There are only 5 talents that have anything to do with Dire Beast, noone is forcing you to take them.
but the eagle for MM isnt even a pet its more a proc like the new BM pets , come do animation and vanish .
but as ppl said not every1 wants to roleplay a hunter with an eagle.
Maybe its time to rethink about it , and maybe convert eagle actions into hunter , like hunter notices a weak spot on the enemy …and next ais does more dmg
no one was forcing you to pick a pet either, you could pick Lone wolf just fine
How about that?
Hunter in its current state seems to be the spec where the devs go “well this is too hard just break it and make something different”
Cant find 3 archetypes for ‘pet + ranged weapon’ well might as well turn one spec melee and crater its population forevermore.
No matter that its play numbers have never risen substantially outside of periods of absurd tuning, never mind that many of its main defenders dont even play the class, no worries about all that, just break it and make something different.
Somehow mages and locks have have 3 caster specs just fine but hunter is just too hard?
The pet does not have to work perfectly for MM to retain it, you can make the new eagle design and balance around that etc, but just let people keep their pets? Why go so hard on the new design that you drive people away from the game? Because for every person arguing that this new design is exactly what they wanted because it’s a better more optimal designs there’s a ton of hunters who never have or will spec lone wolf that will log in, see they cant use their pet at all and just quit never to return.
What’s the use of driving off all those players?
apparently to please some m+ nutcases and some raiders in two fights.
People who in many cases dont consistently sub, and will reroll out of the class(or never play it) if it’s not meta
I don’t want to use an eagle! I don’t want to use a bear, boar and wyvern!
If i wanted to be rexxar or tyrande i’d play warcraft 3 or heroes of the storm.
Let us use our own pets, or none at all!
These changes feel awful.
Forcing an entire spec of the class whose main thing is having pets to be one specific pet with zero customization is utterly bizarre. None of my hunter characters aesthetically go with an eagle. This would give unholy death knights and all warlock specs more pet customzation than marksmanship hunters, which is, frankly, bonkers. I’m all good with you needing to rework the spec, but taking things away from the player, mechanics or customization, is hardly the way to do it.
because the mages and lock specs are all thematically different instead of, and I’m using your own words here, 3 versions of barely different pet + ranged weapon.
categorically false statement, there are 9 specs less played than SV atm in raid, more in m+, and it’s not even the least played hunter spec.
calling people nutcases because they disagree with you is sure a decision lol
Yeah and what do you say to the people who have been playing MM for years and dont interact with a pet at all
I’d say it’s a pet class and always has been, and Blizzard never should have given the option to not have a pet. But if you read my entire post, you’d see that I suggest Hunters get a fourth spec for players who don’t want pet management.
Hi, guy with 15 years in game dev here.
You can’t change a product twenty years downstream of launch to an entirely different product and expect your customer base to like it. This isn’t just a rule of game design, it is a basic fact of doing business in general.
What Blizzard is proposing with MM is not a spec change to Hunter, but rather introducing an entirely new class into Hunter through that spec. You can’t do that twenty years into launch. This is game dev 101.
I like this change To MM, but can I have a giant raven? also can said raven have a perch and be a summoning raven >.> that I send out to collect raid members and bring them to me <,<
Scrap the eagle for fire spewing dragons, Lol.
I don’t have quite the same level of game dev experience here (only 5+ years), but this is spot on. After 20 years of gameplay, the identity of WoW’s Hunter class has largely been developed around the concept of Hunters being able to choose & control their own pets. While there has been a lot of Lone Wolf MM hunters out there, that has been an option that players have chosen.
What this change from Blizz does is remove both the pet friendly and Lone Wolf class fantasies from MM hunters in favor of a confusing compromise no one wanted. Players who had the fantasy of growing with their pet they rescued from a dungeon or somewhere in the world lose that option. Did you enjoy collecting your pet & growing with them for 20 years? Too bad, play a different spec or lose the ability to have them at your side forever.
Players who enjoyed being a Lone Wolf ranger-type hunter are now forced to keep some weird eagle around whether that fits their fantasy or not. Are you more of an archer? Too bad, now you shoot arrows while playing Flappy Bird.
Plus, it wreaks havoc on the pet collection mini-game for MM hunters. There are plenty of sites that show off new hunter pet models & plenty of hunters that like looking at the new pets.
If anything, it comes across as an example of a dev team who is willing to arbitrarily take away things from the player base at a whim, just because someone wanted to see it done differently. I would not be surprised to see this lead to a “shelf moment” for a lot of current hunter players.
If you want to remove one option from the game, instead of keeping both, advocating for a dumb change that cater to the smallest playerbase, there is no other word to precisely describe then without going out of the rules of this forum.
I just wanted to chime in to say that I do not want to play Rexxar, and I’d argue that he’s not actually a great representation of what the Survival spec has been pushing toward over the last several expansions. If I wanted to play a zookeeper build, I’d play Beast Mastery. I would argue that Rexxar is the prototypical Beast Mastery Hunter; he just happens not to use a ranged weapon. The class fantasy I’m after with Survival is camouflage, traps, caltrops, bombs, specialty ammunition, poisons, and ONE trusty companion that’s looming behind you in the dark as I close on you in the woods.
I know I’m probably in the minority, but I quite enjoyed how the current iteration of Packleader fit into THAT class fantasy. Changing Packleader to align with the mass stable shenanigans that already define the Beast Mastery spec’s playstyle just feels like there’s not really a Hero Spec that captures the “Survivalist” fantasy at all anymore.
That’s my two cents that no one asked for.
People who want to play Hunter, a pet class, without a pet, should not be taken seriously. It’s wild that they’re actually considering it.
It’s sort of like the wisdom of Solomon parable, where he was trying to decide which mother the baby belonged to. People who don’t want pets on Hunter are the “cut the baby in half” crowd.
Doing all this over just making Primal rage a base spell for the player and/or not arbitrarily making drums worse to to ease the “LF this one spell and nothing else” feel group PVE has is certainly a choice.
Oh, and when can we expect something this extensive for monks as a whole? Surely if you’re reworking MM over the pet-swapping awkwardness, than you’ve got something planned for how an entire class has been living off of scraps in a dumpster behind the local Applebees since 10.0, right?
…Right?
Damn I wasn’t aware the spec was called Lone Wolf I thought it was Marksman.
Not all of us are mythic raiders. A substantial portion of the game’s population is rolling around with an item level in the 590-610 range, where delves and open world enemies do not melt the picosecond they draw the player’s attention, and do enough damage that they can actually kill them.