Feedback: Housing

Welcome (home) to Beta!

We’re incredibly excited for you to get your hands on Housing. Please send in your feedback and file those bug reports since they’re critical for us to make this feature the best it can be.

Buying Your First House

When you login, you’ll be given a quest “A House for You” which will lead you to your faction’s Neighborhood, introduce the Steward, and take you on a tour of the Neighborhood, and ultimately direct you to buy your house.

Please note, the house cost is not final and assuming you used a template character, you’ll have plenty of gold to afford it.

Once you have a house, start building! You’ll be able to find a variety of decorations on vendors, professions, and throughout the world and use them to make your house a home. Lay out your rooms and expand into a spooky basement or lofty attic. Explore the Neighborhood and see what’s hidden around the corner or say hi to your neighbors.

Taking on Endeavors

Endeavors are a Neighborhood-wide activity open to anyone who lives in the Neighborhood. Endeavors occur approximately once a month and when a new Endeavor becomes available the Neighborhood is provided with the opportunity to learn from various cultures and factions of Azeroth by completing different tasks.

  • How to pick an endeavor
    • Public neighborhoods will have an endeavor assigned to them.
    • Private neighborhoods will have a neighborhood manager choose the endeavor for the neighborhood. Talk to your neighborhood steward to start one.
  • Rewards
    • Complete tasks to collect community coupons which can be spent at the endeavor trader to purchase themed decor.
    • Complete endeavor milestones by completing tasks to unlock new decor on the endeavor trader
    • Note: You can spend your community coupons at any endeavor trader, at anytime. Community coupons carry over between endeavors and can be taken to any trader in any neighborhood.
      • Assuming the neighborhood you are visiting has reached the requisite milestones, you can purchase the unlocked decor.
    • Completing an endeavor will grant a bonus reward to your account of some extra house XP and coupons.
      • Developers’ notes: This is not yet implemented.
  • Tasks
    • Endeavor tasks will both take you back to a zone (or zones) in Azeroth and beyond, and take place in your neighborhood.
    • Similar to the trading post, there will be some generic tasks for all endeavors, and many themed ones.
      • The themed ones will always be the more efficient tasks.
    • Tasks will reward Community Coupons, Gold, XP, Crests (at max level), and House XP, along with providing progress towards the endeavor.
    • Completing a task while in a neighborhood group will grant you extra progress towards the endeavor, unlocking milestones faster.
    • Many tasks can be repeated for fewer rewards, this is noted by a circular icon on the task.

New This Week

  • Additional decor is available from neighborhood vendors, and more new decor (neighborhood and otherwise) will be added throughout the Beta.

Please leave your Housing feedback and issues you encounter in this thread and any suggestions and ideas you may have in a separate forum post. Thank you and we look forward to hearing your thoughts on Housing!

18 Likes

I’ve been playing with it for a bit, here’s some starter comments:

  • Is there a way to rotate rooms other than 90 degrees?
  • Is there a way to change the size/scaling of a room?
  • It seems like I can build UP but not DOWN, is it possible to put the entry on a floor other than the first floor?
  • A number typing area in addition to the slider when you’re rotating/scaling stuff would be nice for precision
  • Is it possible to place a new room off-center to the “main” room? I see that I can move it but it seems like it just snaps back to dead center off the main room
  • Curved walls would be nice, I remember I saw something about this in the initial video but I may be missing the pieces to do this
  • I saw a mention of choosing a “vaulted” ceiling type but I haven’t found ceiling options yet
  • This is a big, maybe future ask but squash and stretch for items would be nice. I’d like to make a table longer, but I can’t do that currently without making it taller
  • Something else that would be nice, “clone” - placing another of the same item you have selected with the same sizing/rotation options
  • EDIT, new point - It’d be nice if hallways had additional room anchor points at the midway points on either side and could rotate 90 degrees instead of just 180
  • EDIT, another new point - Having to waste a whole large room on just stairs feels bad, since room numbers are restricted. Having an in-room option that was a single flight to the upper/lower room would be really nice, potentially furniture pieces with options like single one-way flight, a switchback with a halfway landing, spiral, grand staircase, etc.

That’s what I’ve got so far, more to come I’m sure :rofl:

40 Likes

I can help with this - When you go into the Editor mode - do the Customize Mode (#3) and click on the ceiling - this will bring up the options editing the ceiling and its the last option.

Onto my couple of feed backs for the little bit of time that I’ve had to play in the editor so far –

For the Stairs room - is there a way we can get an option to edit the stairs like the ceiling/walls/floor? I tired clicking all over it and it just brought up the options for the floor – But I admit I dont know what floor it changed as I clicked all of them and nothing happened. I also realize this might be a WIP / in a future build maybe - but wanted to bring it up just incase.

