already posted on the ptr forum. I urge everyone to download ptr and test it out
The 1 charge Shadow Dance feels so great. GG on that. Find weakness is up a crazy amount of time though. I can’t tell if this is good or not. If it is meant to be up 80+% of the time, why not just make it so skills hit harder and change the way it works. (Maybe only from stealth skills or during SD?)
Outlaw feels really fun imo. I love the change to RTB. It feels good to not have to constantly fish for buffs. You play the rotation and go from there. RTB now affects the rotation instead of forcing one. I like this change a lot.
Sin feels bad atm with SnD. We need a way to refresh it. Having toxic blade built into shiv feels bad too. You have to choose dps or utility for it while all the other rogues can just use it for utility.
Let’s talk about talents.
We are still missing talents for sub and outlaw…
That being said there are a few talents that just feel bad or are wasted.
SUB
Alacrity for sub feels out of place here. Sub doesn’t benefit much with haste compared to the other specs with how the passives work. Especially true with SnD coming back. The other 2 on this row affect shadow dance, *dark shadow and enveloping shadows. I think something should replace alacrity for another modifier to SD.
Night terrors feels like it sorta doesn’t fit either now that we have poisons back. 30 percent slow? We already slow 50 percent from crippling. The other 2 choices here affect cheap shot. Maybe replace it with making cheap shot give 2 combo points again? Or honestly make Cheapshot go back to 2 in general. I am not sure why it was nerfed after all these years.
Final talent for sub I want to talk about is secret technique. I am not sure how this will play out now that sub has a real aoe spender. *I have yet to test out. Just theory on this one.
Sin
Honestly, talents for sin a good for the most part.
The new blindside feels really really fun and it feels nice to have it proc. GG blizz.
Master Assassin feels sorta lack luster now that mantle is coming back as a legendary. Maybe change this talent in some way?
Venom rush is such a useless talent. No one picks it and it is boring. Please change this.
Outlaw
There are a couple talents here I want to point out.
First, maybe it is just me, but I think all rogues should have access to Subterfuge. (this would be really great for anyone playing outlaw and going venthyr for the slaughter skill)
Iron Stomach I think needs a change. With the nerf to crimson vial, it doesn’t add much at all to the heal. Feels like this is a niche pick at best. I rarely seeing this used at all.
Like I said, we are still missing a talent, but I would like to see loaded dice baked into the spec. Having this talent just feels really good to play with, but not as good if you don’t have it. But I guess that is where player choice comes in.
Final talent line, KILLING SPREE. Please replace this. This should be baseline. In pve you never get to pick it. In Mythic plus dancing steel is almost always picked, or you have blade rush which is just better on single target. Killing spree has been such a cool skill for combat for years. Please make it baseline.
Overall I like the changes I have gotten to test. I have played Sin for so long, I am looking forward to playing outlaw and sub more in SL.
While on topic, please look at our covenant abilities. Bonespike is far overturned and seems like it would be the default choice by a large margin.
Please change slaughter. Allow it to be used out of stealth similar to the warrior ability, or something. Atm this skill is useless for outlaw, has very little use for sin (could be useful if blindside affected it) and does have some use for Sub.
Anyway, those are my thoughts.
And make gouge baseline for all :]