The fix satisfies fixing Dinars, Mythic+ people able to target specific pieces of loot, while still giving a clear edge to Mythic Raiding overall.
It’s a simple fix that, while i am not optimistic can be done mid season, should be considered for s3 of The War Within.
The fix is: Remove Myth level upgrade track, double Hero upgrade track.
Due to the timegated nature of crests for most of the season (I know the crest caps are getting removed in a few weeks), what were formerly Myth track items would provide a way to achieve better crest economy rather than being in it’s own bucket entirely while providing a softer “bad luck protection” to the patch in it’s entirety for people who actively engage in things like +10s and Heroic/Mythic raiding.
To provide an example:
Vexxie drops a cloak, Undercircuit Racing Flag-
Currently on live:
On heroic:
1/6 hero track upgrades
649 ilvl
On mythic:
1/6 myth track upgrades
662 ilvl
The same cloak, when adjusted for the removal of the Myth track:
On heroic:
1/10 hero track
649 ilvl
On Mythic:
5/10 hero track
662 ilvl
By getting a drop on 5/10 hero track, you are saving:
x number of Valorstones (this is variable based on the slot piece)
60 Runed Crests (30 {2 upgrades} remaining for the week)
15 Gilded Crests (75 {5 upgrades} remaining for the week)
Admittedly, there might need to be some further adjustments to crest economy (maybe even consolidating Gilded Crests and Runed Crests while keeping the current weekly cap of 90 intact) but the idea stands I think.
If there are concerns that this invalidates Mythic raid difficulty; I don’t think rewards are the issue with this difficulty and haven’t been in quite some time, The biggest barrier for Mythic raid has and will always be the 20 man requirement and no amount of individual player power or offer of cosmic godhood amongst mortals will ever come close to easing that pain point.
Getting people to participate more in Mythic raid is an issue that better rewards won’t solve and I think the community’s response to hard requiring Mythic raid boss kills to get the max rank Dinar rewards proves that this.
If there is any nugget of feedback I feel Blizzard should take away from this, I think that’d be something they should really consider long term.