I’d also like to mention how short-lived the holy paladin “rework” lasted.
In DF they put all this development time into spells like Hand of Divinity, Tyr’s Deliverance, and Daybreak. Daybreak is gone, Tyr’s was nerfed into uselessness for several tiers, and Hand of Divinity isn’t competitive with Divine Favor.
For TWW they spent a great deal of time around Holy Shock and Light of the Martyr, and that whole section of the talent tree is still completely useless.
They had a (IMO) interesting spec mechanic with Glimmer, where I felt they definitely had an opportunity to flesh out a unique playstyle for the spec, as Glimmer could have been used for more meaningful spell interactions like how Renewing Mist or Riptide function for their respective healers. But instead of iterating on it they tossed it after a few expansions.
For me, the spec just kind of seems like it’s in shambles. A Frankenstein of a bunch of different failed ideas stitched together, without a clear design direction or goal for how it should even play.
From builder/spender, caster/melee/hybrid, too much power baked into wings, beacon healing, light of dawn being useless forever, holy shock needing to be massively rebalanced every patch because of passing fancy for how the spec should play…it’s just a mess.
I think part of MW’s success is that every ability in its toolkit has an intended goal and use. I…don’t feel that way about holy paladin.