Bro its not a Kill Shot any more, its just a random proc hit.
I miss it being an actual execute too.
But thats off topic… ha
Bro its not a Kill Shot any more, its just a random proc hit.
I miss it being an actual execute too.
But thats off topic… ha
Having to respec the MM I’ve been maining since TBC doesn’t sound all that fun to me. But I’m refusing to give up my pets that I’ve named after my IRL dogs that I’ve lost over the years. This whole thread has a lot of suggestions that would fix “issues” with MM without taking away their pets.
Legion. Lone Wolf was baseline. It became optional later in the expac because people hated it. I imagine that will be what happens here too.
Just wish we didnt have to suffer through the jankery.
In all my years I’ve never logged in to comment on the forum but I felt so compelled to post feedback on the upcoming changes that I’m here. I have loved Hunter since my baby Wrath days and can’t seem to stay away from it.
Rather than all this eagle stuff with MM I would much rather see MM (or Hunter as a whole) get “Beast Stances”. A 3-stance system, 1 for each pet specialization that gives you the specialization active ability and passive. As long as it has a cast time equal to current Dismiss Pet it functions the same, can work for MM without a pet, and makes it so you can use any pet you like, fulfilling the other goal without stable changes and saving so much time and effort on eagle animations, skins, customization menus, etc.
I am MEGA WORRIED about MM AOE becoming restricted further with the loss of Light Ammo/Heavy Ammo. We are losing obnoxious council damage and our target cap is going down in a world where people still want to pull bigger (despite the egregious nerf to AOE stops). It really sucks to see the recent Trick Shots percentage damage buff followed by Light Ammo getting deleted. MM needs to at least be at the same target cap as Survival to properly compete. MM single target hasn’t been good for a while either. I think they need to have their damage profile turned on its head.
If keeping them at this reduced target count is set in stone, they should be compensated with great single target damage (they are sharpshooters after all). Having them blast single target would give them noticeable Mythic+ value for priority targets. Ever since Beast Mastery was given a 2 minute uncapped AOE cooldown with Call Of The Wild, Marksman felt to me like it lost it’s identity since BM gained MMs burst but wasn’t restricted by a target cap. Letting MM shine in single target is an option!
For Survival please please please change the upcoming tier set. I am ok with the current single target build talents causing me to gain 3 Tip stacks when I Kill Command in Coordinated Assault but I do not want to run a Weak Aura that alerts me when I randomly get a 3-Tip-generating Kill Command so I don’t accidentally overcap Tips with an occasional back to back Kill Command. Also current single target talents cause this 4-set to be useless in your Coordinated Assault window since your Kill Commands are giving you 3 Tips the entire time.
I’d much rather see a tier set that gives us the Shrapnel Bomb bleed and have it interact with our talents. Or something that resets Butchery/Explosive shot so proper play rewards us with more CD-reduction on bombs over an encounter. Or even a tier that gives us Flanking Strike resets if its associated talent gets fixed.
I would like to add that I really dislike this version of the Hunter “Raid Buff” as it isn’t great in Mythic+ and it’s annoying that it’s a debuff spell on the GCD. It would be cooler if it was changed to be like MM’s Bullseye talent. All Hunter’s ability damage to targets below 20% health debuff them to have a higher chance of being crit/ or take more critical effect damage, or take a small percentage of extra damage from all abilities. It’s cooler to see hunters in the business of granting execute damage or execute crit. It’s such a small effect anyway just to guarantee a group spot so it might as well be passively applied or off the GCD so it’s easy to macro to apply to your priority target if it must remain a single target thing.
-Thanks for reading from a long-time Hunter enjoyer!
Did not see that, thanks.
That said, “very slowly” worries me. Also, not sure how I feel about every 30 seconds. It won’t line up too well with Rapid Fire anymore unless you get lucky Rapid Fire resets.