Advanced Mode : Move – is there a way to tone down the sensitivity of this? Or a setting be added for it – I was adding skylights last night and I ended up yeeting the window into Northrend (I’d say Narnia but we’re WoW) by accident with the slider.

6 Likes

Here’s a larger point that was getting so big that it doesn’t really fit as a bullet point: Access to your house.

Right now you can limit it to Friends, Party, Guild or Neighbors to come in and interact with your house. Ideally, there would also be a custom list that you could add or remove individual characters from, and here’s why.

On RP servers, where this feature will be getting used like CRAZY, the people that you know and interact with aren’t easily pinned down to one of those groups. There’s a central hub that I want to build, a ship interior, that will be the prime meeting and public point for me and a loose group of three of my friends - so not enough for a Charter neighborhood, and at least one of the three probably will be in a Charter or Guild neighborhood somewhere else. Technically it’s the “guild” base for Blue Moon Transport, but guilds don’t really have the same purpose on a RP server so there are characters in other guilds or no guild at all that I want to be able to use it without having to recreate it themselves, even if I’m not there.

And if I were to open up the shiphouse to Guild members to enter, would it just be them, they couldn’t bring others in? I’ve got Character X, the guild master, she builds the ship interior for her house. She opens up entry to Guild members, so Character Y can use it at will. Can Character Y bring in Character Z to hang out, someone not in the guild?

Character friendlists don’t really work either, I have bunches of people on my friendlists that I know well enough that I like to look for them to interact with when they’re around but I don’t necessarily want them tromping around in my character’s house touching all their things when they’re not present. Or even people whose characters that mine haven’t talked to yet, they just looked interesting and I thought that an interaction in the future might be fun so I popped them on my friendlist.

Long story short, interpersonal relations aren’t easily defined on RP servers. A custom list of characters that you could mark as okay to use the property would help this.

19 Likes

Guild Neighborhoods House Disappearing

Tested the new Guild Neighborhood today. Some Good an Bad.

Good

  • Guild NH’s show up at the top of the directory making it easy to find.
  • You can move your house into the guild NH

Bad

  • You can move your house int the guild NH. I know its above too. However at the time it appears Move is the only option and would mean any other toons on your WB NOT in that guild can’t access their house. Where is the buy new house for those characters.
  • When you do move your house to your GHN you can step inside. But when you step back out your house is not there. You can open the NH Directory and transport to your GNH (you know, where you are standing) and the house appears. But when you go in it starts over.
  • The 4 sale sign stays outside the house instead of the pilar.

These are the issues discovered so far as of 10/04/2024 (October 4th)

6 Likes

Coming back to this after completing the first floor of my house as much as it can be completed for now, with some additional impressions:

  • Creativity is pretty restricted by the initial limits. That’s somewhat to be expected in an evergreen feature, but some of the people who were the most excited about this are probably the ones who wanted it to be more sandboxy, less progression-based. There’s not really a way to tell what progression will actually look like yet, but I hope that it’s generous.
  • Limits on how many times you can place an item that you own are frustrating. I put down a long table by sticking together two tables and wanted to line it on both sides with the same chair, but nope. I get two basic chairs and that’s it. I wanted to place two beds, but you only get one of each bed so the second bed had to be Orgrimmar style. At the very least, I hope that obtaining additional of the same item can be done at a discounted rate as a QOL feature.
  • I mentioned this above but it was more of a question, now that I’ve worked out the mechanism I hope that there are eventually more than one central anchor point for a new room on each wall and different room shapes available, with slider scaling. A decent workaround in the meantime though seems to be instead of having “real” additional rooms, segmenting off the existing room with interior walls in the configuration that you want. Doing this often will run you out of wall objects, though :unamused:
  • I’m really, really hoping that by launch we’re going to get the ability to save layouts per character and/or buy houses for our alts that are unconnected to our “main” house. This will be really, really important for the RP community. A couple of my characters live on a ship, but one lives in a spooky manor in the spooky forest, and one lives in an arcane tower. I’d love to build a house for each of them and swap between them as needed.
  • Overall, the potential costs have me leery. Please keep in mind when you set final price points for this kind of stuff that the roleplayers who will adore this feature the most aren’t often gold-flush whales since we don’t do a lot of content or get into being AH goblins as much as “regular” PVE players. Not a ton of us are sitting on massive gold stores to drain and since guilds are more about story groups and in-character professions and alliances than raiding we don’t really dump gold into our guilds either. I will give you that roleplayers are typically possessed of credit cards that they’re not afraid to use, I just…hope this doesn’t turn into that kind of situation, where you can only get a limited amount of house unless you’re a whale with large amounts of cash to burn. I’ll reserve judgment on that until we see the final costs, though.
18 Likes

Housing is GREAT and I’m having a blast collecting items around the world! (To everyone mentioning that the starting decor inventory isn’t generous enough, there’s plenty out in the world that’s available to collect to expand your options!)

