First off I want to say thank you for taking a look at Frost DK.
It’s in dire need of some love.
There are lots of great things with these changes but unfortunately the bad is outweighing the good currently. Luckily that can change over the future iterations which I’m sure we will see in the coming weeks.
These are my thoughts after about 5 or 6 hours on the PTR playing with different builds.
For the most part I will not be talking about tuning as abilities have obviously not been touched and are placeholder.
A wise man once said “don’t come to me with problems, come with solutions” so I’ve offered my civilian recommendations as someone who has mained Frost DK since the end of WOTLK and Mythic (old heroic) raided since original cata with many CE’s.
All thoughts are from a PVE Raid and M+perspective.
General thoughts
I truly feel like spammy Frostscythe does not need to exist when Howling Blast does. They are the same exact idea, an AOE frontal with some slight changes. I feel like you could just get rid of Frost-scythe, buff naked Howling blast, make it cost 2 runes and it would feel better. Howling blast is incredibly iconic to the spec and also allows us to do a bit of damage from range, which is huge as we still have issues with mobility.
You could even change HB back to interacting with KM.
Nobody wants “Master frost” coming back but if tuning is correct we would press HB for aoe, obliterate in ST and the rime proc can hit like a truck.
This would also allow us to retain the current S2 TWW Frost-scythe which I think is well designed it just needed to be tuned better.
The good
Dnd cleave is gone! Thank you!
Frostbane feels really good to press, although it is currently bugged and not reducing the cost of frost strike.
Riders can now path into “the long winter”.
Killing streak feels really good.
Icey onslaught feels really good.
The change to rime to be off FS/GA feels great.
Glacial advance baseline is great.
The bad
Resources.- Oh man does it feel clunky on the ptr. 684 ilvl, tried with high haste and crit to get more runes and it doesn’t seem to help. You need to use Empower rune weapon on CD to keep resources flowing and even then there is lots of downtime where you just cant press anything. You are forced into taking every single talent that helps with resources meaning we don’t get a lot of meaningful choice in the talent tree.
It feels like I’m in start of the expansion blue gear, not full BIS from season 2.
Change: Buff resources to make it feel more like live.
Rime - We have 8 talents that modify or increase rime procs and it still doesn’t feel great for most builds. BOS can go full in on HB damage but most other builds can’t really path into the rime damage. It feels slightly better to press now with all the nodes but it just does so little damage.
Change: Buff baseline Howling blast and nerf some of the nodes that buff it.
ERW + Frostbound Will - Cool idea, but feels terrible in any non BOS build.
I feel like the majority of the player base will hate having to press this every 10 seconds.
It does however feel great in BOS builds.
Change: Make this a node under BOS and merge it with Frostbound will into one.
Tune other builds resources around not having to spam this.
BOS already hits rime and takes all the rime buff nodes so it feels way better for BOS builds.
Frostreaper - Cool 2 target cleave idea but I feel like it will either be super niche or see no play similar to current cold heart. I also find it strange that it procs off obliterates when I believe the idea is that you are pressing Frost-scythe in AOE? Even if its tuned so you only press Frost-scythe with KM it will feel bad losing out on those chances of a proc due to our high KM proc chance
Change: Make it proc off of Froscythe so we see more procs in aoe + increase the current very low proc rate. Have it trigger from an obliterate after, similar to Frostbane for DW.
Increase the target count for the tether and have it deal increased damage when wielding a 2h weapon.
Remorseless Winter- Most builds can’t path into these nodes meaning we will no longer press this in ST or AOE. This feels a little weird but maybe its a welcome change since we have been playing the GS extension game since it was added in legion
Howling blades - Cool idea but why is there no visual for this?
In general I feel like Frost didn’t get many visual updates like Ret Paladin did with their rework. Playing ret looks and sounds incredible. The new animations we did get are kind of hard to see and there is no sound to accompany them.
Frostwyrm’s fury - I feel like this talent should just be baseline. It also means that Riders will always have 1 less talent point to pick from which feels terrible.
It’s follow up node Frozen dominion also doesn’t feel great to pick when riders doesn’t have any extra points to play around with.
Avalanche - Feels like this talent should be moved closer to talents a 2h build would take? Maybe swap with “Howling Blades”. We already have our runeforge and GA stacking RI, this talent feels wasted and we don’t have the spare points to path into Icebreaker, which is much weaker than 1 point in northwinds.
Smothering offense + Icy death torrent - These talents are super boring and completely passive, but tuned very high (rightfully so) due to them being at the end of the tree.
Breath of Sindragosa - It’s better, but not perfect. I had the most fun playing the 8 sec 1 min breath but I doubt that is the intended play style.
Change: I loved the BOS version that was on the ptr a few months back where It consumed a chunk of runic power then you extended it based on runes spent like GS.
This would mean we could actually press spenders instead of spamming Obliterate + Rime. I like the idea of choosing the length, but what if instead of choosing it via empowered cast we chose it by when it ended? So if it gets botched because a tank rolls across the map in m+ we can just hit BOS again to drop it and get CD reduction or if it times out before a certain time has passed. Or alternatively it could buff the next cast of BOS?
The tuning in s2 for BOS VS SB is very good, please make sure to continue that <3.
Hero talents
I feel like riders has such QOL with the added movent speed that playing Deathbringer feels terrible.Maybe there is a world where DB has a talent node that adds additional movement to DA?
Riders requires many pillar macros to play optimally, I feel like something needs to be done about that as it feels terrible compared to DB which can just do 1 macro for every situation.
Utility
The community is very upset with the lack of utility DK brings to raid.
Many other specs bring similar utility but also have a powerful raid buff.
Ring of peace and typhoon to name a few off the top of my head.
Yes, we are better than them at moving 1 single enemy but I don’t think anyone believes that justifies not having a raid buff?
On top of that if you do need a DK in the raid the better choice is to just bring a blood dk.
They have a lower CD on grip + have aoe grip which is massive with the removal of slappy hands :(.
I also feel like the solution isn’t to just design content around having a death grip.
I would imagine it limits creativity for encounter designers when they are told “we need an enemy here that can ONLY be death gripped so that groups bring a DK and it must be on the last couple of fights in the raid”.
Change: Give DK’s a raid buff. Ret one from Dragonflight is easy to add back.
Make Gorfiends grasp a “class node” so both dps specs have access to it.
Reduce the CD of deathgrip for frost and unholy to match Blood at 15 seconds per charge (not 25 seconds)
Like I said at the start lots of great changes but sadly there are some bad ones as well.
If you asked me if I would prefer current Frost DK on live over this I would probably say the live version despite absolutely hating dnd cleave.
Keep up the great work!
I’m sure with iterations it will get much better!