I still think it’s necessary to make the circle visible. They did it with the Covenant Spirits ability, by simply making it a simple circle on the ground for others while hunters got the fancy animation lol.
Tanks can’t avoid pulling things out of it if they can’t see it.
Late reply but imagine if they went like,
“To streamline druid, we’re making it so you can’t shapeshift into any form but what is relevant to your specialization. Only Guardian druids can turn into bears, only Feral can turn into cats, and only Balance druids can turn into Moonkin, and only Restoration druids get any healing spells.”
Also, we’re going to see a lot more outrage when the patch drops as compared to now. Forum-goers and people who check patch notes are in the minority of the actual player base, so it’s going to be a VERY BIG SURPRISE to Marksmanship hunters when that patch rolls around.
The WoW intro cinematic disagrees with this notion you’ve pulled out of thin air.
Remember the dwarf mountaineer trudging up the snowy hills with his trusty bear and with rifle in hand? That was the hunter representation before you ever even got into the game.
Then you might just have to do it cause Blizzard arent removing pets from the game oe preventing you from collecting them or interacting with the ones you already have they are leaning towards MM being a sharp shooter master, BM being the master of pets and the wild and surv being an adaptive ranger who hunts in melee so yeah ppl are overreacting and I bet most MM hunters are happy with the changes we will see and test it on the PTR
Your MS concerns were solved before 11.1 MM was announced, as MM is getting a 15% buff to “it’s” MS. A mortal strike that is both more powerful and not reliant on your standard pet being alive.
By the time this update happens, Brann will have a tank spec in delves. MD to Brann using tank
This is the problem. MM is a great and fun spec. SV is melee, not the fantasy any of us want. BM is boring and has terrible design.
I want to play a Hunter that is as close to classic hunter as I can. That is MM with a pet.
Again, all they have to do is make the first talent node a choice.
Harrier Eagle (redesign) or Animal Companion (All abilities that reference Harrier eagle will now interact with your summoned pet, but you do 5% less damage with all abilities). Even a 3rd choice in Rangers Mark (all Harrier visuals are replaced with Hunter’s Mark). This keeps the improved gameplay, while retaining and ENHANCING possible class fantasy.
I’m not saying to make pet MM optimal. I’m saying people have emotional attachments to this spec and their pets and IF a gameplay solution can be made that keeps the redesign while giving the vocal majority (on this thread) the ability to continue playing as they have for 20 years, Blizzard should continue to explore that.
Look at us, saving the world’s problems
that’s not how specializations worked originally. they weren’t mini-classes that needed to be distinct from each other, they were trees you grabbed passives and abilities from. back then you were a hunter first and foremost, and you took talents to make yourself better at marksmanship, beast mastery, or survival
the original talent system certainly had failures of design, e.g. dead talents, but “it’s a failure that the devs didn’t design the marks tree according to a modern idea of what specializations are” is extremely silly
Stop grounding birds and insects who can fly that is what truly kills hunter fantasy. If they can fly in the world they can fly when tamed.
You guys talk about hunter fantasy, but so gun ho to ruin it by specing pets and not letting hunters choose their pet spec so they can have their favorite pet or themed pets.
Create flying code for the birds and insect pets you grounded if you want to improve hunter fantasy.
You recently grounded the corps fly pet that was a dumb decision.
The pets actually help marksmanship keep stuff from eating their face in world pve content.
Blizzard, I try to be incredibly positive and helpful in-game and in Warcraft social media spaces because I know how hard it must be to develop a 20-year-old game in fresh ways and to keep millions of nerds happy, so I say this with all the kindness in the world:
This ain’t it.
These changes are not what people want, and the vision yall have for class fantasy here aren’t shared by anyone I have spoken to. I’m a lifelong Hunter player (MM from Vanilla to WoD, BM from Legion to present) and I can’t fathom why these identities are what you’ve settled on for the MM and Pack Leader specs.