My process has been to build until I hit the decor cap and then reset the house to try another idea.

The more I do this, however, the more bugs I’m encountering with my inventory:

  • Some items refuse to be deleted: I click them with the cleanup tool or hit ‘R’ and they reappear a half second later.
  • Missing items: When I delete a room containing items, some are not making it back into my house chest (they’re just…gone?). Some way to reset or recall items that are missing or clipped beyond a room or otherwise misplaced would be SO useful.

I’ve also encountered issues with scaling:

  • Items scaled to 200% are sometimes very hard to select. When this happens, there’s no way to remove them other than deleting the room. Then problems like the above ^ compound.
  • Collision is not scaling with the items. This makes it difficult to build platforms/floor tiles with scaled items, for example, because you just end up falling through them. This is most noticeable on objects >150% scale.

I also have some thoughts about the Advanced Mode UI that would make building easier:

  • I’d love an option to put the axis colors back on the gimbals! I’m sure these controls were switched to a gold color to make the UI cleaner, but it would be so much easier to rotate and move objects if we could see which axis we are grabbing. In earlier builds, it seems that gimbals were color coded like other standard 3D programs. Even if this is an option we have to toggle on, I’m sure that certain builders would choose this.
  • Someone already mentioned a field to type in an exact value for scale or rotation, I second this.

Also, having both houses share the same cooldown for the teleport doesn’t feel great. I keep porting to the wrong house accidentally (user error for sure) but then I have to wait 14 minutes to try again.

Edit: I remembered another thing. Entering and exiting my houses will sometimes reset the wall/floor textures to default or a past state.

Thank you so much !! I’ve had so much fun deep diving into the system this weekend and can’t wait to build more (assuming, of course, that all my missing items show back up again :sweat_smile:).

20 Likes

Was thinking of a nice way to say the exact same things here, but Kthir hit the nail on the head. To add to everything Kthir stated, I’ve encountered these exact problems with just the default items with a fresh Alpha character and nothing new even placed in the house.

I cannot stress enough how much the option for axis colors should absolutely return. When I did finally get to decorating, I kept clicking the wrong gimbal because some items produce their own ‘light source’, and depending on how you scale them, it makes the entire gimbal glow with the same intensity and you can no longer tell whats the x, y or z axis.

11 Likes

Housing has been temporarily disabled while we address an issue. We’ll update this thread and the update notes when it has been re-enabled.

4 Likes

Housing has been re-enabled. Here are the updates in Midnight Alpha Week 2:

What’s New in Alpha Week 2

  • Outside decoration should now be enabled, allowing you to decorate the outside of your house. Build the flamingo lagoon of your dreams! This also means you can move and rotate your house around your plot as well.
  • Similarly, you should also be able to customize the exterior of your house with various chimneys, roof options, dormers, and other architectural delights.
  • A variety of decor is now available at the Neighborhood vendors. Shop away!

Fixed Issues

  • The UI to select the destination house when visiting is no longer slow to load.
  • A whole lot of other less visible fixes have been made!

Known Issues

  • If you’re customizing your exterior and then you swap to any of the decor editing modes (Basic, Advanced, Customize, or Cleanup) the decor editing in that mode might not work.
    • Workarounds:
      • Avoid swapping straight between exterior customization to any of the other modes by exiting the House Editor completely.
      • If you do end up in this stuck state in a Decor mode, exit the House Editor completely, and re-enter it.
  • While editing the decor outside, if you try to move decor too far outside the plot boundaries, player movement might stop working or your client might crash.
    • Workarounds:
      • Don’t move stuff outside the edges of your plot.
      • If your movement gets stuck, log out and back in.
  • The red outline and gridlines that signify an “Invalid location” sometimes won’t show when moving decor or the House Exterior to an invalid location.
  • The House Exterior may float off the ground slightly while dragging it. This is purely visual.
  • Exterior doors are sometimes hard to click.
  • Moving your house will reset your exterior fixtures so those will have to be set again if you move.
1 Like

Playing around maybe I missed it, but I would like to have the option to have some QoL symmetry:

  • mirror the piece I’m placing from the center of the room
  • add 2 pieces mirror each other with a 90 degrees offset
  • add a copy button so I can directly copy an existing piece and place it again
10 Likes

Loving the housing system, its what I have spent all my time on the Alpha with so far. With that said, I know from all the interviews that the discussion points were “We want it to be simple” which is admirable but I think some aspects have been made too simple.

