Xpost from the main thread.
First off, the naming schema of all these talents is infuriating. Like many others have pointed out, saying âIâm a frostfire fire mageâ sounds ridiculous, and now we have all these subtalents called some variation of Frostfire thing.
Thematically, FF mage very cool. Thematically the tree is cool. The talents themselves have a lot of glaring issues. This is not a Frost and Fire tree, this is a Frost mage tree.
Imbued Warding: Blazing Barrier also casts an Ice Barrier at 25% effectiveness for Fire. Ice Barrier also casts a Blazing Barrier at 25% effectiveness for Frost. This also affects your Mass Barrier.
Love it. Balanced between both specializations.
Meltdown: You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blast Wave when they end.
At first glance, pretty useless. By default, weâre running Ice Cold because it is enough DR to live just about anything and paired with Cyro-Freeze itâs insane. When we donât, weâre running Block to either live an unlivable hit,
or more often to quickly clear a debuff and then /cancelaura Ice Block
to get back into the fight. With us already running Ice Cold, the movement is pretty pointless, and us canceling IB instantly means it isnât a big concern.
The Blast Wave just means we can have a very niche additional stop that we probably wonât use except on accident. We arenât going to waste our biggest defensive for a knock.
Elemental Affinity: The cooldown of Frost spells is reduced by 10% for Fire. The cooldown of Fire spells is reduced by 30% for Frost.
Hereâs our first example of a very imbalanced node. As a Fire Mage, you get 10% reduced cooldown on your frost spells- Ice Nova, Frost Nova (Which we usually have two of), and maybe Block/cold if that is included. As a Frost Mage, you get a reduced cooldwown on some of the most powerful AOE utility spells in the game- Dragonâs Breath and Blast Wave. 30% less CD on these is incredible for additional stops.
Flame and Frost: Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates for Fire. Cold Snap additionally resets the cooldown of your Fire spells.
Same imbalance here. For Frost, pressing Cold Snap gives you those powerful utility spells back. For Fire, technically dying gives youâŚanother frost nova? A more powerful return for a player controlled option seems wrong.
Isothermic Core: Comet Storm now also calls down a Meteor at 100% effectiveness onto your targetâs location. Meteor now also calls down a Comet Storm at 150% effectiveness onto your target location.
This one is amazing, itâs going to be incredibly powerful for both specs. But to my knowledge, Meteor is still whitelisted to Shatter. This could lead to a pretty massive tuning issue, and may be too strong?
Excess Frost: Reaching maximum stacks of Frost Mastery causes your next Phoenix Flames (Fire) / Flurry (Frost) to also cast Ice Nova at 200% effectiveness. When you consume Excess Frost, the cooldown of Meteor (Fire) / Comet Storm (Frost) is reduced by 5 seconds.
Additionl CDR in the mage tree is not something I enjoy. And on top of that, additional random freezes is going to compound the issue frost already faces in keys on Sanguine Weeks.
Excess Fire: Reaching maximum stacks of Fire Mastery causes your next Fire Blast (Fire) / Ice Lance (Frost) to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 seconds (Fire) / gain Brain Freeze (Frost).
This is going to compound the issue Fire is currently facing, where the actual Living Bomb button is next to worthless outside of niche padding opportunities, because it is tuned around it proccing from Incendiary Eruptions. A 30 second cooldown button does pitiful damage as is. Adding another proc effect that also buffs the damage of it means the base version will remain in the gutter.
In addition to that, more PF CDR (when we already have a ton of that baked into our tree to the point where you can often be unable to spend enough PFs to do things like have efficient use of From The Ashes) compared to a Brain Freeze proc is wild.
Frostfire Empowerment: Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to always critically strike, explode for 80% of its damage to nearby enemies, and be instant cast.
This could be cool, but I see some places where it may be veryâŚinteresting in play. For example Flame Accelerant reduces the cast time and increases the damage of Fireball. With FFB replacing Fireball, can we now proc an instant FFB bolt that benefits from FAâs damage increase AND the Empowerment 80% AOE?
Overall, not very impressed outside of thematic reasons.
xoxo
Degen