Feedback: Hunters

So, let’s go over things again.

First: Make Bloodlust baseline for all Hunters. Give Ferocity pets a different ability. For example, a personal damage buff on a 2m cooldown.

Second: Make Mortal Wounds baseline for all Hunters. Take the Mortal Wounds pets and give them different abilities. There are plenty of other pet abilities to choose from that people aren’t complaining about.

Third: Remove the Tenacious/Cunning talent node from the MM Hunter tree. Let MM Hunters choose between Tenacity, Ferocity, and Cunning through the stable, the same way other Hunters will be able to.

Fourth: Intimidation: Make this talent so that it works either with the eagle or your pet, depending whichever you’re using at the time.

Fifth: Wilderness Medicine can also be split up to change depending on if you have your pet out or not. No pet? Then it gives the new buff so you don’t lose out on the talent point. If you have your pet out, then it works the same way it does now.

Sixth: Spotter’s Mark. Just don’t use the eagle graphic if you have your pet out.

Seventh: Damage. If you have your pet out, then you do X% less damage to make up for the pet’s damage.

Let me know if I missed anything, and please be as specific as possible over what I missed. That means I don’t want to hear stuff like “it’ won’t work” or “it’s too much work” or any other vague nonsense.

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