Specifically Advanced Mode Movement and Rotation and the lack of colors to differentiate X, Y, Z & Yaw, Pitch, Roll. Very often I find myself having to move my character around to untangle which line is which.

Looking at it from one angle I can assume “oh, this circle is for rotating along this axis!” but then when I move it I realize I am moving the wrong angle.

I am all for “keeping it simple” but I think that the lines in advanced mode should be color coded to some capacity to make it more obvious at a glance which is which.

Along the same lines, I am finding it hard to move and place larger objects precisely like walls.

The move and rotate widgets are placed so high up on walls that it can be a pain when trying to line them up with the lower segments on the house/ground. It would be really nice if the team could figure out a way to keep movement and rotation widgets on screen at all times regardless of where your camera is for better precision control. Something that keeps the widgets within camera bounds.

Another thing I immediately ran into was the sheer lack of exterior decoration allowance. We have a budget of 200 to work with which sounds like a lot but with that 200 I only got to decorate about 1/4 to 1/3 of my properties exterior. It doesn’t help when you have things like benches taking 3 resources and some items taking up to 5. Cobblestone pavers add up fast and same with large grass patches and bushes. I understand that the exterior budget will be less because there will be 50 plots in the area and it could get crazy, but looking at the 10 renown levels I saw no increase to it at all.

Also, since moving in the fence that highlighted my building bounds vanished. It would be nice if in building mode you could clearly see your property line and know where it ends and what you have to work with. Right now its a guessing game of not knowing where the edge is without pushing an object right up to it.

Overall I think the housing system, bugs aside, has been wonderful! Really loving playing with it!

10/12/2025 – UPDATE:

To avoid double posting I am updating my post.

I think that its incredibly annoying house exteriors default to “private” especially when flying around and doing things like exploring or treasure hunting for the daily decor treasure hunting quest.

I firmly believe that by default house exteriors should not be set globally to private when someone makes their house. Especially since the game currently does not do a good job at telling you any of this. I only stumbled upon the privacy settings when exploring the UI and was surprised when everything was default set to private.

I want people to see my house, look around, and if I am doing an event then I can change it for that. However being private by default just becomes annoying when exploring and every few moments the screen starts to get foggy and you get a noisy alert that you are trespassing.

Interiors? I understand that, that’s fine. But exteriors? In a Neighborhood? That’s just very annoying to be honest. I believe that Plot Access should default to anyone instead of no one barring anyone that might be on your ignore list.

Privacy is important for those who want it but when it becomes a hassle for everyone else that’s kinda annoying.

On top of that I Think it would be nice if both the map and mini-map reflect plots that you are restricted from. Maybe make the plot show a red overlay if you do not have permission on the mini map and change the plot icon on the main map to red as well so you can more easily see which spot is and is not trespassing. If anything make it a map filter that can be toggled off.

23 Likes

I’m in desperate need of an undo button (CTRL+Z). Often I find myself accidentally moving or removing something I didn’t intend to, and getting it back to where it was is hard, especially if you don’t know what you moved.

19 Likes

So far, Housing is just absolutely addicting, and us roleplayers on Moonguard (yea, I am one of those people) are going to go absolutely crazy over it. I have spent hours among hours playing with my house even though we are limited on how many items we can use outside and inside, so I kept my home small for now until we are able to get upgrades to add more items.
825 items total for the indoors does sound nice but I don’t think it will be as much as items as you all think that people may want to place inside of their home for a couple of reasons:

  1. Decorating 24 rooms, which looks to be the max (balling with a mansion apparently), will be very difficult to fill all those spaces with only 825 decor placements. I don’t know who the heck would need 24 rooms anyway, but people love to splurge.
  2. I noticed it looks like we can collect holiday decor. That is amazing. I sure hope this is true because us on Moonguard love to have contests all the time, so having holiday decor home contests will be STELLAR. God, the idea has me literally grinning so hard right now. We would like to be able to keep our max decor placement pieces and add holiday decor on top of it.

Speaking of holiday decor, I think adding birthday decor somewhere down the road so players can throw in-game birthday parties would be a fun idea. Just a suggestion.
Another suggestion I have for possibly way down the road is a guestbook for your friends or strangers to sign and leave a message if they visit your home.
I also see that there are a couple mailboxes at least, too. I am curious if these have the actual mail function for your own personal character to use because that would be kind of cool.

