Feedback for Marksmanship:
Latest build feedback:
- I like Death Chakram being removed. It did not feel like an impactful button to press, and didn’t have synergy with any of the spec talent trees.
- I appreciate the tuning done to MM. I think the Multi-shot focus increase actually makes the AoE rotation more interesting. Prior to this focus was basically irrelevant to the rotation, and steady shot was practically unused. Now, steady shot becomes a useful button press, and the improved steady shot talent doesn’t feel like a wasted choice in AoE.
- From what I can tell Marksmanship hunters can now cast Intimidation without losing Lone Wolf with a bit of class talent tree investment, I think that’s great.
Problems with the talent tree:
Single Target:
- The single target rotation is hardly ever in need of focus generation between optimal rapid fire usage, crack shot/precise shots making arcane shots only cost 10 focus, and hero talents restoring focus or making our shots free. This makes the improved steady shot talent feel like a wasted pick in a single target situation.
- In what feels like a standard single target build, where no AoE related talents are chosen, and improved steady shot is omitted (because it is really a wasted pick), Upon arriving at the end of the second talent gate on row 7, I have 19 points selected. My sensible options here are: Volley, Chimaera shot, Steady focus and Hydra’s Bite. 3/4 of these talents really only shine in 2+ enemy encounters, and the other is steady focus, a pretty unfun talent to play with, that due to the focus generation issues I mentioned above, is really hard to play with optimally as well. I would like to see steady focus replace completely, or potentially reworked to trigger off of Arcane Shot instead, which might play nicely with precise shots and encourage us to burn more focus to get the haste benefits to recuperate that spent focus. It will also make keeping Steady Focus up during Trueshot more convenient and intuitive.
- Lets say we take one of those 4 mentioned talents in the single target build, and can go into the final talent gate to get our capstones. At this point we can pickup the points leading to Readiness, all 4 Trueshot related points, and 2 points in focused aim. To me this feels pretty good, we get 2 useful capstones and both points of focused aim. The problems with the single target build I think are really that there aren’t enough useful options in the first two gates.
AoE:
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Crack Shot really doesn’t feel like a good pick in an AoE build where you’re mostly spending precise shots on Multi-shot instead of Arcane Shot. I think these two talents, Improved Steady Shot and Crack Shot could use some adjusting in pathing or usefulness, but I’m not really sure what a good solution is right now.
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There are a ton of AoE related talents in the second half of the tree. Picking up the necessary components of an M+ or cleave build isn’t very intuitive. I think a major problem is the pathing within the tree, and I want to provide some feedback and solutions on places where I think things can be improved.
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On the left side of the tree we have the Barrage and Rapid fire nodes, but we also have Careful Aim mixed in. Careful Aim’s inclusion here is confusing, and it acting as a gate to Barrage is even more confusing. I think swapping the location of Fan the Hammer and Careful Aim would make the most sense here.
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In the middle of the tree we have 4 AoE related nodes that lead back into the lower part of the tree. Because these nodes do not directly lead into more AoE talents, they make further investment in AoE much more expensive. Creating a build that incorporates these 4 nodes (Multi-shot, Trick Shots, Bulletstorm, and a Heavy/Light Ammo selection) leaves us with a choice of the following potentially useful buttons in AoE: Rapid Fire Barrage, Volley/Kill Zone, Small Game Hunter/Salvo, Razor Fragments, and Wailing Arrow, and our Trueshot related nodes. This is a lot to choose from, and we can really only have about half of it. So, here’s my cook on how to fix it:
- Take Small Game Hunter and Salvo and Place them in the two spots directly under Trick Shots. Make them lead into Lone Wolf.
- Move Volley under Focused Aim, where Small Game Hunter is in the current tree.
- Move Kill Zone under Volley. Ideally, I would really like to see this changed to our current Dragonflight Season 3/4 set bonus, or something of that nature.
- Move Chimaera Shot to Volley’s location in the current tree
- Add a new capstone under Chimaera Shot that enables it to grant us Trick Shots in some way to allow us to cleave onto two targets with some amount of investment. This will make Chimaera shot always feel like a good pick when fighting 2 targets.
- There may also be an option where Barrage and Rapid Fire Barrage are moved into the capstone positions, instead of the Chimaera Shot changes if that’s out of the question.
- I think these changes will allow us more flexibility in how we approach the third gate in the tree by allowing us to fully invest in what feels like our basic AoE toolkit earlier in the tree. This grants us more points to spend on our many AoE related capstones.