I am really going to miss Serpent sting solely for the purpose of tagging/rounding mobs up. All the way from leveling up to end-of-patch farming. It’s such a nice ability to spam for tags and aggro.
People have been suggesting that it won’t be missed because we can use eagle-raptor strike or bombs or explosive shot. But that’s just silly. Very inefficient way to gather up 5-15 mobs in a quick way.
I don’t want to be negative Or shoot down someone elses ideas but god no, please NOO! If I wanted to play zookeeper then I’d just play BM. The whole atrocity that is Dire beast needs to die. Or at the very least stay with BM where I can avoid it.
I do on the other hand agree that Pack leader needs a lot of work. But a Pack doesn’t need to be a swarm of beasts. A pack can be as small as two individuals.
But we need it to interact with our rotation/gameplay more and we need a lot more visuals to make us feel like we picked Pack leader.
This would just mean we are now forced into Mongoose bite though. I am all for making Raptor strike baseline (I mean a melee build without a melee ability? And having to play ranged the first bunch of levels is weird) but I’d like Mongoose bite to still be a optional pick. Sure most people probably already pick it and I often do. But if we’re making Mongoose bite forced and Raptor strike baseline then why not just… make Mongoose bite baseline and remove Raptor strike? Perhaps replace Raptor strike with something empowering SV’s melee build? Perhaps put Flanking strike over to the right and then give the AoE tree something else on it’s side?
Very much agree! SV needs to be considered as well. And Pet AI badly need some polish.