playing the game.