First of all, Hunters do not want to lose access to their stable of pets and be handed a bird they have no connection to. That’s a crazy idea. I genuinely do not get it. We have Lone Wolf for the players who don’t want pets; keep it as a passive buff that exists without a pet summoned. What MM needs is more of the old MoP/WoD design: mobile Aimed Shots and mastery giving a bonus for firing from long range. The other ideas you have - the Exploding Shot interactions et al - these are good! Create new interactions and playstyles around them. Awesome. But the forced bird is a miss. Maybe make it a passive proc that applies an HP-agnostic, personal-only, temporary Hunter’s Mark to random enemies as it circles overhead, encouraging the hunter to switch targets on the fly, and perhaps the proc can be extended for every Aimed Shot on the new targets?
Second of all, the Pack Leader changes are more understandable, but not quite right. A specific series of pets with identities which can change your rotation - but it misses the mark for me and probably others. There’s clearly an idea in there and I can see why you went there, and there’s some work you put in on the identity attached. But we don’t want random pets we have no attachment to. We want our stable of pets to be constantly joining the fray. We want to see the pets we’ve worked hard to collect, often rares and exotics, crashing into battle. We want that visual noise. Give us a button that cycles pet families like the Lightsmith armaments and summons a pet from that family, with each pet family causing a different interaction of the sort you have laid out with the Boar. Every 45s we press that button and then play around the new buff or trick each cycling pet family gives us.
Thank you for reading this and trying to consider feedback. I appreciate the work you put in over there, and I am sorry to have to say that these changes do not reflect the Hunters I know, including myself.
Oh and while we’re at it, give Survival a Dual Wield option so we can pretend to be Rexxar. Thanks in advance!
Looking at further changes:
“Dire Frenzy Dire Beast lasts an additional 2/1 sec and deals 60/30% increased damage.”
This is a lame change. Why are you making Dire Beast Less effective? Direbeast is awesome, there’s no reason to decrease it’s damage.
I love the Zoo builds. I love seeing my stable pets come out especially since so many of them I can’t often use due to their family type / abilities. I really don’t want to loose this ability because it’s been decreased in value. It’s bad enough the random proc is being brought down to 20 percent so I see them less often.
If this is being done because of adding " Howl of the Pack Leader " I’m still not thrilled with having to have some random boar, bear or wyvern show up. Maybe if they actually have an interesting look outside of the common models . But looking at previous efforts I’m going to assume it’s going to be the most low effort, mundane and common of available models. Blah.
“Beast Mastery Kill Command increases the duration of Beast Cleave by 1 sec /” reduced from 2.
Again why is this being decreased? A whole 1 second? why even bother taking this talent then?
" No Mercy Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yds and your Bear to pounce to the target and attack it."
What does the Bear’s damage even do? Sounds interesting but I hope it packs some actual punch and doesn’t just cause a DPS lost because I finished off a lesser target, while my pets were on fuller health target.
Im going to repeat this here because its insane anyone is actually supporting this removal of pets.
This is all they need to do to please everyone:
If they do these things then if you dont want to play with a pet then you can literally never use one or even tame one and absolutely nothing will change compared to removing pets for you. It will be a 100% identical experience to removing pets and you will not have to compromise a single thing over these planned changes.
Everyone else gets to keep their pets and no balancing is required because the damage penalty means you would never use them in raids and dungeons and outside of that its entirely optional but, importantly, remains an option. Again, if you dont want to use them you can just not use them and pretend they were removed.
There is absolutely no reason to support removing them when you can have 100% of the new stuff and also please 100% of the people who want to keep pets with 0 tradeoff or balance issues. So once again, considering there is literally no tradeoff whatsoever the ONLY valid argument against this is “But how will I get enjoyment out of other people being miserable if they let you have pets”.
I find the new changes awesome. The eagle is sweet. Considering other players, being able to sub out the spotting eagle and use your stable of pets would be great.
In combination with the proposed changes, penalizing players for using a pet is your solution? Big oof.
I want the changes.