And you’re not precasting it before the stun goes off right?
Survival just got reworked in 11.0 - 11.10 to have a better spec identity. You’re a clown if you think any existing specs are spontaneously going to be changed to tank (or support).
Anyway, 2 pet Survival and MM when?
Does this not jist literally recreate the lone wolf thing you were trying to change from anyway…? Just do all or nothing. Was the entire point of it to remove the need for a pet now you just put the problem youre trying to fix right back in.
Lol
Thank you!
Appreciate the info, regardless. So yeah my suspicions were right, tank brann is just for healers.
The talent tree bloat continues to trigger me genuinely. So many talents that are there and do the same thing as 2 others. There is no reason for this.
No, I’ve been careful about that. Besides, you can see the action becoming unavailable it is not castable during CC, and Roar of Sacrifice is not affected by it.
No it doesn’t because the powerwill be on the hunter and the eagle as far as utilities.
The pet is mainly for open world content like quests and delves. Non pet will always be optimal for group content.
Pets wil mainly havegrowl and basic pet attacks. Everything else like lust is tied to the eagle
Pack Leader - No Mercy still very underwhelming, make the pets Kill Command instead of Smack, bm would get double kill command and SV would get a tip of the spear stack, a win for both specs.
Envenomed Fangs is horrible since bm can no longer apply Serpent Sting in single target and Explosive Venom will still never see play after an entire season of zero use. Either make it all explosive and mult shots apply it or just remove it.
Poisoned Barbs is also insanely weak and does no damage. And making Dire Beast locked behind it for single target feels bad.
Dire Beast has too many talent points revolved around it.
Rework Hunters Mark, make it apply to all targets around your marked target and make it apply to below 20% as well.
Make Multishot baseline, both ranged hunters should get it base, not just MM. Makes no sense bm has to spend a point on it but mm doesn’t.
Is there any indication where on the talent tree this ability will be located? That is, just how long does a player have to wait if they choose to play MM on a new character before they can call a pet?
It’s right in the sentence you’re quoting:
Currently, that is a 4th row talent, making it available by level 17
Or Spotter’s Mark itself can be the talent that removes the pet functionality, and funnel players through it to reach any kind of meaningful talent build.
What I’m hoping for, in the future, is that instead of an eagle, Spotter’s Mark sends your current pet “undercover/on standby”, and then it pounces/leaps in/swoops in when the talent procs. Functionally the same, but more personally thematic.
With how little care there is to address the talent tree/rotation problems that are glaring and obvious and have been the last 3 weeks it might just be time to quit Hunter.
I think this would make for a neat glyph, assuming they remember that glyphs exist. Not a big fan of the eagle thematically myself, but if I could glyph it into a dragonhawk as a blood elf? Oh heck yeah. I don’t necessarily want to send my lynx undercover or on standby, I definitely like having my lynx by my side always, but if I could change the eagle to a dragonhawk, I’d be super down for that. But I am always down for personal preference to things like customization for players who prefer to not use their pets. So maybe two separate glyphs?
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Glyph 1: A glyph that lets you change the appearance of your eagle to any other thematic pet that makes sense. Does not affect marksmen who prefer to keep their pet out.
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Glyph 2: A glyph that “dismisses” your pet (aka petless mode) but modifies the eagle visials to be that of one of your preferred stabled pets to attack when it procs.
I think this would be a cool way for everyone to have more customization options regardless of their style of game play.
I mean in light of taking Spotter’s Mark over Unbreakable Bond. Personalizing the Spotter’s Mark proc pet with your own pet would be nice. That way a glyph would only be necessary to hide the Spotter pet entirely for those who want nothing even resembling a pet in their gameplay.
It wouldn’t affect Unbreakable Bond (normal) pets in any way.
Hey, update for my challenge from yesterday. I just did Tak-rethan Abyss level 11 completely petless! Died twice, but ended with 2 remaining lives.
I was surprised, I could swear I had done a level 11 delve before with at least one of my characters, but nope, this was the very first one. Got a new title out of it as well, so cool.
Tak-rethan was way easier than Kriegval’s Rest. One day I’ll finish Kriegval’s at 11 petless.
Just finished 2 hours of raid testing with my guild and I do not have words appropriate for the forums to describe the state of Trueshot with every trueshot talent selected.
This button…respectfully…is an embarrassment in design and a failure of a DPS cooldown. It is remarkable how terrible it has become and continues to become with every patch and change made to it. The lack of impact is shocking.
I though it made sense to remove pets utility for MM, lore wise and for game play, since not taking Lone Wolf you do much less damage.
Pets are useless for MM, since taking Lone Wold is required for doing any real damage.
Narrow minded view, pets were useful in solo/world content where damage WAS NOT the focus. Now we are getting the ability to use the pets in that way back and most of us will likley run load outs with Im. Spotters and others with Unbreakable Bond.