Issues that I have reported bugs on… the Lua errors are still constant with the decorating feature. A lot of the icons for the decor in the catalogs are green. I have also tried to place a piece of decor down only for it be a huge pink cube that says “delete me.” I have reported all those bugs in-game already though.

One major issue I am not a fan of is not being able to remove certain rooms that you may have accidently placed. I had accidently placed down a stairwell room and could not get rid of it. My room is still dope but I don’t need that high of a ceiling. Lol! If someone accidently places down a room they don’t want like that and then can’t get rid of it and switch it out, it really makes you sad.

That’s all I have for now. I am obsessed with Housing, and I think your team really nailed this. I mean, seriously, this is actually so much better than I thought it would be.

If you want to see my outdoor plot using all 200 placements available, just copy and paste the link below. I wouldn’t mind slightly more outdoor placement availability, especially if we are going to have holiday decor, but the interior is what I am most concerned about.

https://image2url.com/images/1760348973619-3f790e9a-eef1-46b4-941e-ada1efaf93f9.jpg

8 Likes

Also, really quick… are dyes working right now? I have acquired some of the dyes I wanted but when I put my available dyes in the slot for a rug or for the bed or any furniture, it won’t change colors.

Do we know if there will be the ability to ctrl-click preview housing items similar to transmog and mounts? It would be nice to have so when at a vendor I can preview what I’m about to buy.

It’s also a real pain finding all the vendors in the neighborhoods… The main vendors are in the town square but there are other vendors out there like a plant merchant I randomly stumbled onto in the alliance neighborhood but still can’t find in the horde one.

I had this same issue and discovered how to remove it. Change the active floor you are on to the next floor up then remove it.

The game currently does not tell you that. I thought that I had ruined my house like that and reported it as a bug then accidentally stumble on how to remove it.

Why you can’t remove it from the lower floor makes no sense to me and should be changed.

4 Likes

THIS!!! I totally forgot about that. I know we have a catalog that shows all the different items out there but we need a preview option at vendors like we do for pets and mounts and transmogs.

I tried this but it still says, “You cannot remove a room with more than one connected doors”… which it doesn’t have. It only has one connected door. :frowning: The room still looks cool since I have it as a huge bar area but dang those ceilings HIGH. lol. I won’t make this mistake in the expansion when it releases but hopefully this will be fixed.

3 Likes

Another Housing decor change that would be most welcome in the community is that if you purchase multiple of one piece of decor, it needs to stack in our bags, if possible of course, instead of each piece, even a duplicate, taking up an entire slot.

Editing to add a link to my Horde Home, interior & exterior:
https://postimg.cc/gallery/QjnrsCL

My house is floating. I have reported the bug. I had reported a bug on the plot yesterday due to a floating tiki mask at the bar on the plot (plot 19). Then today my entire plot was glitched while everyone else’s was fine. Now everything is back to normal on my plot except the mask is still floating in the air and my house is floating.
I was unable to finish my bar due to lack of item space but excited to do something similar with more item space when the expansion drops.

4 Likes

Appreciate the 3d models in the decor catalog! Horde plot is still massively bugged… house is still floating. Did have issues with the doors too but thank you for recommending the interact key. <3

For me, before my server went down again, the Lua Errors were gone when opening Housing editing.

Hoping in the future, we can place copies of our mounts and pets on our plots and in our homes. Would love to also put a gryphon on the nest decor. lol.

Edit on 10/16/25:
Resizing furniture.
Resizing chairs, couches, beds… when you make them bigger, you disappear in them if you lay on them or sit. Rugs too, your feet disappear in them. I imagine this is very difficult and complicated to fix, probably even impossible. I noticed on some rugs that I made bigger, my feet still show and then on some other rugs, they are covered. Just wanted to mention this.
Also, I removed everything from my Alliance home, tried to delete every room possible so I could get rid of the Stairwell room, and now I can’t delete three of the rooms. (Also can’t add rooms because the storage is bugged when you open the floor plan… only shows decor). I have tried the advice when it wasn’t bugged where you create a 2nd floor, go to the 2nd floor then delete the Stairwell room… it’s worked for some people but not me.

1 Like

I’ve been playing around with housing a bit, and love it! However, I’ve stumbled on something interesting - deleted the character that I purchased and created the house on, and made another test character. I’m unable to zone into the interior of the house now, but I could make edits and changes to the outside. I tried moving the house to another plot, but was still only able to access the exterior.

I then relinquished the house to try to repurchase it, and was able to relinquish, but the transaction will not complete when I try to repurchase. I’m not receiving an error message - nothing happens.

2 Likes